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Forum Games and Roleplaying / Re: Build A Village: Lordsmiths and wordplay
« on: April 28, 2013, 04:16:40 am »Would Imbuing a rotten fruit and dumping it in the birthing pit do anything?I'm not sure what, but it'd do something.
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Would Imbuing a rotten fruit and dumping it in the birthing pit do anything?I'm not sure what, but it'd do something.
Bear in mind that making sacrifices gets us a random blessing, taking the level-up ability may let us choose a blessing...Since there has been almost no debate over this at all I'll just confirm that if you pick the level up ability you get to roughly choose what you get. You get to place any item on the altar and it get's all magicked up with an ability I think you'll get some use out of. If you want you can imbue say, a bundle of sticks but they won't be as powerful as a single stick.
I vote for orebaron, as it is the only long-term perk.Forgebaron is also long term. 1/3 off smithing times forever and for everyone you've taught. Just thought i'd point that out while i'm posting.
Fellhawk's Artisan - Imbue an item with the power of fellhawk - For one item or many items but with longer time of making?Just the one. Normally you'd have to make sacrifices and such so this is a freebie essentially.

What is that gray thing at the left border (village map) ?I hope and hope that no one will notice that and then they do. It's actually the edge of the miner's pick. I move her out of sight over there so I don't forget she exists. Obviously I didn't move her over far enough.
It wasn't always there obviously, since it's missing in kaians big map.
Is there anything that we should decide now?Not really, I only had this break in between the updates so you guys could decide on what to do about the trappers.
Can we negociate sacrificing all non-edible parts of an animal instead of everything? Greeks didnt sacrifice meat. Only bones and fat.Fellhawk wanted a sacrifice of burnt meat.