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Messages - Evil Lincoln

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466
Forum Games and Roleplaying / Turn 55
« on: January 22, 2012, 03:40:52 am »
Turn 55
Colony:
Spoiler (click to show/hide)

Since the basic clones are just sitting around you tell them to cover the fence in the vines. Since they are poisionous they should provide some defence from any attackers.

You also place some torches about and make a plumpet sheet to use as a barricade.

You have 2 turns of research into 'Minnion' clones to go.


You currently have 85 yollars


Night has come.

Power: 4.5 (+0/-0.5)

Inventory:
Spoiler (click to show/hide)

Agriculter Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in business after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

new

Red Tape building services is now open for business. Equipped to build anything from walls to Towers to underground facilities.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

467
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 19, 2012, 07:48:53 pm »
I diddn't update yesturday because i forgot. Sorry everyone.

And on that note: I'm putting this on hiatus.

This isn't going to be how I took a permanent hiatus on build a village though since it is because of different reasons so i'm almost certainly going to come back to this at some point.

468
Forum Games and Roleplaying / Turn 54
« on: January 18, 2012, 01:13:09 am »
Turn 54
Colony:
Spoiler (click to show/hide)

The Omnicorp Courier has arrived with your mineral scanner. You send a basic clone out to fetch it.

With the fence finished you get the worker manning the manufacture module to produce planks and barrels instead.

The workers who are mining find their first piece of actual ore. It's only Arodine ore but it's better then nothing.
Arodine has a base strength of 1 and a base value of 2.5.

The cabbages in the agriculture module have matured.

You have 3 turns of research into 'Minnion' clones to go.


You currently have 85 yollars


Night will come in 1 turns.

Power: 5 (+1/-0.5)

Inventory:
Spoiler (click to show/hide)

Agriculter Module Status:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

469
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 15, 2012, 06:52:40 pm »
Although now that i think about, you had said that the cloning module would have waste products if loaded with raw material. What kind of waste products?

Looks like i completely forgot about that. It's probabley going to be a sludge with all the stuff the cloning module diddn't use in it.

EDIT: No updates today.

470
Forum Games and Roleplaying / Turn 53
« on: January 15, 2012, 06:05:48 am »
Turn 53
Colony:
Spoiler (click to show/hide)

You look around the colony while wearing your new pants. Only cost you 20 yollars, you sure got that forman. (+4xp for conning that sucker)

Thanks to your new 6th sense you will now have horrific visions of things to come.

You sure do wish you could scan for minerals, to bad your mineral scanner hasn't arrived yet.

Looks like that basic clone managed to fit 20 of the cabbages into the barrel, it's a nice round number, almost to round... It's like the barrel was designed to hold 20 cabbages.

You consider growing a science clone but since you don't really have any need for one now you just grow another GoRo worker instead.

You have 4 turns of research into 'Minnion' clones to go.
While you work you consider growing a dwarf-like clone for use in the mines.

The Colonyship has now left.

You currently have 85 yollars


Night will come in 2 turns.

Power: 5 (+1/-0.5)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

471
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 14, 2012, 10:12:09 pm »
Also, is it possible for us to refine chemicals?
haven't really thought about it much. It would be a bit of a pain to get into chemistry since it would involve lots of chemicals so the most i am going to do is specific things like "This plant contains medicine".

472
Forum Games and Roleplaying / Re: Turn 51
« on: January 14, 2012, 09:15:03 pm »
Turn 52
Colony:
Spoiler (click to show/hide)

You purchase the concrete blueprints for 70 yollars.

Colonytech agrees to your new offer of 20 per clone and 370 as an opening payment and you send them the DNA. You soon after receive your 370 yollars. (+25xp for completed deal)

You use the payment to purchase a mineral scanner from Omnicorp for 250 yollars.

What's this? Ardin is evolving going up a level.

Pick one perk to continue:
Big League Bargainer:5% discount with all large corporations.
Laser optimisation:You can optimise lasers you own to only use 0.5 charge per shot.
Quick Cloning:All clones are produced 10% quicker.
Experimentation:Experimental clones are less likely to fail.
DIY:you receive a 10% discount on module components (excludes blueprints).
6th Sense:You will have visions of key events before they occur.

Looks like your delivery has arrived. The forman in charge of the shuttle (who appears to not be a clone) walks up to you and asks where you want the cryopod, then he flicks you 20 yollars.
You ask what he gave you money for.
He tells you to "Buy some godamn pants."

All of the clones wake up and you tell them to go help the other clones. One of the basic clones doesn't have anything to help with so you tell him to put the cabbages into the barrel.

