Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Evil Lincoln

Pages: 1 ... 5 6 [7] 8 9 ... 46
91
Forum Games and Roleplaying / Re: Treebanned: Gremlin-Hunting!
« on: November 08, 2013, 01:03:42 am »
I'm suspecting that this tunnel may in some way be connected to the wizard. This could be his back door or something.
Maybe he steals voices to make these mouth things. Whatever they do.

92
If it's possible I think Stella use the crinklesilver bars/debris to reflect some light at the object heading towards home

I'm working on the assumption that's it's another boat of people and that we should signal it so they try and make home-fall close by.

93
I'm going to be busy for a week or two so I won't be updating.

When I do come back I'm not entirely sure what I'll do. Currently I'm just a tad tired of the build a _____ format. If this break makes that go away I'll either work on build a village or build a colony depending on what I feel like. Otherwise I might try come up with something else.

94
Well, I guess that means I won't reskim/reread the updates for you. Sorry about that.
Sorry if I seemed hostile. I guess I need to use <sarcasm> tags....

95
Forum Games and Roleplaying / Turn 11.8
« on: October 15, 2013, 08:35:12 am »
Turn 11.8.1 (Coms update)


"Last I heard Unicorp bugged out, no idea why though. But I'm willing to give it a shot anyway."


"Unicorp is not the recipient. We no longer belong to them. The message would be sent to the union, our new owners, I mean, associates? Yes associates."


"Well then, we can arrange a communication to your union. What happened here though?"


"Our former brethren fired on us when we passed over the Dawson installation. An engine was damaged and our pilot is suffering from a neurological condition because of the sapience program installed by Unitech, he was unable to keep the dropship in the air."

Spoiler: Author Notes: (click to show/hide)

96
Spoiler (click to show/hide)
Happy now? I went and read through the thread before I stopped just skimming the updates and actually started reading. Apparently eyes and Flounder are the only ones with anything going on. Unless they can gain relationship points without mastahcheese explicitly saying so.

Boxer: walk over to the other side of the dead darkblob. (explore east)

97
This may be the beginning of a slippery slope for me:

98
Forum Games and Roleplaying / Turn 11.7
« on: October 15, 2013, 02:39:47 am »
Turn 11.7 (combat turn)

The Colony: (http://i.imgur.com/fTAWWJq.png)
Spoiler (click to show/hide)

A-5 catches up to the Bullwart and gives it a good shank. The Bullwart cries out in pain

Crash Site: (http://i.imgur.com/70Z8tNJ.png)
Spoiler (click to show/hide)
You get a direct uplink between you and A-1's speakers, allowing you to talk to the clones.


"R.I.M. sir. Reardenberg Industrial and Military. We detected your distress call and dispatched this team to investigate.

Is there anything we can do to help."


"Distress call? What? How?"

Another clone further into the craft begins speaking, it appears to be shaking violently.


"Unicorp S-089 courier class dropships are equipped with an emerg ency distress beacon which is activ ated! by the navigation computer in the event of catastrophic engine failure. "


"Why did't you say something about it?!"


"I forgot to..."


"Did you robots eliminate the creatures that killed C-04b?"


"If C-04b is that dead clone over there then yes we did."


"We need to get to the Kennedy installation south of here. Do you have a communications array that you will allow us to use? We wish to send a request for air-lift."

Rod said Unicorp had left the planet so these must be some of the clones that were left behind. You might be able to trust them.
Spoiler: Author Notes: (click to show/hide)

99
Forum Games and Roleplaying / Turn 11.6
« on: October 14, 2013, 02:42:21 am »
Turn 11.6 (combat turn)

The Colony: (http://i.imgur.com/Zmj23X2.png)
Spoiler (click to show/hide)
The robots open fire on Mr hugs and do significant damage.

A-5 continues to pursue the fleeing Bullwart with the machete.

You contemplate giving Rod a quick call to see if Bullwarts are edible but you decide that it can probably wait. You instead turn your full attention to the crash site, where there are some important doors to open.

Crash Site: (http://i.imgur.com/tJuheOp.png)
Spoiler (click to show/hide)

You have the bots get in position to open the door, with A-2 hanging back.

A-1 is about to open the door when...

Crash Site (2): (http://i.imgur.com/QIInbpy.png)
Spoiler (click to show/hide)
The door slides up to reveal a pair of clones! It looks there are more inside.

