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Messages - Comp112

Pages: 1 ... 13 14 [15] 16 17 ... 48
211
Other Games / Re: SimRepublic
« on: September 05, 2011, 08:02:22 am »
We supposedly need more engineers.

To bad we don't have engineers to tell to get onto making more engineers...

212
Forum Games and Roleplaying / Re: Dawn of the Space Age
« on: August 31, 2011, 11:19:09 pm »
I vote for D as well.

213
Forum Games and Roleplaying / Re: Evil Genius! Week 23 now up.
« on: August 31, 2011, 08:22:02 am »
Spoiler (click to show/hide)

214
Forum Games and Roleplaying / Re: Evil Genius! Week 22 now up.
« on: August 30, 2011, 03:39:18 pm »
[engineer]Gotta move that gear up![/engineer]

215
Life Advice / Re: Mathematically minded, but dysgraphic
« on: August 29, 2011, 10:03:33 am »
I have no advice, but I wanted to thank you. I read your OP and thought it sounded quite familiar, and decided to look into it more. I realize now what I have been experience/doing my entire life is this, at least I now understand whats going on, instead of feeling like I did something improperly.

216
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 28, 2011, 04:04:25 pm »
1) Accept our sister's thought and don't change the Production. Produce guns from the line and sell them for the cost to produce (don't want our worker's skills getting rusty). Also accept the Police's contract.
2) 10 Llamas (Come on, 0.1 total short? We should get it from spare parts.) (3 Llamas to the Police, 1 Llama in storage in case of disaster. If only 9 are produced, no reserve Llama.)
3) Continue the current projects, but as a side project ask our sister to also design a "cargo pod" with easily duplicated specifications for our Llamas to tow.
4) Advertise our Llamas with an emphasis on it's ability to haul wreckage and other large objects long distances.

This please.

I love lurking...

217
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 28, 2011, 08:09:30 am »
Gotta say, I like all that. My vote is with the above.

218
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 28, 2011, 07:55:18 am »
Don't rent anything. Start working on a Freighter using the new hull.

All I can say is, I agree with this.

219
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 25, 2011, 08:12:41 pm »
I read the initial post wrong, I added an extra 0 by mistake.

Either or for me

220
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 25, 2011, 01:21:24 pm »
I say we hire Liva and Tavian, both would be immediately useful.

Also, build/sell more ships, going to need the cash.

221
Other Games / Re: Trade Empires
« on: August 24, 2011, 12:05:53 pm »
I actually have no idea, I thought they decided against doing that?

Welp, could try anyway.

222
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 24, 2011, 09:26:40 am »
I agree on the modular ships bit. With the pirates around, we will need a way to cheaply and quickly manufacture ships.

Firstly though, we really do need to start some R&D, so we either need researchers, or we need to purchase blue prints.

223
Other Games / Re: Trade Empires
« on: August 24, 2011, 12:48:05 am »
You dont need to dual boot with 7, just DL the XP VM. Its a free DL from Microsoft, they didn't want a lot of the complaints that Vista got them with compatibility issues, so they tossed that at us for stuff that doesn't work right.

http://www.microsoft.com/windows/virtual-pc/download.aspx

224
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 23, 2011, 10:54:32 pm »
Seems we have a tie...

225
Forum Games and Roleplaying / Re: Spaceyard manager
« on: August 23, 2011, 05:40:52 pm »
My god what have I done...

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