You think about making a number of clones but the one that stands out to you is a 'Minnion' clone.
Quote
>* MINNIONS: this one is probably best described as a list of features and their consequences:
* Dwarfism: smaller size, meaning needing less nutrients and such, and quicker growing to it's full size
* Force grown: grown as fast as possible, at the cost of durability, intelligence, and increasing the risk of defects. going to grow fast enough as it is.
* Cut corners: reducing the cost of growing and the amount of food needed by reducing organs and muscle mass, and any parts of the brain not stimulated by an education.
* Slow metabolism/cold blooded: reduce food needed, at the cost of reaction speed and the ability to withstand cold. They will already not need much food because they are small and they won't be able to sleep in the rain if they can't withstand the cold.
* Natural blood opioids: increased ability to withstand pain, fear, discomfort, and general mistreatment. Stuff like sleeping in the rain, eating the same crappy food all the time, or being treated as expendable cannon fodder. Reduces intelligence and ability to detect and avoid harm.
* Twinned: grow like Siamese twins joined slightly at the head, two in a single tank counting as one clone. The input stream from education is duplicated so bot the clones receive the same one. immediately before decanting they'll split and from then on act just like separate clones.
Summary: Extremely cheap, small, crappy clones that can be produced two at a time.

Although to avoid to many defects you cut down on some of the redundant features. You estimate it will take you 5 turns to work out how to make the first prototype. In the mean time you start growing another worker clone.


You currently have 105 yollars

Hyportech Metals Catalouge:
Name:Cost:Strength
Arodine31
Red Arodine3.61.2
Borine62
Red Borine7.22.4
Colline93
Red Colline10.83.6
Blue Colline186
Laticed Blue Colline248

Omnicorp Catalouge:

Name:Cost:Description:
Omnicorp Capacitor450
Spoiler (click to show/hide)
Omnicorp Basic Smelter500
Spoiler (click to show/hide)
Omnicorp Normal Smelter900
Spoiler (click to show/hide)
Omnicorp Basic Planter Module900
Spoiler (click to show/hide)
Omnicorp Normal planter Module1400
Spoiler (click to show/hide)
Omnicorp Anti-Tank Plasma Turrent.2000
Spoiler (click to show/hide)
Omnicorp Basic Accelerated Growth Cloning Module2000 1200
Spoiler (click to show/hide)
Omnicorp Normal Accelerated Growth Cloning Module4000 2400
Spoiler (click to show/hide)

Omnicorp Weapons/tools:
Name:Cost:Description:
Fixed laser350
Spoiler (click to show/hide)
Hand-held Mineral Scanner250
Spoiler (click to show/hide)

Omnicorp Vehicles
Name:Cost:Description:
Light inter-colony Shuttle3000
Spoiler (click to show/hide)
Medium inter-colony Shuttle4500
Spoiler (click to show/hide)
Buggy800
Spoiler (click to show/hide)
Combat Buggy1000
Spoiler (click to show/hide)
APC1500
Spoiler (click to show/hide)



Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1600
Spoiler (click to show/hide)
Enhanced Accomodation Module2400
Spoiler (click to show/hide)
Basic Medical Module1300
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)


Night will come in 3 turns.

Power: 5 (+1/-0.5)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

473
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 13, 2012, 05:22:27 am »
A quick question: Didn't Omnicorp say they were selling mineral scanners? That might be helpful for us.
It looks like i forgot to put it in them in the list, i'll just go and fix that.

EDIT: Done.

474
Forum Games and Roleplaying / Turn 51
« on: January 13, 2012, 05:14:26 am »
Turn 51
Colony:
Spoiler (click to show/hide)
After spotting some pink animals in the trees to the north you send the two newbie clones to hunt them.

The Agriculture module should be able to filter out anything that would contaminate the water, unless it's ultra deadly doom water of course so you order a combat clone to tip the barrel in.

You resolve to name your four armed clones "Turisk GoRo's". Having your name in the name will be able to get you some street cred with other colonists. Then you set the cloning module to make two GoRo clones, one worker/manager(This combonation will hereby be called a "Forman") and one combat. You are hoping the combat trained one will be a dual rifle weilding badass.

You tell the worker GoRo to start digging an open mine. While he can use two tools at once he is slightly less efficient then if the two tools were given to seperate clones.

