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Messages - Lillipad

Pages: 1 ... 405 406 [407] 408 409 ... 419
6091
Forum Games and Roleplaying / Re: Caveman - Day 7: Jack-Frost
« on: September 25, 2010, 06:47:56 pm »
I say we see if we can help Naish start formulating complete sentances. We got nothin' better to do until our wounds heal. I don't think we're healthy enough to sit up and make spears, though we should be good tomorrow.

Meh, arguing with the TC is never a good thing, this.

6092
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 06:47:15 pm »
On topic >leave room, strike self, recognize self as dangerous, emergency override

6093
Forum Games and Roleplaying / Re: Caveman - Day 7: Jack-Frost
« on: September 25, 2010, 06:43:58 pm »
Explain to them how to make a tarp, and if Random.org says there's enough scrap hide left show them how to make gloves.

6094
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 06:39:47 pm »
Before with the Alice name thing he let you change your vote to a veto on Alice then vetoed it himself. He never voted again after that, which shows we can either vote or give a veto to one thing.
That was because he didn't like the idea of the name of Alice. It shows nothing. It simply shows that is all he found the need to veto. He'd stop us from vetoing everything stupid you suggest if he only wanted us to veto one thing.

I'll accept the vetoing of my stupid ideas, I'd just wish you punks would learn that you only get ONE veto. End of conversation.

On topic. >leave room, strike self, self is a danger, emergency override.

6095
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 25, 2010, 06:37:35 pm »
Granted, but the taste isn't converted.

I wish I could kill 3 different people.

6096
Forum Games and Roleplaying / Re: You are Sensei
« on: September 25, 2010, 06:34:54 pm »
Find logs and rocks then make an obstacle course in the woods. While gathering logs find a nice stick to use for the endurance/agility training.

6097
Forum Games and Roleplaying / Re: Caveman - Day 7: Jack-Frost
« on: September 25, 2010, 06:32:58 pm »
Explain how to do it then?

6098
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 06:32:17 pm »
Before with the Alice name thing he let you change your vote to a veto on Alice then vetoed it himself. He never voted again after that, which shows we can either vote or give a veto to one thing.

And yes. Strike self.

6099
Our Mob Mentality isn't high enough to torture someone. We can kill them without hesitating, but we still can't look at our victims. Still want to kill the president first?

6100
Forum Games and Roleplaying / Re: You are Sensei
« on: September 25, 2010, 06:08:09 pm »
We are training him now Derp.

Megaman hasn't said anything about bringing the disciple over, only waking up.

6101
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 06:06:59 pm »
Its a general concept. Its not really for you to know. As in I VETO both of your choices.

We've been over this before. There is only ONE veto you get. You little punk.

6102
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 06:01:11 pm »
Try entering paranoia as the passkey since you don't seem to want to continue with Vix yet.

Once you do bring Vix back have him read the mind of subject Beta, then practice using anything as a deadly psionics projectile.
Veto

Will you people start specifying what you want to veto?!

6103
Forum Games and Roleplaying / Re: You are Sensei
« on: September 25, 2010, 06:00:20 pm »
Train 1st level iron fist: Technique Lion hand.

He isn't here yet.

Check for any abnormalities in the proper training equipment you have.
Search for logs in the forest and prepare a simple obstacle course on the agility training field.
Kind a stick that doesn't break upon you swinging it.
If there's time think of a new technique you could create for his own use. Possible names: Hyoho, Assassin palm?

6104
No new votes, so I'll resort to PROGRESS. Random.org says Linda's the next to die.

You ask Alice about this Linda Elsewood person, but she only knows the woman's home address and phone number. You decide to take a quick nap on the way there.
You awake at the destination and check to make sure everything is still working on your gun... You see no abnormalities, the clip is only missing a single bullet, the silencer is attached properly... Everything is in working order.

Mechanic +2 - you are now dabbling in repairing your own guns.
Gun Comprehension +1 - You can work your pistol slightly better now, but not nearly enough as you would like to.

You knock on your door, and a woman answers the door, you ask her name. She's the target, she doesn't seem to recognize you yet, so you look away again and fire without hesitation. You feel dissatisfied at your deed, but you know that it is for your suvival.
The final executive is Frank, you get he job done quickly, and efficiently.

Marksman +1 - Congratulations, you can no longer miss at point blank range.
Mob Mentality +1 - As you kill Freed will eventually become more aware of his duties in the underground. The more of this you have, the less guilty you'll feel, and the more like a true leader you'll become.

Now, you can go after the former company president now, or save him for after that fat pig of an ex boss.

6105
Forum Games and Roleplaying / Re: YOU ARE WIZARD! - Duality
« on: September 25, 2010, 05:45:06 pm »
Try entering paranoia as the passkey since you don't seem to want to continue with Vix yet.

Once you do bring Vix back have him read the mind of subject Beta, then practice using anything as a deadly psionics projectile.

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