Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vehudur

Pages: 1 ... 66 67 [68] 69 70 ... 106
1006
Double post, but... If your 30 military Dwarves are professional military and have little to no friends, shouldnt they be OK? You could make them all masons and mechanics, first wall yourself in then the coffins. If you had good food and drink reserves for 280 Dwarves, they should last years for less than 40. The first migrant wave you get can start the farming, brewing and cooking again.

This is it exactly.  Sealed it up, broke up the squads and it's all working pretty well now.

Nice story.  :D Screenshots?

Alas, I did not think to take any :(

1007
They're already cranking out coffins.  I hope it'll keep them busy at least.  Looks like the mason that survived was 12 skill, so he's doing a really nice job.

1008
My pop limit is at 300 and thus wasn't at cap, and no, they won't send anyone back because they're all dead.  Migrants are due shortly, but the fortress still has obscene wealth (even with a large fraction smashed) so sieges / ambushes are a big threat, and I may not be able to secure it well besides the squads I have left (for now, unless they tantrum) for some time.  There are still extensive high-quality food and ale reserves and extensive resources that were ready for use, so there is a CHANCE of recovering this if I can keep that tantrum spiral away.

It was an elven caravan, regardless.

1009
I did bury that one who died in the well before.

I'd just never updated to a newer DF2010 version that had the ghosts in it, and thus the unhappy thought of a friend rotting was relatively easily countered by legendary everything else, which I was doing anyways, so I never bothered.

1010
Epic.

1011
My first encounter with a megabeast was a snow megabeast.  The miner who found it killed it with one swing of his pick.

The next one was not so nice, and killed my whole fortress.

1012
So, I just left the back door to my fortress open and a 50-ish strong goblin siege showed up with like 12 trolls.  I didn't even think sieges could BE that big.

It went very very poorly.

I forsee a tantrum spiral, literally everyone is <30 happiness and most are at 0.  Continue and you will understand why.

I started with 283 dwarves.

I won, but with 33 dwarves left.  30 military, 3 civilians.

I can't even BEGIN to bury all these dead.  I just can't - there isn't the dwarfpower left to do it.  I have one legendary mason left and almost all of the rest of the survivors (except for two recent migrants) are military.  And THEY even got hit hard.  The halls are literally covered in blood.

To expand:

The siege showed up.  I deployed all my forces, and sat back to watch a good show.  Then I got a message that my strand extractor had died.

The back door was open, but I got an understrength melee squad (mainly made of recruits) there right away...  and they got horribly slaughtered, despite being skilled and in Candy armor, because they were outnumbered handily and got surrounded (it was rather like watching an amoeba eat something).

The rest of my squads were still en-route from the west keep.  The goblins and trolls reached the main stairwell.  Job cancellation spam ahoy!

Three trolls went up, five trolls went down.  I didn't even try to count the goblins.  They also had a dwarf that had been previously snatched with them.  The dwarf went down.

Down into the living areas.  This was the most concentrated slaughter - trolls breaking down people's doors and killing them in their beds, ext.  In my pursuit of an efficient design, they had no other way out.  One third of the fort died right there.

Then they reached the trade depot. and killed the merchants who had just unloaded.  One of the merchant guards killed a troll here, before having his head relocated off his body by a goblin axeman.

Up above, the trolls killed a few dwarves who were hauling in my stockpiles on the floors above there.  In the main entrance to the east keep, they smashed floor grates in just the right places to block my squads who were almost across the bridge at that point (but not quite).  My marksdwarves got a troll and a handful of goblins here.

Below in the living quarters, the slaughter continued.

I directed one of my miners (also skilled to 3 in masonry) to dig out into the lower caverns and wall himself in the passage he dug.   He completed the wall on the mine side just before a goblin rounded the corner, but a GCS ate him from the other direction before he could finish the second wall.

My squads are now having to take the long way through the tunnels.  Compare 250 steps using the bridges to almost 1,000 - and they were half way across the bridge, so even more than that.

Another troll, clearly too dumb to find the back door, began beating on the front gate.  It's legendary quality Candy, he's gonna be there a while.  Why didn't my traps get him?

Even while the slaughter was still continuing in the living halls (the death halls?), a troll wandered down into the dungeons and began killing the 14 prisoners, the 2 guards were helpless (they had inferior equipment). 

Many other dwarves were dieing in other hallways of the fortress at this time.

