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Messages - Xgamer4

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871
DF General Discussion / Re: The REAL reason Dwarf Fortress uses ASCII
« on: February 10, 2008, 11:32:00 pm »
Yeah, basically anyone who plays DF isn't gonna really care for graphics. I use a tileset mainly because I grew up on sprite-based RPGs. I'm right at home with the little tiles. Not so much with the colored letters.

872
DF General Discussion / Re: I suddenly have to "play" the game
« on: December 18, 2007, 01:15:00 am »
Video card: ATI Radeon Xpress 1100. But my processor is dual-core sot that's probably why.

873
DF General Discussion / Re: I suddenly have to "play" the game
« on: December 18, 2007, 12:32:00 am »
You should be getting far, far more out of your laptop. Especially if it's dual-core. I have similar (my processor's dual core and I'm not sure about yours) and I can regularly pull 40-50 FPS.

[ December 18, 2007: Message edited by: Xgamer4 ]


874
DF General Discussion / Re: TACTICUS
« on: November 13, 2007, 12:35:00 am »
Funny, I seem to have forgotten the position and type of my units. Well, as per the rule "Ignorance is Strength", found in rulebook Nonsense, as I'm sure you all remember, I can place up to 10 units of my choosing wherever I choose.

I place two miners riding a dragon in the chasm. I place 3 (totaling 6) Unicorns in the forest. I then place 2 Elephants next to the lake and 2 carp in the river. I then use the rule "Dig! Dig! Dig to the depths!" to give my carp the ability to dig and I set them to work on an underwater fortress.

Commentary:
All 10 units: Wha? Where'd we come from? Where are we?
Dragon: RRROOOOAAARRR!!!
Carp: Glub, glub, *I wish I was eating Dwarf right now*
*carps can dig now*
Carp: Glubbble glub glub *Let's make an underwater Fortress!*

I then end my turn.


875
DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 11:33:00 pm »
I keep my legendary metalsmith with his sword. I then use my points to bring in some miners who immediately dig down in search of stuffs. Not much else to do. Who's up next?

876
DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 06:32:00 pm »
Ah. I was not aware we were playing without Undead Body Parts. My bad.

I am curious, though. What's the elves progress with naming all of the trees?


877
DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 06:11:00 pm »
Ah, but you forgot about the Reality warping effect Philosophers have. He probably rationalized the Grue out of existence before he could be eaten by it.

Now, for my turn. My metalsmith drags gold, hematite, and a log into the magma forge and begins work. He creates a gold sword named "The Golden Peace".
All craftdwarfship is of the highest quality. This sword is adorned with rings of hematite and menaces with with spikes of Tower cap.
Metalsmith has become a legendary metalsmith.

I set him to work making steel bars.

My miners continue digging out rooms and storage. The immigrants that continually come (four of them this time) all fly down to the storage areas (Gravity notices is instantaneous, not ongoing). I set the mason to begin making stone doors and the carpenter to making torches (they were introduced in the handbook "The Amazingness of Wood") in the event someone else brings a Grue into play.

Oh, and now might be a good time to say that gravity notices only killed the living chasm dwellers. Most of them were already undead and, thus, are still under my control.

The other two peasants get Init. Alteration played on them to disable temperature. I then march them into the magma to figure out where the magma comes from/goes. Both of them are drafted as wrestlers just in case they encounter something dangerous.

Commentary:
Metalsmith: Gold! Iron! Wood! SWORD!!!! *stab* *stab* *stab* ...Oh, now I have to work.  :(
Miners: Di di dig. Di di dig. Trio trio trio.
Immgigrants: AAAHHHH!! WHY CAN WE NOW FLY!!!?!?! *flies into chasm and are immediately sent to work*
Undead chasm dwellers: ... (like they can talk)
Peasants: I'm not steppin' into the magma.
Me: Yes you are. Go!
Peasant 1/Wrestler 1: *goes* Hey! We're not dieing! *1 sticks head under magma*
Wrestler 2/Peasant 2: Stop that! You can still drown!


