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Messages - minno

Pages: 1 ... 10 11 [12] 13 14 ... 18
166
DF Adventure Mode Discussion / Re: Retiring
« on: December 31, 2010, 05:06:59 pm »
Is it possible to retire as a mass-murderer?

Everyone attacks me on sight so I can't ask to stay for the nights so no matter where I go (whether it be in a field or someones house) it only gives me the option to give in to starvation.

If you travel far enough (assuming you're not in a pocket world), you should be able to find a civilization where you haven't mass-murdered.  Also, I think you can retire at dwarven, elven, or goblin sites if you're not hostile to them, even though there's nothing there.

167
DF Modding / Re: Help with adventure mode forging
« on: December 30, 2010, 12:32:04 am »
I think that would work. Though IIRC you will only be able to make steel weapons that way because any armor made through reactions comes out like size 10 million or something like that and so is always "large" to your character.

So I guess I'll just stick with this:

Code: [Select]
[REACTION:SUMMON_STEEL_SWORD_LONG]
[NAME:cheat]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:WEAPON:INORGANIC:STEEL:weapon:NONE]
[SKILL:KNAPPING]

168
DF Adventure Mode Discussion / Re: Training?
« on: December 29, 2010, 10:24:38 pm »
Well...I'm kinda in an interesting situation now. I went down to the ocean shore and got to adequate swimmer, then started swimming up a river. I just realized that I can't climb out of the river (yes, I tried Alt+move).

You should swim back the way you came.  You're guaranteed to be able to find a bank with a low side if you go to the ocean, but some rivers have sides that are too high above the water to climb out.

169
DF Modding / Re: Help with adventure mode forging
« on: December 29, 2010, 09:13:15 pm »
I guess if you removed the [LEFT_] and [RIGHT_] tags on your hands you could use them.

I guess I'll just stick with trying to find the gauntlets myself.  So the correct product is:
Code: [Select]
[PRODUCT:100:1:WEAPON:(insert subtype, like ITEM_WEAPON_SWORD_LONG here):STEEL:weapon:NONE]?

170
DF Modding / Re: Help with adventure mode forging
« on: December 29, 2010, 09:07:42 pm »
You cannot get subtype from something, only materials.

So...my options are to either make a reaction for each type of item, or to change the file in the middle of the save.  Also, is it true that reactions can't make right/left gauntlets, so I can't make wearable ones?

171
DF Modding / Help with adventure mode forging
« on: December 29, 2010, 06:56:08 pm »
I'm trying to make a new reaction that takes any iron armor or weapon and makes it into a steel one.  However, I have no idea how to make it take a general item and make it into an item with the same type/subtype, but a different material.  Here's what I have so far:

Code: [Select]
[REACTION:FORGE_IRON]
[NAME:forge iron]
[ADVENTURE_MODE_ENABLED]
[REAGENT:weapon:1:WEAPON:NONE:METAL:IRON]
[PRODUCT:100:1:WEAPON:GET_SUBTYPE_FROM_REAGENT:STEEL:weapon:NONE]
[SKILL:KNAPPING]

I've only tried it with iron weapons, but all that it does is make a weapon of a random type with no material (eg. iron spear becomes (materialless) whip).

172
DF Modding / Re: How do I edit shops?
« on: December 29, 2010, 06:43:15 pm »
How do you edit what civilizations can have cities with shops in them?

You need to make them have [PREFERED_SITE:CITY] to make them build villages at the moment.  Toady's going to add back the other civs' sites soon, but they're not in right now.

173
DF Adventure Mode Discussion / Re: Training?
« on: December 29, 2010, 06:29:39 pm »
But where do I find something like a horse? Random encounters seem incredibly rare now and I doubt I'll find anything if I just wander around the world outside of fast travel.

Go to towns and ask about sorrunding areas, If they say

"Horses are known to be in Blah, And sorrounding areas" You head there on foot and keep looking.

I can usually find something like a horse, muskox, or unicorn (yes, I'm evil) to torture/train on by just walking straight out from the village.  Really, any large herbivore works well for this, if you can target and shatter its hooves.

174
DF Adventure Mode Discussion / Re: Adventure mode achievments!
« on: December 29, 2010, 05:06:18 pm »


That's easy to do with legendary skills + martial trance + bogeymen.

