downloaded
Then what did you do?
first this
this is a test how to spoiler
as is is pointless to search for it
Then I messed around with trying to figure out why the game was intermittently hanging up. It would just stop for 1-5 seconds and max out processor usage whether using graphics or not. I didn't have anything running in the backgound that isn't there when I normally play. Seemed to be fixed by isolating DF to a real and it's virtual core which I didn't do with previous releases because it gave no FPS improvements and made the music skip.
Before I into the update, this is my first suckcesion game blah blah blah, spring was kinda a weak effort as I took forever to get a clue what was going on and where it was going at.
My name is Crashmaster Oliletur, that's riight, Crashmaster Oliletur. You may remember me from the mountain homes, but what you don't know is that for the past three years I've been a deputy bowyer in Horseanus.
At least I had been, untill our 'glorious' leader Vidyabro Shincatten [/spit] asked me to just see after the continuing construction of some apartments. Once I had 'managed' to 'oversee' this little task I went back to see what my next orders were to be. He asked with a decidedly evil little smile, 'Why would a simple dyer be giving out orders?' At this point the construction crew caught up to me and started asking a litany of idiotic questions on the placement of coffers and I realized what had happened. I should have known not to trust someone with 'cat' in their name.
It is typical to abandon leadership duties when things are going wrong but everything seemed fine. I wondered what secret horrors may haunt him.
3rd GraniteI didn't see anyone die in here. I'll have to look into this after I familiarize myself with more of the fortress operations.
-God-forsaken Pregnancy, I'll say, of the 62 dwarves here there are 14 children.
-The broker says he has no office, yet he no longer needs one. Way to work yourself out of a cushy job buddy.
-Watched over the completion of linking security bridge to it's controls and noticed that all the other controls were unlabeled. Well I do like to gamble (still one next to a floodgate I don't know about).
-After touring the new bridge to the caverns and having the passage opened up I was unhappy to note that it gave us access to the edge of a cliff that leads nowhere. I guess that's for the best for now but I did order some stairs, floors, more stairs and more floors put in to at least get at some of the wood that was just out of reach and an access tunnel dug to get at some of the gold that the caverns are quite rich in.
-While mining gold is always good especially when you need to keep idle dwarves busy,
all surveys are reporting no sign of any coal, lignite or iron ores can be seen. This concerns me greatly. I increase the production of trade goods and review the fortresses stocks. Hmm, curious, it seems that quite alot of the fortresses clothing and most of the weapons cannot be accounted for. I went to ask Kizbold Erithalath the earliest resident, who journeyed here and started the fortress all by himself you know. He said that it might have something to do with all the migrants Vidyabro locked outside to starve.
I
See.
19 SlateSome migrants have arrived; a couple with military skills and a adequate strand extractor, c'mon in, there's plenty of warm booze, and be quick because the skeletal muskoxen are away from the entrance right now.
NO! GET BACK! RUN AWAY!
The instant the bridge was 'dropped' the suspiciously crafty (for beasts with no brains) skeletal muskoxen made a beeline for the entrance area.
However luck would be on the side of the living as the migrants stayed where they were. The entrance gate design seemed intended to compensate for a common error in drawbridge architecture and the purpose of the mystery lever was thusly revealed. By the time these things were figured out the skeletal muskoxen had moved off presumably dejected that they had prematurely acted on their surprise attack plan.
-More work is ordered on the apartment complex.
11th FelsiteBlast and darnation, two more babbys, third one for Discopony, profession changed to Dwarven Shield Generator (can't get it to display it all).
1st HematiteCaged all the young animals, I couldn't get the damn kids in there though - kept getting evil looks - YOU KNOW I'M RIGHT!
-Set up two three-dwarf squads to start training at least some wrestling skills.
-Dammit! everything good here is outside. I beginning the formulation of a daring plan.... daring that is for those who will be called upon to enact it.
