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Messages - Boldwyn

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 22, 2010, 05:03:11 pm »
I dunno, I was introduced through ASCII and it took a little while, but I eventually caught on. Now tilesets confuse me horribly too, and the inherent replacement of letters in words with little levers and pillar images just looks blech.
Actually any semi-recent version of .31 would not have this problem as they have separate tiles for fonts and for the scenery.

On topic:
Finally found the copper ore, smelted some bronze and equipped first two dwarves with weapons and armor. The sieges might start soon, so far it's been quiet and only lost a few dwarves who fished or collected silk near the underground river when it flooded. I think it's time to move past the river and build new living quarters between the river and the chasm.

River and chasm? I started the fort in 23a to see how it was. Quite fun so far  ;)

The good:
  • The separate "zones" - river, chasm and so on - interesting, fun and make natural goals when designing the fort
  • A bit different rules, esp. farming and getting nobles - more "quest" like, make natural goals as above
  • Nobles! I started in .31 (with the no-gobling bug) so the forts saw little action unless megabeast showed up. In 23a nobles make running the fort much more interesting, with their demands and making things more complex (maybe someone who played a lot with them in 23a and 40d might be tired of them, but for me they're a blast
  • Limited space and supplies - with the amount of z-space and ore in .31 I rarely even got to caves before getting bored with the fort (see above point)
The bad:
  • Oh god, no Dwarf Therapist. Sure, I've finally got to use custom professions and nicknames but it's hard. Not challenging and interesting hard but tiring and troublesome hard. If DT ever gets abandoned I can't see myself playing DF unless Toady implements something like it (even something similar to current health screen would do)
  • Just ASCII. Not that bad once you get used to it, but I still prefer graphical sets
The neutral:
  • 2d and no wall construction (unless I missed something) - on one hand it makes you think more about designing the fort, as you can't just make the living quarters where the ore vein is. On the other hand it makes hard to construct a project/design you like. With 2d only it's not that much of a deal as most designs are not practical there
Overall I have to say it's very refreshing and I encourage to try 23a if you did not play it in the past!  :D

2
DF Modding / Re: Dwarf Therapist (LATEST 0.6.6 11/16/10 see first post)
« on: November 17, 2010, 01:46:05 pm »
In my case version 6.6 also doesn't show any military/social skills from 31.18. Nothing unusual in the run.log:


2010-lis-17 19:44:40.147 DEBUG   core   Connection to DF version "v0.31.18 (graphics)" established. [..\dwarftherapist\src\mainwindow.cpp:261] (connect_to_df)
2010-lis-17 19:44:40.147 DEBUG   core   Loading language translation tables [..\dwarftherapist\src\dwarftherapist.cpp:318] (load_game_translation_tables)
2010-lis-17 19:44:40.147 DEBUG   core   Loading generic strings from 1e4551c [..\dwarftherapist\src\dwarftherapist.cpp:332] (load_game_translation_tables)
2010-lis-17 19:44:40.151 DEBUG   core   generic words 2107 [..\dwarftherapist\src\dwarftherapist.cpp:334] (load_game_translation_tables)
2010-lis-17 19:44:40.338 DEBUG   core   FOUND LANG ENTRY 814f0e8 "DWARF" [..\dwarftherapist\src\dwarftherapist.cpp:346] (load_game_translation_tables)
2010-lis-17 19:44:40.339 DEBUG   core   FOUND LANG ENTRY 814f1f0 "ELF" [..\dwarftherapist\src\dwarftherapist.cpp:346] (load_game_translation_tables)
2010-lis-17 19:44:40.339 DEBUG   core   FOUND LANG ENTRY 814f248 "GOBLIN" [..\dwarftherapist\src\dwarftherapist.cpp:346] (load_game_translation_tables)
2010-lis-17 19:44:40.339 DEBUG   core   FOUND LANG ENTRY 814f2a0 "HUMAN" [..\dwarftherapist\src\dwarftherapist.cpp:346] (load_game_translation_tables)
2010-lis-17 19:44:40.339 DEBUG   core   Loading dwarf strings from 814f120 [..\dwarftherapist\src\dwarftherapist.cpp:351] (load_game_translation_tables)
2010-lis-17 19:44:40.343 DEBUG   core   dwarf words 2107 [..\dwarftherapist\src\dwarftherapist.cpp:353] (load_game_translation_tables)
2010-lis-17 19:44:40.376 DEBUG   core   MEMORY SEGMENT SUMMARY: accepted 428 rejected 164 total 592 [..\dwarftherapist\src\dfinstancewindows.cpp:354] (map_virtual_memory)
2010-lis-17 19:44:40.376 DEBUG   core   loading creatures from  "0x01e012c0" "0x016a12c0" (UNCORRECTED) [..\dwarftherapist\src\dfinstance.cpp:275] (load_dwarves)
2010-lis-17 19:44:40.376 DEBUG   core   dwarf race index "0x01c2daf0" "0x014cdaf0" (UNCORRECTED) [..\dwarftherapist\src\dfinstance.cpp:277] (load_dwarves)
2010-lis-17 19:44:40.390 DEBUG   core   dwarf race: "0x000000c8" [..\dwarftherapist\src\dfinstance.cpp:284] (load_dwarves)
2010-lis-17 19:44:40.439 INFO   core   found 7 dwarves out of 41 creatures [..\dwarftherapist\src\dfinstance.cpp:308] (load_dwarves)
2010-lis-17 19:44:40.439 DEBUG   core   loading squads from  "0x01e3f52c" "0x016df52c" (UNCORRECTED) [..\dwarftherapist\src\dfinstance.cpp:335] (load_squads)
2010-lis-17 19:44:40.440 INFO   core   Found 0 squads out of 0 [..\dwarftherapist\src\dfinstance.cpp:360] (load_squads)

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