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Messages - Vehudur

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121
Other Games / Re: Minecraft - It has blocks.
« on: July 30, 2012, 11:52:54 am »
Note 3:  Yesterday, I went into a friend's copy of minecraft and I replaced the sound for opening a chest* with the sound of the creeper fuse activating.

* I'm not sure if this is in the default game or not.
YES. You win trolling forever.
Yeah, opening chests is now in the  game.
Awesome trollage.

*bows*, drawing your attention long enough to spawn a creeper behind you.

122
Other Games / Re: Minecraft - It has blocks.
« on: July 30, 2012, 11:47:31 am »
Note 1:  I love this game.

Note 2:  I like Dwarf Fortress more, because dwarves.

Note 3:  Yesterday, I went into a friend's copy of minecraft and I replaced the sound for opening a chest* with the sound of the creeper fuse activating.

* I'm not sure if this is in the default game or not.

123
I haven't reported cuz not much had happened yet. One day passes every 15 to 20 minutes. I meant it when I asked for patience

Oh wow.  You poor soul.  What's your FPS like? 5-10'ish?

He said it before I did, but you poor soul.

124
At this point, it's getting a bit surreal.

125
We don't know for sure yet, but probably yes.

126
I'm not entirely sure what you're suggesting, but would it look like this?

It would be trivial to connect this to an outer water curtain (or waterlock or whatever you wish to call it).

Spoiler (click to show/hide)

127
I wonder if instead of having columns of only magma, have alternating columns in such a way that if they don't directly breach only a single column (in that case, they'll be pushed back by the water or magma) then they will diagonally breach both, in which case they both flow into the gap, sealing it in obsidian.  Hmm.  I wonder how we can deal with a direct breach of a single column, and if there is a way to make it auto-sealing like the enemy trying to dig between the columns would cause...

This gave me another idea.

Another possibility is a grid:

Spoiler (click to show/hide)

Those shafts are channeled shafts, and not columns of up/down stairs.  This is to prevent things from crossing right through a vertical shaft without breaching the opposite liquid shaft on the other side.  It is unlikely diggers will be able to do so while flying or swimming, or across a full 1z gap.

The supply for it at the top is rather complex, but nothing any player advanced enough to be doing something like this can't handle.  I created a diagram to explain a rather simple method of filling these shafts from the top (so that they're pressurized).

In this diagram, the water is supplied to the large blue square from one z-level above it.  The magma is supplied from that level.  The right side is the fort side.   The top one is one z-level above the bottom one.  This area is, by nature, constructed above the surface within your walls.  The big arrows show possible supply points for pressurized water / magma.

My advise would be to build this in sections, each one hydraulically isolated from the other in case one section is breached and thus depressurized.  This would ensure the integrity of other sections in case of an attack there.  A drain should be included in the bottom of each section to allow for the draining and repair of damaged parts.  I advise drop hatches into a large cistern under each shaft to allow for quick drainage and repair, even for the magma columns.  Drainage of the cistern is optional - you could always just obsidianize whatever lands down there and dig it out again.

Spoiler (click to show/hide)

A corner:

Spoiler (click to show/hide)

This is also the part where I put in a needless disclaimer that you should never use just one line of defense - if that line fails for any reason, you're screwed.  Defense in depth is key, the goal of this is not to stop an enemy forever but to slow an enemy this cannot destroy long enough for active defenses to respond..  I will note it will stop most things forever by the nature of magma.

128
Oh, right.  Can I be dwarfed again?  Male, if you will.

129
DF Dwarf Mode Discussion / Re: The 365 days a DF player dreads.
« on: July 17, 2012, 10:44:16 pm »
24 (silly).  The goblins invent the atom bomb.  It is weaponized by the dwarves to use against the goblins within the hour.
25.  Weather.  And an intense tornado destroying a fort.

130
My idea?

Spoiler (click to show/hide)

131
I can't get the autoupdate to work for some reason unknown to me so I have not been able to use this for the lastest version. Any ideas? :(

132
It ate me too.  But I'm here.  Unless I'm your imagination.  Will you ever know the difference?

Considering the few very bad IRL events that happened last time I tried to play this fort, I do not want to test my luck again.  Of course, I'm still watching the thread.

133
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 09, 2012, 06:13:41 pm »
I got to the third year and discovered DT wasn't working, so I flooded the dining hall with magma.

134
There's something about this fort and this thread.  I can't quite place it, though.

I think we've been over this before.

135
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 23, 2012, 08:48:07 pm »
My magma reservoir overflowed into the dining hall because half the fortress was on break and wouldn't pull the lever to shut the floodgate.

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