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DF General Discussion / Re: Humans = Rabbits
« on: October 15, 2010, 10:36:08 pm »The solution "Make war not love". As cruell as it sounds wars famines and plagues will keep the population low by increasing the (child) mortality.and how do I accomplish this?
how many duplicate goblin/dwarf entities will I need to shove into the game before the human population drops?
I do a couple things to my games to ensure that the other civs survive with humans in check. First, turn up the mts, desert, and evil just a bit so that the nuetral plains the humans need to spawn in are curtailled. Next I turn up the titan number to like 500. They jack up human settlements. Last I take out the baby snatcher entry on the goblin raws and replace it with sieger and theif. This way the gobos don't steal human babies and instead rampage across the country side in world gen. Using this approach you do need to look carefully to make sure you still have kobolds though, those poor guys get raped in this setting. However, you can do two things for the kobolds 1. turn up caves, and 2. stop world gen a little early like 700 or something. I prefer 500 myself.
) and her husband killed a dragon and soon after died from terrible burns. Poor woman.