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Messages - WrathNail

Pages: 1 ... 10 11 [12] 13 14 ... 19
166
A single step in magma does not lead to burning/fat melting off. So even digging a normal tunnel gives your (legendary) miner enough time to get out of there.

That is... IF he tries. I've had miners just stand there and bleed to death like a deer caught in the headlights. Only replace "deer" by "dwarf" and "headlights" by "advancing wall of doom magma"

167
DF Gameplay Questions / Circus Pole
« on: October 14, 2010, 03:26:53 am »
Found one of these in my stocks screen, hinting that there must be a big top somewhere down there. Since this is the first time I've come across one of these, a question:

Does the value of said pole count towards the required wealth for goblins to start ambushing/sieging me? I'm already dealing with enough opposition from the evil tundra I'm on and building an ice fortress at the same time and so really couldn't use a bunch of degraded elfs running around at this point.

168
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 13, 2010, 07:41:30 am »
Just had my first encounter with HUNGRY HEAD.  :(

These are like air-borne crundles, right? As in, highly annoying, easily dispatched and nigh useless as a source of meat.

169
DF Gameplay Questions / Re: Training my war puppies.
« on: October 13, 2010, 07:08:20 am »
While i'd agree that most war animals are inferior to a steel clad dwarf, a pack of war dogs does wonders for an early fortress facing its first few ambushes.

Plus they make good meatshields/surplus targets. It takes the average goblin a week to hack through an elephant, giving your dwarves ample time to backstab 'em.

IF they're quick enough that is. A pair of war elephants can easily crush squads of poor-skilled melee goblins by sheer weight. Not to mention puncturing them with their tusks.

170
DF Gameplay Questions / Re: Glass Traps?
« on: October 13, 2010, 06:58:35 am »
According to the wiki, glass serrated disks go through your enemies like a dull knife through rock. They do however, seem to cause the tired status in enemies.

So far I can only confirm the former.

171
DF Gameplay Questions / Re: Training my war puppies.
« on: October 13, 2010, 05:10:40 am »
wtf? are you saying.... I CAN HAS WAR BEARS??

War elephants even. If you're lucky, and nice to the elves, they will even give you giant eagles and giant desert scorpions. And with a liiiitle bit of modding, you could even get an armored, flame-spewing dragon for a pet.

Disclaimer: By "nice", I mean just steal their stuff, as opposed to killing them. You want them to come back.

172
DF Dwarf Mode Discussion / Re: forgotten beast
« on: October 13, 2010, 05:03:19 am »
What does it say in their thoughts screen? If they are ecstatic, it's probably because they recently fought/killed something. Meaning the forgotten beast.

173
Actually, it's coming in now through where the !!wooden!! pump stack was.  At least there wasn't much down there yet.

Ok. What gave you the brilliant idea to build a pump that would soon have incredibly hot, molten rock flowing through it out of wood, of all things?

Unless you were using said pump to get water up from the lake before it started flooding with magma. Because that would be more understandable. And hilarious.

174
DF Dwarf Mode Discussion / Re: Things that annoy you.
« on: October 13, 2010, 04:27:43 am »
Stuff died last century still show up on your unit list and it takes forever to scroll through them

Motherfuck, THIS.


I can't even imagine how many times I've been ambushed or sieged and decided to go through the units list because I wanted to keep track of the baddies and couldn't find them on the map.

God, just give me the ability to remove deceased creatures from the list.

I was pondering what annoyed me the most. And you, sir, nailed it.

I'm perfectly ok with all "named" deceased creatures (dead goblins, trolls, uninvited guests, etc.) appearing on the list as it gives me a certain sense of accomplishment, but for the malice of Armok, why does it also have to show all the animals I butchered, wild animals I killed, kittens I sent on a suicide exploration mission, etc. I wish there was a way to remove all that crap, or at least hide it from view.

175
DF Gameplay Questions / Re: Seasonal Melting
« on: October 13, 2010, 04:01:42 am »
All right.. Oceans and freezing comply with Dwarven physics.

Apparently the area I'm in (part terrifying tundra, part savage arctic ocean) has a Freezing climate that makes water unfreeze mid-summer and freeze up again at the start of autumn. Really small time-frame.

That's where things get wonky. Only the first two z-layers of the ocean are frozen. Even if I tunnel through these and expose the third layer (7/7 salt water) to the outside, it still won't freeze. On the other hand, the aquifer that's another 3 levels below that, further in land, does freeze. Though I suppose that can be explained by a difference in biomes as the ocean is salt water and the aquifer is fresh.

Another thing is this: As I said before, water unfreezes in summer and freezes in autumn. However, that only applies to mined blocks of ice. Those turn into puddles. Unmined ice won't melt. Ever. Since I'm working on a surface fortress made entirely out of ice (dun-dun-DUN), and hence require tons of the stuff, I have to manually pump water from the lower ocean to the surface in late summer and let it freeze a month later if I want to replenish the ice I mined.

On a side note, this is the most awesome fortress for me until now. Just in the first year I had to cope with food and water shortages, snow storms, breaching the caverns for wood that's non-existent on the surface, setting up farms in the middle of a frozen wasteland, and of course fending off herds of zombie and skeletal Elks and Muskox that constantly threaten my budding fort.

Needless to say EVERY migrant gets two things shoved in their hands: an ice saw for masonry and an axe for the undead.

176
DF Gameplay Questions / Re: How to guarantee a map with a river.
« on: October 13, 2010, 03:27:58 am »
Embarking in an area with insane cliffs that has a river running through it will at least nigh guarantee a "river" cutting through the mountains, likely with a high waterfall. I say "river", because it might as well be a brook or stream instead of a huge river.

177
DF Gameplay Questions / Re: how to pick decent starting area
« on: October 13, 2010, 03:19:46 am »
Dang, 2 pages! heh

Just getting home.. it turns out I'm a total newb, because the "Find Desired Location" menu is what I needed to try..

Will post again if I still can't figure it out. heh

Thx fellas.

Don't use that. The site finder is utter bollocks.

Just do as people have said. Move around the world map (upper right) with the arrow keys and the local map (upper left) with u,m,h,k. The highlit 3x3 or 4x4 area is where you'll embark. The right screen will tell you what natural resources the site offers.

178
DF Gameplay Questions / Re: Human caravans in 31.16?
« on: October 12, 2010, 07:21:22 am »
I swear, wood must be WORTHLESS in this world.  I traded 4 full pages of wood, likely a couple hundred tons of wood, for one glass disk.  ONE.  And it had value left over too.  Either they are idiots, or wood must be as common as dirt.
The funny thing is that after taking an entire log of wood, a dwarf makes 1 earring out of it (destroying the rest of it in the process) and this is considered more valueable than the entire log used to be.

They're Dwarven earrings. Humans use them as wheels for their wagons.

179
DF Gameplay Questions / Re: Some times the game is to easy
« on: October 12, 2010, 05:20:48 am »
wow a forum not filled with idiots all trying to be internet tough guys....i think this is a first.

So yous the new noob I hears 'bout. Gimme your e-lunch money.

180
DF Dwarf Mode Discussion / Re: Dwarven Problem Shooting
« on: October 12, 2010, 04:14:58 am »
Dwarven Trouble Shooting:

1. "If x fails, apply magma"
2. "If point 1. fails, apply more magma"
3. "If you fail at both 1. and 2., stop reading this you damn elf"

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