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DF Modding / Re: Good Safe Mods for PeridexisErrant's Starter Pack 0.44.12-r02 ?
« on: July 30, 2018, 09:32:40 am »
Haberdasher should work fine in the current version.
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Items than enter free fall with a horizontal movement will retain that horizontal movement while falling and hit the wall (assuming it's reached before the bottom is). However, I think the collision with the wall is completely unelastic, so once the wall is hit the rest of the fall is straight down (a mine cart with sufficient speed will spread its contents, while at a lower speed the contents remain inside).
Does dumping into a dump-zone generate horizontal movement?
I believe its a movie (well several actually), but im gonna let that slide. Tombs are, to the best of my knowledge, not raided, but explored. This possibly implies that dwarves wont bring "loot" back with them, only artefacts. And get into a fight with whatever might live there I imagine...
You can't "overwrite" interactions this way. I'm pretty sure there's no way of deactivating necromancy using regular syndromes.
DFHack should be able to do it though, but I'm not sure if it has a built-in method for doing so. I think it does have something called remove-curse, but I can't remember if it works on necromancers.
Yeah, honestly I'd probably stop playing if the current standard fantasy races stopped even being an option. While I'm sure the randomly-generated civs will be a lot of fun and will add a great deal more diversity to the game, the classics are still classics for a reason.