3rd MalachiteDaring plans put on hold while preparations for Project; Deep Penetrator are designated
-Something else, another babby I think, but who cares.
10th MalachiteWait a minute, 'dwarves'? I though Kizbold said he came here with no one else. 'No, no one else,' was all he would say.
-Work on Project; Deep Penetrator begun.
15th GalenaSome migrants arrive, skeletal muskoxen guard the entrance. The migrants are made up of 2 animal trainers, hunter, trapper, fisherdwarf, female pet cat - I stopped looking there, I realized Vidyabro was onto the right idea and left strict orders not to touch the lever.
To be continued.
(I gotta step up my game, these post take a while to sort out)
Sorry for the long time in posting the first update, It took me forever to find a site for Project; Deep Penetrator and the game crashed once while I was rapidly moving up and down lots of z-levels with the screen fully zoomed out.
17 GalenaFood and booze supplies for the miners are set up and mining the shaft of Project; Penetrator has begun. The best six miners out of the lot of us (I've been training myself a bit) are committed to the job now as we strike the earth once again at z-level 93.
19 GalenaZ-level 89, our first accident and just hours after severing our ties with the rest of the fortress. Nomal Regginet decides to take a break and gets himself stranded on a ledge, then jumps off for a drink of booze I can only assume. I fear for the project untill he dwarfs up and starts working again. There's a good dwarf. The ledge will have to be tackled from above now as we have a deadline to meet.
-BAH!, I wish he had died. Now he is taking more and more breaks and requires constant encouragement and prodding to keep him out of the way of the productive ones of us left.
1st LimestoneTekkud Kosothtashem needs metal bars for a mood, we have naught. The necessary workshops are put in place.
16th LimestoneThe last of the migrants are cornered and most are wiped out before the Skoxen wander off, their blood-jealousy sated for the moment.
-gold bars are made then some useless trinket or something.
28th LimestoneThe last of the migrants die of thirst. Then more arrive; trapper, woodcrafter, female kitten, ect. I have no use for them but one did drop a steel battle axe. My mind turns to the riches a dwarf could obtain out there if only the Skoxen could be distracted
-Also noticed work in progress of a roof over the courtyard outside. I assign some dwarves to keep it progressing.
7th SandstoneNew batch of migrants are all dead now too.
20th SandstoneWoody the wrestler of the Autumnal Fortifications (meat squad) fell in battle against a voracious cave crawler as he was defending our territory in the lowest cavern needed for Project; Deep Penetrator. He was avenged by Nil Zafalerush Militia Commander who is important enough to actually have a weapon (silver hammer - nice)
13th TimberGood news; despite the gimp having been nearly constantly in the way we have reached the planned mid-point at z-level 42 in the shaft only half a month behind schedule. Not a moment too soon for us as we had run out of booze and had to focus on digging the last stretch while dry. As I rushed out of the access point for a drink I was surprised to see...
Bad news; hoards of dwarves rushing into the shaft after the scraps of food we had left over because there was no food left in the fortress. Damn them all, do I have to tell them to do everything? but...
Good news; The outpost Liason and a caravan have arrived...
Bad news; is skeletal and oxen-shaped
-Nomal Regginet decided that without any more mining jobs to get in the way of he might as well just up and die from his injuries. I really hate him even more now.
-The caravan guards seemed have handled the first skeletal oxen handily. although another has chased a cow into the courtyard which it kicks to death quickly. Then it goes down into the trade depot and lies in wait behind a corner... but is swiftly dispatched when the caravan arrives. A new Daring Plan is forming in my mind.
-Bought all the food and what little weapons and armor the merchants have. Requested; wood, iron, pig iron, steel, iron ores, weapons, armor and sand.
-After everyone ate the shaft was re-stocked (with a bit more booze this time)
-I entrust Nil Zafalerush Militia Commander with my plans and to keep things in check as I will be isolated from the fortress for a few more months down in the shaft and will have to give my work my utmost attention if it is to be finished by years end.
