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DF Modding / Re: What's going on in your modding?
« on: September 08, 2017, 09:57:11 am »
(Pertaining to my mod Corrosion)
Biggest hurdle I'm facing is creating materials for weapons in a low resource environment. I've added plastic bullet cases. I've added more wood weapons but due to the mechanics of wood they barely break skin. I have a rock hammer but even with buffed weapon stats they aren't the best
I've added Baddylite (to make ceramic) which works quite well but requires an extremely specific environment so not reliable. Basically the natural stats of wood and stone make them an unreliable weapon, I might try making 'combat wood/stone/whatever' material that has significantly better stats.
Armor has been a little easier. I've added tire armor that you can scavenge from most environments. Making skin yield 3 leather a piece has made the endeavor easier as well. Beyond that however I'm going to add clay armor like Samurais had as well as plastic armor.
Otherwise I'm trying to branch out Corrosion into a general apocalypse mod. I've been adding some stuff inspired by Fallout such as Super Mutants and associated weaponry as well as turning the Good environments into radiation zones. It's a grind because it doesn't use any creativity, but I feel it will be nice to have in the end.
Biggest hurdle I'm facing is creating materials for weapons in a low resource environment. I've added plastic bullet cases. I've added more wood weapons but due to the mechanics of wood they barely break skin. I have a rock hammer but even with buffed weapon stats they aren't the best
I've added Baddylite (to make ceramic) which works quite well but requires an extremely specific environment so not reliable. Basically the natural stats of wood and stone make them an unreliable weapon, I might try making 'combat wood/stone/whatever' material that has significantly better stats.Armor has been a little easier. I've added tire armor that you can scavenge from most environments. Making skin yield 3 leather a piece has made the endeavor easier as well. Beyond that however I'm going to add clay armor like Samurais had as well as plastic armor.
Otherwise I'm trying to branch out Corrosion into a general apocalypse mod. I've been adding some stuff inspired by Fallout such as Super Mutants and associated weaponry as well as turning the Good environments into radiation zones. It's a grind because it doesn't use any creativity, but I feel it will be nice to have in the end.
I'm a bit busy at the moment, but I will attempt to upload something as soon as I get some spare time again here.
I have tried to make Corrosion much more 




So I gave them the ability to copy weapons and ammo from different civs. 