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Messages - minno

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181
DF Adventure Mode Discussion / Re: I cant skin/butcher corpses.
« on: December 23, 2010, 11:37:17 pm »
ANYTHING can be missing from a corpse and you can still butcher it...

True, no matter how many body parts it's missing it'll still be a butcherable "mutilated corpse".  However, you won't get things like a skull from a decapitated corpse or anything like that.  It keeps track of which parts are missing so it gives you the correct amounts of everything.

182
DF Adventure Mode Discussion / Re: Yay Kobolds!
« on: December 23, 2010, 11:35:12 pm »
Yeah, but that most definitely restricts your ability to cross long distances. I mean, what if you want to cross the continent to visit your homeland, or take a trip to one of your remote dwarf fortresses? Even if you manage to survive a trip that long, what with all the boogeymen, you'll still have your travel time multiplied by a ton due to the fact that you can't get away from the damn things 'till morning.

Or can you actually kill an entire pack?

Oh yeah, my current adventurer massacres the little freaks.  A single martial trance lets him decapitate them all in a turn each, and he's strong enough now to hit them even without it.  I've already crossed half the continent, and even fought off bogeymen while "V Drowsy" after not sleeping for days.

183
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 23, 2010, 11:13:47 am »
If you're playing as a dwarf, is there an specific way to activate martial trance? I've done it a few times, but it happened automatically. Is there any requirement you need in order to activate it?

I think you need to have a lot of enemies near you, and you may need to be surrounded.  I'm not sure exactly what the cutoff for "a lot of enemies" is, but I think the lower limit is 3-4.

184
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 22, 2010, 11:14:12 pm »
Okay... I know you can tan hides with a scraper, which I assume is made with those rocks via knapping skill, but I can't find a rock! I find plenty of pebbles lying around, but those apparently don't work. I'mm wondering if those "small blunt rocks" exist at all. Anyone know what I'm doing wrong?

If you see something on the ground like "__ pebbles", then when you [g]et it from the ground it will be a "small __ rock".  Also, I assume you're using a mod, since it's impossible to tan hides or make scrapers in unmodded DF.

185
DF Adventure Mode Discussion / Re: Yay Kobolds!
« on: December 22, 2010, 06:38:44 pm »
Bummer... It wouldn't be a big deal if being a loner was somewhat plausible again, but with the advent of bogeymen... It'd be nice if they were restricted to haunted areas, to be honest.

I've done pretty well at being a loner.  I'm careful to avoid being out at night until I have at least high master weapon skills, so I can finally hit the stupid things.

I find that slashing weapons are very good at them, since you can either attack the head or the lower body for an instakill.

186
DF Adventure Mode Discussion / Re: Mercy Kills?
« on: December 22, 2010, 05:41:46 pm »
It's actually pretty easy to kill a companion without attacking him.  Just light a tree on fire and lure him into the flames, then wait about 20 turns until they die.

I usually do this when an ally has an item I want, but you can use it for mercy kills if you're less of a sadistic bastard than me.

187
Nice!
I once threw a small obsidian stone at a goblin and guess what? Headshot, one shot kill and with only adequate throwing!

I found that a good way to train throwing is to sneak, staying out of view distance of your enemy, and repeatedly throw rocks until either they die, give in to pain, or fall over from spine/foot trauma.

188
DF Adventure Mode Discussion / Re: How do I get out of a river?
« on: December 21, 2010, 01:20:56 pm »
I've been in a few rivers that didn't have any short banks.  The solution seems to be to swim down the river all the way to the ocean, where you're guaranteed to have beaches to climb out.

189
I once decided that I was fed up with being a hero, and went on a massacre.  First, I went into a village and killed everyone in each building.  By the third building, some of them were running away.  I naturally removed their legs and slowly killed them before coming back and massacring the rest of the humans.

Then, I decided that a fortress might be more of a challenge.  I went into the fort, sneaking so nobody noticed me, and starting chopping heads.  I did it so much that I even set up a macro for slash -> head.  The first time I went in, I killed all of the guards and then stepped into the keep.  The lord immediately charged at me, but I grabbed him and broke his shoulder and ankle, making him pass out from pain.

I then took off most of his clothes and started brutalizing his toes.  I was planning to try to cut them off, but all that my slashes seemed to do was tear apart the muscle.  I pinched a couple of them off, but then got bored and decapitated him.

I then went back to the fortress several more times, and massacred its inhabitants every morning for the next few days.  Every day it would have new soldiers, but none of them were able to stop me.  A group tried hiding in the keep once, but I cut them down, while their friends looked on in horror as their friends were slaughtered by a dwarf that they somehow didn't notice.  Another time, 2 of the soldiers tried to run out the gate, but I chased them down and killed them before continuing with their friends.

190
Had this happen a bit ago.

-snip-

Trying to imagine what it must look like to see the creature blink.

I assume its spiing as would a football?

Nope, end-over-end.  That's why it just tore apart the eyelid, instead of embedding itself in the eye.  The point on the end just barely nicked his face before...somehow missing her completely.  It's complicated.

191
About mortal wounds, I've never died to a bruised heart or lungs.  Is it even possible to die from those, and if not, why is it called a mortal wound?

Because it will eventually kill you if you don't fast travel or sleep soon.

So...is he planning to fix the fast travel insta-heal anytime soon?  I'm guessing it'll happen once he has real medical care ready.

192
About mortal wounds, I've never died to a bruised heart or lungs.  Is it even possible to die from those, and if not, why is it called a mortal wound?

193
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 20, 2010, 01:42:52 pm »
[...] you don't get experience from unconscious enemies [...]

Really? I've trained up wrestling on unconscious enemies plenty of times before.

Wrestling might be different, but I know that you don't get any weapon skills for attacking unconscious enemies.  I think you get less wrestling experience too.


Trying to figure out how to aim for a head using a crossbow.

I cant seem to glaze the information out of the wikia.

You can't aim ranged attacks, only melee weapon and wrestling.

194
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: December 19, 2010, 10:58:31 am »
My own question: If one wants to raise weapon skill, is there a faster way than just going about killing things?

You can set up a macro (ctrl-r to start recording keypresses, ctrl-r to end recording, ctrl-p to play recording) to use your weapon's blunt strike repeatedly on a non-vital body part, and either hope it doesn't pass out from pain (you don't get experience from unconscious enemies) or do it to an enemy that has [NOPAIN], like bogeymen and other night creatures.

I managed to find a unicorn with "untold amounts of fat" at one point, and I got sigged for saying "I became a high master spearman by brutally beating an obese unicorn".  Every shaft bash just bruised the fat, so it never passed out from pain and I kept getting experience.

195
DF Adventure Mode Discussion / Re: Firebreathing Adventurers?
« on: December 19, 2010, 10:51:52 am »
If you want it to freeze them faster, why not set [SPEC_HEAT:1]?
Basic logic/Common sense would say that wouldn't it? True, it would be colder but because it's so low it would also heat up faster than you'd like...If stuck  it will of course freeze but for only a few turns. In the Arena where the temp is rather hot, it changed the items temp completely too quickly & it changed it's original effect from freezing to painfully boiling all the blood of the poor sap and there was bloody smoke and mist everywhere (A world-gen's various areas & weather will of course bring forth different effects/outcomes overall).

It's not a complete failure sure...but still...

Well, what about changing the MAT_FIXED_TEMP to 0?  Wouldn't that make it stay cold?

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