1st MoonstoneMining of Project; Deep Penetrator was begun again from the middle while others constructed and mined the necessary components at the top and bottom.
-Mostly an uneventful month if you don't count the child that fell down the shaft. He had been removing the stairs used to access Nomal Regginet's screw-up, removing them while standing on them of course.
25th MoonstoneNil Zafalerush Militia Commander reports skeletal wildzombie is showing up in the caverns and his squad was called upon to eliminate a skeletal giant rat and several skeletal gremlins that were disturbing the workers. The sooner this work is done and the access sealed up the better. I don't like being this exposed with neither rock nor metal protecting us.
9th OpalNil Zafalerush Militia Commander let the merchants out according to plan when the Skoxen were in the west. The merchants headed that way and our hoard of idlers was sent to loot the fallen migrants with specific orders to get the three steel battle axes out there.
THEIVES!, LIES!, CHEATS!
These Skoxen are indeed devious. They seemed to disappear into the west and instantly re-appear in the north right in front of all the haulers sent to gather the goods from outside. The Devious Plan had to be abandoned and everyone called back inside immediately. But fortune smiled on us and one steel battle axe made it inside where it was dropped in an L-shaped hallway and we got away with only the merchants being injured
21st Opaluh-oh
Mere seconds later - this thing is FAST!
ZE FACEVEIL DUZ NUSSING!
-After missing Leatherface repeatedly while the doomed dwarf pummeled it ineffectively, Eb grabs him by a finger and explodes him against the stairwell wall.
-The remaining militia has time to gather well ahead of the beast which means little due to it's speed but it's enough time for Unib Cilobibel to grab that steel battle axe that had been dropped nearby. A fortuitous chance indeed as it would turn out.
-The battle is entered
-Gem Lorbamgerig, the replacement for the luckless Woody loses her left lower leg right away.
-The battle is decisively won by Unib Cilobibel who quickly scores pages of uncontested axe hits from behind but not before boiling forgotten beast extract is coughed up over everyone
-Tekkud Kosothtashem gets his knee smashed and everyone is dizzy and unconscious but they wake up, the cleaners come in, Gem is helped away to rest in the mayors bed (the nicest) and Eb's corpse is installed in an alcove as a trophy.
27th OpalZasit Febog Ledgendary engraver breaches the magma sea but with all attention on setting up a hospital no one tells him to run from the magma and he dies. Adamantium is discovered and us miners get the credit - of course.
-the fortresses overall mood is significantly improved
3rd ObsidianTekkud Onoli decides he wants the gabbro rock on the other side of the door holding back the magma. He bleeds out in three steps from only 1/7 magma. He wasn't important anyways.
9th ObsidianSome kid died I think. Ordered more coffins.
-The construction of Project; Deep Penetrator is done, just waiting on maga to flow into the cistern which it looks like could take a month or two. It needs to be maxed out to make sure we get enough but I do trust my calculations.
I'm tired from my labors and so I offer the honor of pulling the main lever to anyone who will step up and lead us for a while.
some notes;
-there is almost no stone left, all the stone from Project; Deep Penetrator, which left volumes of it, is all forbidden in the lower cavern as deemed too dangerous for just stone
-I don't thing there are much in the way of trade goods either
-only 100-ish drink left
-probably need more coffins, or you will soon at least
-the Decent Basements are on a kill order to try and save Kubuck Earthgifts from a blind cave ogre on level z-11 but I'm not sure if he's worth it
-there is a mooding weaponsmith, a forge is under construction and we have nothing but platinum and lead so hope blunt
-two adamantium veins are visible in the magma sea, but I still haven't seen iron
Basically my pet project took all of my attention in the winter to get it done and everything else had to just run itself, but if it works at least our fuel problems will be solved.
save;
http://www.megaupload.com/?d=7QP3R81WI wonder how mnay edits it will take to get this right