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Messages - Xgamer4

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226
Other Games / Re: That which sleeps- Kickstarted!
« on: March 01, 2015, 01:25:00 am »
So what I'm hearing is that it's theoretically possible, and the provided modding tools support it, but it's an insane undertaking?

I'm sure someone out there's crazy enough to try it.

227
Other Games / Re: That which sleeps- Kickstarted!
« on: February 17, 2015, 08:25:01 pm »
Eh, their delay has justifiable reason, and they made clear of this fact when they proposed the idea of hex-based map upto the vote. I'll give them few months before I start to become actively concerned.

I can see where the argument is coming from though, Kickstarter is bound to foster some suspicion and it was disappointing that planned dev-logs and LP failed to materialize. Criticism under ridiculous guise of "Witchfinder" "Inquisifor" (WTF does these words even have positive connotation? I thought these were people who torture the undeserving) wasn't really the best PR stunt though, possibly. I wonder if he'll take credit if something happens soon.

I do agree with the core sentiment of "delay, should we be worried based on prior kickstarters?". It's the hashtags (can't say I've ever seen those used in a way that raises credibility) and the seemingly jump-the-gun attitude of the post that bothers me. Yes kickstarters have fucked up in the past. Yes TWS might end up being one of them. But it's far too early for me to start speculating.

And even beyond that, we really shouldn't be worried based on past kickstarters. I think every single videogame kickstarter I've backed has gotten a delay in some way, shape, or form - and most of those delays wind up compounding and setting the release back a good year+. A month or three delay, well accounted for at the beginning? That's being on top of things.

228
Really just one stupid boss. It just so happens to be the very first one, and it you absolutely need to kill it, unless you want to be stranded in the starting system.

The rest of the bosses were fine, though.

229
Ya know, when I said the server imploded, I didn't realize that's actually what happened...

230
Server imploded. :(

231
Something I'd like to do is make an actual shared storage. If solely so I have a place I can dump the obscene amount of cobble that isn't trashing it.

EDIT: I'd place it there so others can take it and use it at their leisure. Just to make that explicit.

232
I thought he removed it to prevent griefers?

233
Yep, player town's at Spawn - you can't miss it. Bear, me (Green), and a few others spent a good chunk of time yesterday getting things built out.

234
An ancient evil has arisen once again. You play an aspiring trainer destined to capture demons and equipt them with ever-increasingly-powerful equipment that the enemy demons drop. You're only able to control one demon at a time, though.

Pokemon + Diablo 3.


235
Heh, they seemed to have gotten a massive amount of media attention. I would've expected them to have met their goal a while ago.

I was one of the people who slipped in with a key a few weeks ago. The game is... interesting. It definitely lives up to its statement, and my first thought was that it was exactly what I wanted... then after playing a few rounds I realized I didn't actually understand what I wanted.

To explain:
The game is hardcore. Like, incredibly hardcore. If you're not actively researching openings, and strategies, and keeping up with the new releases and the meta, you're SOL. Completely. As much as they'd like to claim there's no "fixed opening book", that's only true in a technical sense. It's just that instead of having specific rules that apply all the time you have more basic rules like "if you're player 2 planning a heavy red start, do this", or "if you're player 1 hedging towards green, do this". These openings are then modified based on the specific cards in the set, with each card having a purpose (whether designed, or meta-assigned). Most of the meta discussion turns into best openings given the cards in the set/specific color focus or how to stop a specific strategy - both of which absolutely boil down to exact steps to take.

Couple this with the fact that the game is explicitly designed against having a come-back mechanism, and you find yourself basically walking a razor-edge throughout the game with you and your opponent competing to see who slips up first. Because once someone slips up, the game is basically over - there just might be a few rounds to go before this is apparent to one of both of the players.

The biggest place I see them going wrong is with the Starcraft comparison. No, Prismata is nothing like Starcraft. It's themed like Starcraft, sure, in that there's a beast-like resource, a mech-like resource, and a soldier-like resource, but the way the game actually plays, and should be understood as how it plays, is far more like chess-with-resources.

This isn't meant to scare people away from the game - it's definitely a very interesting, and well-designed, game. Just don't go in expecting "competitive Hearthstone" or "streamlined Starcraft". That's not what you're getting.

That all said, if you're still interested in playing (and these codes still work), here's three extra codes I was handed weeks ago. Help yourself (though they only work once, so note which one you use):

DGLGS-UAJQV-3HL92-6XB54
LR7ZG-9S8HP-4MXKR-TKXWW
EEWPK-G8W8C-9JFUH-96YZM

To use a key go to:
http://play.prismata.net/

And press "Beta Key? Redeem it here"

EDIT/CAVEAT:
This is all based on games and forum discussions from about a month ago. That said, in that month it seems like their subreddit basically turned into "YAY/BOO Kickstarter!!" with no real in-depth discussion.

236
Other Games / Re: That which sleeps- Kickstarted!
« on: November 03, 2014, 11:44:50 am »
Ah, you beat me to it by 23 seconds. Yeah, I saw the KS comment and it worked just fine. Thanks!

237
Other Games / Re: That which sleeps- Kickstarted!
« on: November 03, 2014, 11:01:36 am »
Are all the keys out? I'm on the preorder tier and haven't received mine, and it looks like I'm not alone (based on the kickstarter comments)

EDIT:
Just followed the instructions he sent on the Kickstarter comments:

Quote
Everyone who hasn't received their activation email:

I have confirmed that all your accounts have been added and an email should have been sent to the email address you used for Kickstarter. If you can't find the email in spam/junk then please go to:

http://www.kingdinosaurgames.com/forum/ucp.php?mode=login

Use your email address (from Kickstarter) as the username, select forgot password, and then use your email address again for both username and email. You should receive a new password in your email immediately after. If you area not receiving it please double-check the email address is correct.

And got in fine.

238
Other Games / Re: That which sleeps- Kickstarted!
« on: November 02, 2014, 02:35:05 pm »
I haven't. I didn't expect anything until late today, though. Alphabetically I'm near last on lists, and I only wound up backing at the 2 days til end mark.

239
Other Games / Re: That which sleeps- Kickstarted!
« on: November 01, 2014, 11:15:08 pm »
@Xgamer4 - Update on videos, my number one priority next week is Resource Viewer out to Beta Backers so I'll be uploading videos from that process - then I'll be integrating the highest rated assets into the engine so we can see how it looks at the proper scale (zoomed in/out, with cities and units, etc) so even if you aren't a Beta Backer you'll be able to check out a video seeing how it looks.  After that I want to get back to the Military bugs that I've had in queue for 2 months now to fix, so that will be the next highlight.  Regular Dev Logs will resume once the art assets are squared away.

Ooohh, yay! Good to know. I was more wondering if there was anything set up for us to look at on the forums (and devlogs were the first to come to mind), or whether it was just a place to move the discussion for now. So not only does that answer my question, it's really exciting, and it's great to have an update on devlogs as well.


240
Other Games / Re: That which sleeps- Kickstarted!
« on: October 30, 2014, 05:32:54 pm »
Will there be devlogs or updates awaiting on us on the forums, or have you just been busy getting everything set up?

And though I know you didn't intend it, getting access to the forums for a game about demons taking over the world on Halloween is oddly fitting. And if we don't get treated to access, I'm sure we can figure out some trick to play on you. :P

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