You decide that if you sell the DNA to a major corporation you'll be able to make a killing out of it so you send the following deal to Colonytech:

> Negotiate with the colony ship over rights to use the genetic structure of our experimental worker. Unchangeable details of the contract: Developing the artificially produced organism known as [Experimental Worker Clone V1.0] is the sole right of the seller, one Ardin Turisk. For a fee, a single entity, such as the colonycorp, may purchase the right to manufacture said clone [EWCV1.0] for a duration of time, to be negotiated, but no more than 25 T-standard years. During this time, the purchaser and the creator (Ardin Turisk) are the only entities permitted to create [EWCV1.0]. The genetic material of [EWCV1.0] is not to be altered or changed to produce a new variant, as this would constitute a violation of intellectual property and void the contract, allowing the creator (Ardin Turisk) to sell franchise rights to another entity. In addition, each [EWCV1.0] produced and sold to another entity by the purchaser of the franchise will collect a fee due to the creator (Ardin Turisk). Terms are not negotiable, exact amounts are. Opening offer starts at 400 yollars for the franchise, and 25 yollars per [EWCV1.0] sold.

You shortly after recive a message from Colonytech saying that they might accept if you lower the amount recived per clone to 17 and the opening offer to 350.

You purchase a cryopod for 200 yollars.

Hey look, there is some smoke to the north. You take a rough guess that it is about 3 areas away.

You currently have 105 yollars

Hyportech Metals Catalouge:
Name:Cost:Strength
Arodine31
Red Arodine3.61.2
Borine62
Red Borine7.22.4
Colline93
Red Colline10.83.6
Blue Colline186
Laticed Blue Colline248

Omnicorp Catalouge:

Name:Cost:Description:
Omnicorp Capacitor450
Spoiler (click to show/hide)
Omnicorp Basic Smelter500
Spoiler (click to show/hide)
Omnicorp Normal Smelter900
Spoiler (click to show/hide)
Omnicorp Basic Planter Module900
Spoiler (click to show/hide)
Omnicorp Normal planter Module1400
Spoiler (click to show/hide)
Omnicorp Anti-Tank Plasma Turrent.2000
Spoiler (click to show/hide)
Omnicorp Basic Accelerated Growth Cloning Module2000 1200
Spoiler (click to show/hide)
Omnicorp Normal Accelerated Growth Cloning Module4000 2400
Spoiler (click to show/hide)

Omnicorp Weapons/tools:
Name:Cost:Description:
Fixed laser350
Spoiler (click to show/hide)
Hand-held Mineral Scanner250
Spoiler (click to show/hide)

Omnicorp Vehicles
Name:Cost:Description:
Light inter-colony Shuttle3000
Spoiler (click to show/hide)
Medium inter-colony Shuttle4500
Spoiler (click to show/hide)
Buggy800
Spoiler (click to show/hide)
Combat Buggy1000
Spoiler (click to show/hide)
APC1500
Spoiler (click to show/hide)



Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1600
Spoiler (click to show/hide)
Enhanced Accomodation Module2400
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)
Grey Metal15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)


Night will come in 4 turns.

Power: 4.6 (+1/-0.5)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

475
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 10, 2012, 07:27:17 am »
Ok, it's come to my attention that stopping people from stealing your interlectual property is a bit of an issue because unless you an stop it you can't sell your custom clones. Since this is frontier and there isn't an established government or anything you can't just go and get the DNA copywrited. And in a day and age where they produce devices that literaly just scan a dead thing and give you a little speal about it, they are probabley going to be able to find out the DNA eventualy no matter how many failsafes and such you use.

So your going to have to have some sort of military force that can go out and stop people. Of course right now you don't have that big of a military so you should try to make deals with mercenary groups or the big companies, guys who have lots of guns.

The best solution I can think of is just giving the DNA to a big company like colonytech, but you make a deal with them so you get a cut of the profit or something simular. That way even though you don't have complete monopoly you are getting a profit from the sales. And a company like Colonytech probabley doesn't want people making copies since they want a monopoly on the market themselves (and unless you are a big company you aren't going to screw with the guys who have the enormous ship in orbit). So effectivley you get some guys to stop everyone copying your ideas and you actualy get paid for it.

Of course that is more or less a suggestion and i probabley shouldn't be suggesting in my own forum game but i thought i'd add my thoughts on this to the table.

On another note there won't be any more updates tonight and there might not be any tommorow due to some stuff happening. But posting doesn't take nearly as long as updating so i'll probabley log on a few times to answer some questions if there are any.

If they can't Modify their own clone they shouldn't be able to seperate the false from true.
You do get the impression that they musnt be very smart if they can't add some arms to a clone. Of course genetic modification would have been really hard if the main character wasn't a mad eccentric scientist.

476
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 10, 2012, 05:37:07 am »
Buy the cryo pod. Have Modified clone and a Combat clones fill the barrel from the river, and take it back to the colony.
The barrel is full of water.

