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DF General Discussion / Re: I suddenly have to "play" the game
« on: December 18, 2007, 01:15:00 am »DF General Discussion / Re: I suddenly have to "play" the game
« on: December 18, 2007, 12:32:00 am »[ December 18, 2007: Message edited by: Xgamer4 ]
DF General Discussion / Re: TACTICUS
« on: November 13, 2007, 12:35:00 am »I place two miners riding a dragon in the chasm. I place 3 (totaling 6) Unicorns in the forest. I then place 2 Elephants next to the lake and 2 carp in the river. I then use the rule "Dig! Dig! Dig to the depths!" to give my carp the ability to dig and I set them to work on an underwater fortress.
Commentary:
All 10 units: Wha? Where'd we come from? Where are we?
Dragon: RRROOOOAAARRR!!!
Carp: Glub, glub, *I wish I was eating Dwarf right now*
*carps can dig now*
Carp: Glubbble glub glub *Let's make an underwater Fortress!*
I then end my turn.
DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 11:33:00 pm »DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 06:32:00 pm »I am curious, though. What's the elves progress with naming all of the trees?
DF General Discussion / Re: TACTICUS
« on: November 11, 2007, 06:11:00 pm »Now, for my turn. My metalsmith drags gold, hematite, and a log into the magma forge and begins work. He creates a gold sword named "The Golden Peace".
All craftdwarfship is of the highest quality. This sword is adorned with rings of hematite and menaces with with spikes of Tower cap.
Metalsmith has become a legendary metalsmith.
I set him to work making steel bars.
My miners continue digging out rooms and storage. The immigrants that continually come (four of them this time) all fly down to the storage areas (Gravity notices is instantaneous, not ongoing). I set the mason to begin making stone doors and the carpenter to making torches (they were introduced in the handbook "The Amazingness of Wood") in the event someone else brings a Grue into play.
Oh, and now might be a good time to say that gravity notices only killed the living chasm dwellers. Most of them were already undead and, thus, are still under my control.
The other two peasants get Init. Alteration played on them to disable temperature. I then march them into the magma to figure out where the magma comes from/goes. Both of them are drafted as wrestlers just in case they encounter something dangerous.
Commentary:
Metalsmith: Gold! Iron! Wood! SWORD!!!! *stab* *stab* *stab* ...Oh, now I have to work. 
Miners: Di di dig. Di di dig. Trio trio trio.
Immgigrants: AAAHHHH!! WHY CAN WE NOW FLY!!!?!?! *flies into chasm and are immediately sent to work*
Undead chasm dwellers: ... (like they can talk)
Peasants: I'm not steppin' into the magma.
Me: Yes you are. Go!
Peasant 1/Wrestler 1: *goes* Hey! We're not dieing! *1 sticks head under magma*
Wrestler 2/Peasant 2: Stop that! You can still drown!
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 06:16:00 pm »Unfortunately, with the destruction of my whales I have to delay my strategy. Thankfully, though, the dwarven caravan wanders in carrying the 100 logs I ordered in secret as per Rule 76b, section z, subsection Ω, paragraph Φ. I set the woodcutter (gravity has yet to notice him) to work hauling those logs into the chasm cave (which my miners finally finished digging) and near the magma workshops the metalsmith set up near a magma vent he found. Luckily this vent provides light to my fortress as per the alternative rules for magma as found in the rulebook Magma Mystique. Interestingly enough, though, due to an (un)lucky dice roll my metalsmith has entered a mood. And now he's grabbing stuff. Gotta wait a turn or two to see what he makes, though.
COMMENTARY:
Woodcutter: Chop, chop, chop, falling whales, chop, how normal, chop, chop, chop.
Caravan: Get'cha logs here!
Woodcutter:
. Now I have to actually haul stuff. *flies over and starts hauling*
Metalsmith: Wood and magma. No worries about fuel now. Ah! Ah! I SEE THE MASTERPIECE! *has entered a mood*
Miners: Di di dig. Di di dig. Trio trio trio.
Hydra: RRROOOOOOAAAAARRR!!!
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 02:50:00 pm »Going farther, my Miners descend into the chasm and begin digging safety rooms off to the side. After numerous unpauses (sorry guys, didn't realize that rule was still in effect >_< ) and the discovery of native platinum, gold, silver, tin, hematite, and marble they finally get around to starting the digging.
I then activate the "incremental additions" rule, which, as you remember, will give me an increasing number of immigrants each turn starting this turn. The amount increases by once each turn from the roll of a six-sided dice. *rolls* 3.
As per rule 36z, section 8c, subsection 78, paragraph 5, "all new units (immigrants, creatures, races, etc) who join the battle on the side of one who has added tags (flier, amphibious, etc) are also affected by the tag."
I set the woodcutter to work cutting down trees, the metalsmith to work down in the chasm, and I tell the Speardwarf to join the zombie whales over the catapult.
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 11:45:00 am »I activate "Screw Physics". It gives all my creatures [FLIER]. With this new addition I have my 6 zombie whales take to the sky and prepare to drop themselves on the catapult. As this is happening, my miners hit a chasm and unveil my secret weapon. A hydra.
AREAS CONTROLLED:
Chasm.
CREATURES:
6 zombie whales
4 Dwarven miners
1 Hydra
All the denizens of the chasm
DF General Discussion / Re: TACTICUS
« on: November 10, 2007, 12:25:00 am »I place four miners on the hill below the still and have them begin tunneling in to undermine the Still. I also set up my secret counter to anyone attempting a similar undermine strat.
EDIT: Fixed a typo.
[ November 10, 2007: Message edited by: Xgamer4 ]
DF General Discussion / Re: TACTICUS
« on: November 09, 2007, 04:34:00 pm »I place 6 zombie whales in the moat and send my brewer to work the still.
DF General Discussion / Re: TACTICUS
« on: November 09, 2007, 03:17:00 pm »That being said, would anyone object if I joined? I see the perfect opening move.