878
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 06:16:00 pm »
As per Deathskull Eve rules, I'd like to note that we are playing in a haunted location and I control the chasm and, as such, all the undead creatures in there.

Unfortunately, with the destruction of my whales I have to delay my strategy. Thankfully, though, the dwarven caravan wanders in carrying the 100 logs I ordered in secret as per Rule 76b, section z, subsection Ω, paragraph Φ. I set the woodcutter (gravity has yet to notice him) to work hauling those logs into the chasm cave (which my miners finally finished digging) and near the magma workshops the metalsmith set up near a magma vent he found. Luckily this vent provides light to my fortress as per the alternative rules for magma as found in the rulebook Magma Mystique. Interestingly enough, though, due to an (un)lucky dice roll my metalsmith has entered a mood. And now he's grabbing stuff. Gotta wait a turn or two to see what he makes, though.

COMMENTARY:
Woodcutter: Chop, chop, chop, falling whales, chop, how normal, chop, chop, chop.
Caravan: Get'cha logs here!
Woodcutter:  :(. Now I have to actually haul stuff. *flies over and starts hauling*
Metalsmith: Wood and magma. No worries about fuel now. Ah! Ah! I SEE THE MASTERPIECE! *has entered a mood*
Miners: Di di dig. Di di dig. Trio trio trio.
Hydra: RRROOOOOOAAAAARRR!!!


879
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 02:50:00 pm »
Well chosen, Grek. I accept the alliance.

Going farther, my Miners descend into the chasm and begin digging safety rooms off to the side. After numerous unpauses (sorry guys, didn't realize that rule was still in effect >_< ) and the discovery of native platinum, gold, silver, tin, hematite, and marble they finally get around to starting the digging.

I then activate the "incremental additions" rule, which, as you remember, will give me an increasing number of immigrants each turn starting this turn. The amount increases by once each turn from the roll of a six-sided dice. *rolls* 3.

As per rule 36z, section 8c, subsection 78, paragraph 5, "all new units (immigrants, creatures, races, etc) who join the battle on the side of one who has added tags (flier, amphibious, etc) are also affected by the tag."

I set the woodcutter to work cutting down trees, the metalsmith to work down in the chasm, and I tell the Speardwarf to join the zombie whales over the catapult.


880
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 11:45:00 am »
Grr... I can't believe I have to resort to this.

I activate "Screw Physics". It gives all my creatures [FLIER]. With this new addition I have my 6 zombie whales take to the sky and prepare to drop themselves on the catapult. As this is happening, my miners hit a chasm and unveil my secret weapon. A hydra.

AREAS CONTROLLED:
Chasm.

CREATURES:
6 zombie whales
4 Dwarven miners
1 Hydra
All the denizens of the chasm


881
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 12:25:00 am »
Scare away my brewer, will ya? Hope you don't need that Still.

I place four miners on the hill below the still and have them begin tunneling in to undermine the Still. I also set up my secret counter to anyone attempting a similar undermine strat.

EDIT: Fixed a typo.

[ November 10, 2007: Message edited by: Xgamer4 ]


882
DF General Discussion / Re: TACTICUS
« on: November 09, 2007, 04:34:00 pm »
Screw it. I invoke the "random additions" rule and proceed to make my move.

I place 6 zombie whales in the moat and send my brewer to work the still.


883
DF General Discussion / Re: TACTICUS
« on: November 09, 2007, 03:17:00 pm »
Silly newbies. The rules of Tacticus can not be explained. They must be experienced.

That being said, would anyone object if I joined? I see the perfect opening move.


884
DF General Discussion / Re: The Great Construction Competition
« on: November 09, 2007, 12:54:00 am »
I call tomb.

885
DF General Discussion / Re: Teldin's Mod: now 1.1 *new url*
« on: November 10, 2007, 04:03:00 pm »
Here, this should be v1.1 for those who have a hatred of rapidshare.  http://pyromaster4.googlepages.com/teldinsmod.zip

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