Also we should recharge our lasers before we get attacked again.
And the lasers are recharged. I forgot to say but now i have the charges in brackets next to them in the equipment screen. It's probabley not the best system though so i might think of something else.

477
Forum Games and Roleplaying / Turn 50
« on: January 10, 2012, 04:56:59 am »
Turn 50
Colony:
Spoiler (click to show/hide)
You get the expirienced combat clone to show the two newbies around and explain the threats you have faced to fast. You also get the two armed worker to go and chop wood with the other worker.

You purchase the Xeno cloning upgrade for the cloning module for 300 yollars. You also consider buying either a fridge or a cryogenic pod but can't decide on which to buy.

You scan the larger lobster wolf corpse:
Spoiler (click to show/hide)

You also contact Omnicorp for a copy of their catalouge.

You currently have 305 yollars

Omnicorp Catalouge:

Name:Cost:Description:
Omnicorp Capacitor450
Spoiler (click to show/hide)
Omnicorp Basic Smelter500
Spoiler (click to show/hide)
Omnicorp Normal Smelter900
Spoiler (click to show/hide)
Omnicorp Basic Planter Module900
Spoiler (click to show/hide)
Omnicorp Normal planter Module1400
Spoiler (click to show/hide)
Omnicorp Anti-Tank Plasma Turrent.2000
Spoiler (click to show/hide)
Omnicorp Basic Accelerated Growth Cloning Module2000 1200
Spoiler (click to show/hide)
Omnicorp Normal Accelerated Growth Cloning Module4000 2400
Spoiler (click to show/hide)

Omnicorp Weapons:
Name:Cost:Description:
Fixed laser350
Spoiler (click to show/hide)

Omnicorp Vehicles
Name:Cost:Description:
Light inter-colony Shuttle3000
Spoiler (click to show/hide)
Medium inter-colony Shuttle4500
Spoiler (click to show/hide)
Buggy800
Spoiler (click to show/hide)
Combat Buggy1000
Spoiler (click to show/hide)
APC1500
Spoiler (click to show/hide)



Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1400
Spoiler (click to show/hide)
Enhanced Accomodation Module2000
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)
Grey Metal15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)
Electric Pump1208 units of metal.
Spoiler (click to show/hide)


Night will come in 5 turns.

Power: 4.1 (+1/-0.2)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.
Hyportech Mining is selling a variety of metals.

new
The Impex Corporation Weapons department is now selling blueprints for body armour. From helmets to Boots they have you covered.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

478
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 10, 2012, 02:04:45 am »
Does the Cryo pod also work as a frige? cos if it does We might want to buy that instead of the fridge.

Well actualy i had "can also be used to store food" in the description. But then I though that cryogenicaly freezing cabbages was a bit of overkill. So yeah i guess you can use it to store food if you want.

EDIT:
Also, is it possible to find out the value of the various things we can manufacture?
I'm not sure since the value is mostly dependent on the value on the material so that would be hard to do.


479
Forum Games and Roleplaying / Turn 44 - 49
« on: January 10, 2012, 01:45:06 am »
Turn 44 - 49
Colony:
Spoiler (click to show/hide)
You get the basic clones to replace/build the fence while the workers produce the required fence sections. The combat clone who you sent to get water from the river has returned.

You sell the
DNA samples to their respective buyers for 550 yollars.(+5xp for trading)

All of the bodies are dumped into the cloning module except for one. You kept this one as it was much larger then the other lobster wolves and it has much more developed pincers.

The clones are now ready. The two combat clones are ready for duty. You look over the Experimental Clone and find that all of the changes you made were succesful. This clone has a growth on it's back as a side effect of the extra arms. You look over the DNA and work out that you can take a turn off of the growing time, now these clones will grow a turn faster but will require slightly more nutrients to grow (that shouldn't be a problem with nutrients being in abundance).(+15xp for a succesful experiment)

You can now trade with the colony ship.

They want to buy your new worker clone, but knowing them they will probabley scan his DNA and make their own copies. You'll have to find some way to stop people doing that if you wish to keep the monopoly on your clones.