175
DF Adventure Mode Discussion / Re: Training?
« on: December 29, 2010, 05:05:28 pm »
All my adventurers are getting murdered by random goblin bandits/night critters, so I decided that I would actually train one so that he may actually have a chance of survival. What am I suppose to use as training dummies? I guess random wildlife would be a good choice, but I never get any encounters. I remember that people used to swim to train their skills, so is it worth it to put a couple of points into swimming and just go along a river and kill everything you encounter. How would you companions behave when you jump in the water (I would like to keep a party with me to keep the boogeymen away)

P.S. What's the difference between a pike and a spear? As far as I know, they're both used for stabbing things. It seems like pikemen don't have shields while spearmen do, but maybe that's the humans just being silly (after all, they can wield a TWO-HANDED sword and a shield).

Training:  I usually start out with enough shield skill to block most attacks, and then train wrestling by attacking something that can't fight back, usually a horse with shattered/removed hooves.  Its feeble attempts to fight back usually boost me to about High Master shield user.  I then go find a night creature and set up a macro (ctrl-r to start/stop recording keypresses, ctrl-p to play recording) to do a blunt strike on a non-essential body part.  Since night creatures don't feel pain, they'll never pass out, so I can keep going until I'm legendary with the weapon.

Swimming:  I always get 2 levels of swimming at the start, since it's practically impossible to train it without doing that.  I like to have a reasonable swimming level so I can cross rivers without fast-traveling.

Pike/spear:  A pike is a large spear, so you get a penalty (maybe) to combat ability if you use it 1-handed.

176
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 27, 2010, 07:08:49 pm »
Every town, retreat, or mountain home i go to -- NOTHING is there.

Im currently very drowsy surrounded by bogey men, ive been running for days, i ran to three settlements and it says im in the middle of a mountain home... ive looked all over the god damned field until it says im out of the zone, and theres nothing here!!! Where the hell are the dwarves? Why do these signs that say there are settlements take me to completely undeveloped land!?!

Elven forest retreats, Dwarven mountain halls, and Goblin dark fortresses are, as of 31.18, empty fields.  They still interact with each other during world gen, but the sites don't exist on the map for adventurers.

Human settlements come in 3 types:  hamlets, towns, and forts.  Towns and hamlets are the same, except that towns have shops.  Hamlets are represented by (-, =, 3 bars, and the AE symbol) on the map, and are bunches of white rectangles on the travel screen.  Towns are (+) on the map, and bunches of white and yellow rectangles on the travel screen.  Forts are (1,2,3)x3 rectangles on the travel screen made up of walls, a (lair symbol) representing the keep, and either (8 or infinity) representing the gate.

If you're at a town and can't find anything, look at the minimap on the left side of the screen.  It should show a white rectangle wherever there are one or more buildings.  If there are no rectangles, there are no buildings.  It sometimes takes a while to wander around and find a house, but it helps that most houses have a long line of "furrowed" terrain leading up to them.

177
DF Adventure Mode Discussion / Re: Fighting large groups of enemies
« on: December 26, 2010, 06:38:49 pm »
So, I have a question. Is there any way to make your party spread out or something. I'm sure that if we all took on one enemy at a time, we would easily win.

Unfortunately, there isn't any way to give orders to companions.  It's on the dev list as a feature to be implemented, but it's not in right now.

I usually just go solo to avoid the insanely dumb companion AI.

178
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 25, 2010, 08:27:15 pm »
Why does the throw option in wrestling not do anything? even when throwing and wrestling is at max? or does it do something? (I want to throw my opponent against a wall :p

Go into the arena, take control of a bronze colossus or giant, and then try throwing.  You'll see how size matters (not an innuendo).

179
DF Adventure Mode Discussion / Re: Yay Kobolds!
« on: December 23, 2010, 11:56:32 pm »
Oh, I thought that they would continue to respawn, similar to when you try to outrun them.

Interesting... I'll have to give this a try. Thanks!

I think that they actually teleport when you get the "the bogeyman has vanished" message, so they'll keep whatever injuries you give them.  Also, easy/easier strikes to the feet and legs to put them on the ground make them so much easier to deal with.

180
DF Adventure Mode Discussion / Re: Strog the Capybara monster?
« on: December 23, 2010, 11:38:21 pm »
oh, i just wondered how common it was to have giant gopher demons lol.
Quite common. :)

Once you've seen a massive llama with purple feathers, you really won't be shocked by anything.

BTW, I managed to kill that one with a lucky bolt throw through its heart, without it even spotting me.

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