The clone wielding another one of those pistols starts shouting!

Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

100
Forum Games and Roleplaying / Turn 11.5
« on: October 13, 2013, 11:32:23 am »
Turn 11.5 (combat turn)

The Colony: (http://i.imgur.com/zVvdemw.png)
Spoiler (click to show/hide)
You try and have the mining Rig move to intercept the Bullwart while A-5 tries to shank it with the machete.

The Colony2: (http://i.imgur.com/bX3qOij.png)
Spoiler (click to show/hide)
Unfortunately the Rig is just to damn slow and the Bullwart gets out of reach. You think A-5 might be able to catch up to it due to it's injuries.

A-4 takes a few shots at Mr Hugs but misses.

Crash Site: (http://i.imgur.com/Y6wELZS.png)
Spoiler (click to show/hide)

A-1 manages to keep out of reach of the approaching scavengers and kills them both.

A-2 isn't as lucky and takes further damage to the legs. It does manage to finish off the last scavenger attacking it though.

Crash Site (2): (http://i.imgur.com/tRWHsEM.png)
Spoiler (click to show/hide)

Both bots unleash a barrage onto the last remaining scavenger and annihilate it.

All visible scavengers have been defeated.

Spoiler: Author Notes: (click to show/hide)

102
Forum Games and Roleplaying / Turn 11.4
« on: October 11, 2013, 10:12:08 am »
Turn 11.4 (combat turn)

The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/MPmyvWQ.png)

Spoiler (click to show/hide)
You hatch a cunning plan to 'hug' 'Mr Hug''s chest open with the mining drill. Unfortunately by moving the drill into a position to begin the carnage Mr Hugs is knocked away. You doubt the Mining Rig is capable of chasing him down.

Everyone continues to shoot at the Bullwart who was trying to steal the food. A-5 has to hang just out of machete range to avoid being hit. The Bullwart has taken severe damage to the rear and is stumbling around in an effort to retreat.

You sure wish you had a gun so you could help out.

Crash Site: (http://i.imgur.com/Y5rX8Lv.png)
Spoiler (click to show/hide)
The bots open fire on the scavengers.
A-1 Misses once but manages to shoot off a leg.

A-2 kills one but takes minor damage to a leg.

Crash Site (2): (http://i.imgur.com/E3lmxZj.png)
Spoiler (click to show/hide)

A-1 shift's it's attention to the scavenger with the undamaged legs and manages to shoot it in half.

A-2 takes damage to the other leg and manages to miss completely.

Spoiler: Author Notes: (click to show/hide)

103
Forum Games and Roleplaying / Re: Turn 11.3
« on: October 11, 2013, 05:56:54 am »
Turn 11.3 (combat turn)

The Colony: (you might want to just follow this link instead since it's a big image: http://i.imgur.com/ZdSjIR4.png)

Spoiler (click to show/hide)
You order the bots to focus fire on the bottom-most Bullwart. Apparently A-3 didn't hear you and continues to fire on the upper most one. (author note: Sorry guys totally didn't notice he had line of site on the bottom bullwart)

The research clones cower behind the closed door while the Bullwart attempts to grab a bag of clone chow. It drops the bag when it gets shot in the back though. It lets out a roar of pain.


Crash Site: (http://i.imgur.com/Y5rX8Lv.png)
Spoiler (click to show/hide)

A-2 Fires it's laser rifle at the animals nibbling on it's legs. As soon as the animal is dead the surrounding ones let out screeching noises.

A-1 begins to move over to support.

Spoiler: Author Notes: (click to show/hide)

104
Gather no more than 10% of the fruit, spreading the harvest out over the trees. Mainly eat those so our preservable rations last longer.

Think about designing a still to brew fruits - alcohol sterilises water and has numerous other uses (such as medicinal and chemical.)

Continue scouting. Move quickly - we want them back before dark.


+1

105
There was some talk about software a while back. I thought I explained this but I guess I'll say it again just in case.

Management software allows robots to manage other robots so they act as a group. Basically:

Combat software + Management software = squad leader.

If you don't have a squad leader in a group of bots and you give a general command like "take cover", they are probably going to do stupid things since they aren't coordinated. In this case I'd probably make 2 robots try and hide behind a rock that only has room for one of them.

Pages: 1 ... 5 6 [7] 8 9 ... 46