Colonytech Module brochure:
Name:Cost:Description:
Basic Power Plant1000
Spoiler (click to show/hide)
Normal Power Plant2000
Spoiler (click to show/hide)
Enhanced Power Plant3000
Spoiler (click to show/hide)
Basic Mining Module900
Spoiler (click to show/hide)
Normal Mining Module2000
Spoiler (click to show/hide)
Enhanced Mining Module2900
Spoiler (click to show/hide)
Basic Agriculture Module1000
Spoiler (click to show/hide)
Normal Agriculture Module2000
Spoiler (click to show/hide)
Basic Cloning Module1200 600
Spoiler (click to show/hide)
Normal Cloning Module6000 3400
Spoiler (click to show/hide)
Enhanced Cloning Module12000 6600
Spoiler (click to show/hide)
Education Attachment800
Spoiler (click to show/hide)
Research and Development Module4000
Spoiler (click to show/hide)
Basic Manufacturing Module1800
Spoiler (click to show/hide)
Normal Manufacturing Module3000
Spoiler (click to show/hide)
Basic Accomodation Module800
Spoiler (click to show/hide)
Normal Accomodation Module1400
Spoiler (click to show/hide)
Enhanced Accomodation Module2000
Spoiler (click to show/hide)
Cryogenics Pod200
Spoiler (click to show/hide)
Refrigeration Box150
Spoiler (click to show/hide)

Sofware upgrades:
Name:Cost:Description:
Cloning Module Genetic modifier250
Spoiler (click to show/hide)
Cloning Module Xeno Cloning300
Spoiler (click to show/hide)
Cloning Module Lifeform Analyser400
Spoiler (click to show/hide)
Manufacture Module Blueprint creater200
Spoiler (click to show/hide)
Manufacture Module Blueprint modifier300
Spoiler (click to show/hide)
Agiculture Module Flora Analyser400
Spoiler (click to show/hide)

Colonytech Clone Brochure:
Name:Cost:Description:
Basic Clone200 150
Spoiler (click to show/hide)
Worker Clone250 180
Spoiler (click to show/hide)
Technician Clone400 320
Spoiler (click to show/hide)
Basic Combat Clone400 300
Spoiler (click to show/hide)
Normal Combat Clone600 400
Spoiler (click to show/hide)
Clone Uniforms70 40
Spoiler (click to show/hide)

Colonytech Arms Brochure:
Name:Cost:Damage:Description:
Basic Laser2502
Spoiler (click to show/hide)
Normal Laser5204
Spoiler (click to show/hide)
Enhanced Laser8006
Spoiler (click to show/hide)
Machete2502
Spoiler (click to show/hide)

Colonytech Tools/misc Brochure:
Name:Price:Description:
Tool Kit200
Spoiler (click to show/hide)
Barrel20
Spoiler (click to show/hide)
Crate15
Spoiler (click to show/hide)
Grey Metal15
Spoiler (click to show/hide)

Colonytech Blueprints Brochure:
Name:Price:Required Materials:Description:
Concrete70One unit of both sand and gravel
Spoiler (click to show/hide)
Barrel100Two of any solid waterproof material.
Spoiler (click to show/hide)
Crate80Two of any solid material.
Spoiler (click to show/hide)
Plank40One of any solid material.
Spoiler (click to show/hide)
Micro Chips100One unit of silicon and one unit of metal.
Spoiler (click to show/hide)
Wires100One unit of metal.
Spoiler (click to show/hide)
Batteries70One unit of metal and one unit of non-conductive material.
Spoiler (click to show/hide)
Basic Electric Engine200Ten units of metal.
Spoiler (click to show/hide)

You currently have 605 yollars

Night will come in 6 turns.

Power: 3.3 (+1/-0.3)

Inventory:
Spoiler (click to show/hide)

Cloning Module Status:
Spoiler (click to show/hide)

Manufactory Blueprints:

Misc:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)
Party Members:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

ADS:


Gregs Teeth and Claws is looking to purchase genetic material belonging to animals.
Want to engage in buisness after the colony ship has passed? Epsilon Express is ready to transport your packages for a 150 yollar handling fee.
Kilo-nile mapping is now selling a variety of planetary maps.
Gregs Teeth and Claws is now selling attack animals.
Omicorp now has an expanded catalouge featuring mineral scanners as well as weapon and vehicle blueprints including light shuttles and cargo vehicles.

new
Hyportech Mining is selling a variety of metals.

To place an advertisment of your own will cost 50 yollars.


Author Notes:
Spoiler (click to show/hide)

480
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 11:41:38 pm »
How about I skip until those clones are ready? So that would mean skipping to 4 turns into day. You'll only miss out on one turn of trading with the colony ship. In those turns i'll have them rebuild/finish the fence, recharge the lasers, open the lid on the agriculture module, go get a barrel of water and sell that DNA. You'll also have another batch of cabbages ready if i am counting right so i'll keep growing the cabbages but throw some of the river plants in since someone wanted to grow them for the cloning module.

Sound good to everyone?


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