Three trolls found my magma forge area and began smashing the metalworking equipment as a few goblins found the unlocked door to the metal stockpile where my metalworkers were hiding...

I watched as an axegoblin cut a Dwarven child in half.  A troll punched a cat over 40 tiles.

Somehow a fire started and began to spread in the wood stockpile level.  Now everything is obscured with smoke.  A dwarf falls down a well.

The trolls and goblins reach the noble's living quarters, and nothing of value is lost.

My squads have reached the lower mines, and begin to clean up the goblins and trolls there.  At this point, I'm down to 79 dwarves.

I manage to wall a mason and one other civilian in the end of a hallway.

A troll somehow found its way deep into my mine works, and smashed the floor grate sealing the stick of a Candy vein, letting ~150 clowns into the fun. 

My military is tied up with the Clowns now.

50 dwarves.  Almost everyone is dead.  The floors are covered in blood, and there are four bodies at the bottom of the well.  Somehow, magma is flooding the forge area.  Water is gushing in 3 or 4 places due to smashed doors and floodgates, and my frame rate is going to hell.

The water dams the magma, preventing it from blocking the main stairwell.

The clowns are dealt with, I take one civilian who had fled into the mines and have him replace the floor grate with a true floor.

My military heads up the stairs, clearing out goblins and trolls relatively easily, and 20 minutes later the fortress is secure.  I position a melee squad and a squad of marksdwarves outside the back door (the trolls broke the controls for it, I can't close it).

There is still a troll in the dungeons, but I have not killed him yet as there is nothing left for him to destroy.

And, finally, I have time to breath and I realize how bad the last hour was for this 14-year-old fortress.

1013
DF Dwarf Mode Discussion / Re: Coal powder?
« on: September 16, 2011, 11:52:43 pm »
It can be modded to be poisonous (black lung), but explosions are not in the game yet.  Neither are flammable objects besides things like trees and combustible objects in stockpiles.  I'm not sure if they will ever be, either.

1014
DF Dwarf Mode Discussion / Re: Road Value
« on: September 16, 2011, 09:58:30 pm »
Will the trolls smash up my roads?   I've never bothered building any.

1015
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2011, 09:56:45 pm »
A vile force of darkness had a date with my magma trap about 10 minutes ago.

1016
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 16, 2011, 09:56:13 pm »
A Vile Force of Darkness just had a date with my two beekeepers.
Face palm?  Or cause for celebration?

Both.

I just pulled a better one:

"A vile force of darkness has arrived!"

No prob.  I'll just activate my military and deploy them just like every other s-

"Urist McLegendaryStrandExtractor has bled to death."

*pauses game and stares at the message for about 30 seconds.*  What?

Oh, that's a troll.  Oh, that's a troll in my dining hall.

Oh, there's a few more.  Even one down in the lower dungeons smashing the prisoners and caged animals to bits.

That goblin archer just killed two of my legendary miners, the bastard.

and...

Oh, I left a door open.

Queue facepalm.

1017
DF Dwarf Mode Discussion / Re: Constructed rooms
« on: September 16, 2011, 09:54:54 pm »
Unless you're going for a cool looking pattern of stone.

1018
DF Dwarf Mode Discussion / Re: Constructed rooms
« on: September 16, 2011, 08:32:15 pm »
You can build multiple floor/wall tiles at once. After b-C-(w for walls, f for floors), hit u and k to increase the number of wall/floor tiles you're building.

Yeah I know, it makes it a ton faster but it's still annoying as hell.

Macros help.  And don't assign the bedroom to a dwarf, just make it a bedroom and leave it.  Whoever sleeps in it next will claim it as their room.

I already just make it a bedroom and leave it.

1019
DF Dwarf Mode Discussion / Re: Constructed rooms
« on: September 16, 2011, 06:55:11 pm »
I have to designate the walls and the floors too and don't seem to be able to do it all at once.

But, ya know, who cares if an in-game year takes 8 hours, it's Dwarf Fortress, right!?

1020
Or you could have designated all of the cistern to be dug out, except for the squares directly under the shaft. Then your shaft digger will dig down and find himself in the cistern, on top of a pillar of rock. Then you just designate the pillar for channeling and he'll dig down to the floor.

Just don't get distracted and leave him sitting on top of the pillar to starve to death.

This is what I used to do, and exactly that happened.  But he died of thirst instead, actually.

Pages: 1 ... 66 67 [68] 69 70 ... 106