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Messages - Vehudur

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256
DF Dwarf Mode Discussion / Re: Dumb question about room value.
« on: February 27, 2012, 12:06:52 am »
Which will be relevant when economy is back in.  Without economy, room value is only important for nobles, for which yes, physical room material matters.  Raw stone gets a 1x value, so raw candy floor is worth 300 value per tile.  Blocks and bars get a 5x value, and so do smoothed floors and walls, so a smoothed natural, block, or bar candy floor would be worth 1,500 per tile.  Engravings get an additional modifier for skill, with 12x for masterwork, allowing an astounding 18,000 value for a masterfully engraved candy tile, which will promptly make your baron have an aneurism when Urist McLyeMaker has a more lavish living conditions lately.

This also applies to your created wealth, so siege ahoy!

Yep - after I'm done mining candy I have the leftover floor smoothed and engraved by my engraver who is +5 legendary by then for sure to boost fortress value.

257
Yep

first
(d)esignate --> (s)mooth

on the map edge

and then

(d)esignate -- engr(a)ve fortification

If I recall the hotkeys correctly :P

258
Yeah I'll set something up to get easy power with no FPS loss :P

Yes, it's cheating, but oh well.

Also, can we get some of this info on the wiki?   Is that bit about the river flowing out needing to be on the same z-level on it?

259
DF Dwarf Mode Discussion / Re: Smart way to build mega projects
« on: February 26, 2012, 10:18:01 pm »
If you're looking for tips I find that dwarfs won't stand on tiles that have suspended "build wall" designations on them.  This is especially handy when you don't want the idiots building on the wrong side of a wall.  Just create two rows of walls and suspend the outside row to make sure the morons don't build themselves out, great for making a safe area in caverns.

Of course it doesn't stop that one idiot weaver from running out and trying to grab all the webs to make silk out of, but it should help you stop idiot dwarfs from getting stuck on the outside of your big construction.

When I have that idiot dwarf run out to harvest webs they have a tendency to find the source of the webs the hard way, it quickly becomes a non-issue.

This is because I made the GCS very common.  I can expect to have 3-10 on my map (5x5 embark region) at any given time.

It greatly increases the FUN involved in the first cavern layer.

260
I'll use a danger room for an initial squad for initial defense, then train them legitimately.  After that squad is done, the room is re-purposed with steel spears for an execution chamber noble suite.

All of my soldiers get trained to legendary +5 pump operators and legendary +5 miner* to improve attributes.  Then they train conventionally.

*If I have enough unmined stone that is.  Useless stone is dumped and atom smashed.  I'll try to have them dig out stone at lower skill levels and then soil at higher to cut down on the amount of stone produced.   This is after veins and all the gems I find have been extracted by my normal mining team for an area.

261
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 26, 2012, 09:08:47 pm »
nice page.

I ended one of my forts by rerouting its magma cannon into the dining hall and then pulling the lever to fire it.

262
DF Dwarf Mode Discussion / Re: "fixed overabundant giant mosquitoes "
« on: February 26, 2012, 03:20:50 pm »
Brand new world.

But it's ok, the moment they attack my dwarves seem to know what to do...

Spoiler (click to show/hide)

 ::)

You know, I was going to comment about the same thing.

I just noticed there's an engraving of a Dwarf on the crown.

It cannot be unseen.

263
DF Dwarf Mode Discussion / Re: Vampires not respecting burrows?
« on: February 26, 2012, 03:19:09 pm »
I believe that atom smashing vampires is a bad idea due to the fact that they use fake names when they arrive as immigrants so if they come back as a ghost you won't be able to memorialize them; so you would need a body to cram in a coffin to get rid of the ghost.

OK fine, fill a pit with masterwork spoiler upright spikes, station them there with no armor and flip the lever to turn the repeater on...

Meh, any metal/even wooden spikes would do as long as they're unarmoured.

Yes, but it wouldn't be as fun.

264
DF Dwarf Mode Discussion / Re: Vampires not respecting burrows?
« on: February 26, 2012, 03:15:47 pm »
I believe that atom smashing vampires is a bad idea due to the fact that they use fake names when they arrive as immigrants so if they come back as a ghost you won't be able to memorialize them; so you would need a body to cram in a coffin to get rid of the ghost.

OK fine, fill a pit with masterwork spoiler upright spikes, station them there with no armor and flip the lever to turn the repeater on...

265
I've seen goblin caravans in evil civs.
Really? Without modifying the goblin entity raws further?
They don't have [COMMON_DOMESTIC_PACK] since DF2010 so they wouldn't have pack animals for their caravans!

I probably added that at some point.  I can't remember and can't be arsed to look right now.  Regardless, I've seen it.

266
DF Dwarf Mode Discussion / Re: BEST. SHOE. EVER.
« on: February 26, 2012, 03:06:06 pm »
known bug - but still awesome.

What's it worth?

1641600 dwarf bucks.  This is a terrible bug, but I love it.  I knew the bug occurred with forbidden items, didn't realise burrows triggered it too, though!

Yep, but that wealth is disappointing - I've had normal artifacts worth more - and had a siege arrive almost instantly after that too!

267
DF Dwarf Mode Discussion / Re: Y U NO Take crafts to the depot?
« on: February 26, 2012, 02:20:45 pm »
It's unfortunate and annoying exceptionally enraging that mandates are in effect until it expires, not when the stupid noble is replaced or (preferably) killed.

268
DF Dwarf Mode Discussion / Re: BEST. SHOE. EVER.
« on: February 26, 2012, 02:19:06 pm »
known bug - but still awesome.

What's it worth?

269
I've seen goblin caravans in evil civs.

270
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 26, 2012, 03:18:58 am »
Embark with extra logs and make cage traps.  It really helps.  Yes, it's broken, but it works.

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