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Messages - CapnUrist

Pages: 1 ... 6 7 [8] 9 10 ... 61
106
From what I've seen through most of my fortresses, the first artifact is often very simple and only uses at most three of four items, and has few if any decorations.

107
Hatch over pumped magma is much older then that.

Well, it was the first instance of it used in such a way that I'd seen, so that's what I point to.

108
DF Dwarf Mode Discussion / Re: Problems with the deli
« on: October 28, 2011, 09:40:09 pm »
Oh, silly me. I saw "drake" and assumed a small, flightless dragon, not a waterfowl.

Too much D&D, methinks.

109
Magma landmines, at least the ones I use, were developed by Frogwarrior, shown off in this thread. Basically, magma is pressurized above ground level within either an artificial structure or a nearby hill, then routed through a network of pipes sitting under hatches which are controlled by nearby pressure plates. Invaders step on the plates, and the hatch opens, spewing magma out on the activator and any other nearby creatures. The best part is that the hatch is only open as long as the invader stays alive on the plate, so it doesn't use a great amount of magma.

110
I'm generating the world now, but I have to ask, Lord Dullard, did you allow the history to run all the way to 1050? I only ask because
a) it's taking forever
b) it could affect the erosion of the canyon

111
Easiest? Hall of serrated blade traps. If you have the steel to spare, then with steel, otherwise with green glass. Construct with magma-safe mechanisms and flush with magma regularly to clear out any leftover biological matter.

Favorite? Singular Champion. One dwarf, armed with a full set of armor, weapon and shield (weapon is usually either axe or spear) defends the fortress from all threats. May or may not be supported by no more than 5 marksdwarves.

Best? IMO, a combination of elevated markdwarf roosts, magma landmines, and melee dwarves for cleanup.

112
DF Dwarf Mode Discussion / Re: Problems with the deli
« on: October 28, 2011, 04:05:03 pm »
Is your corpse pile a garbage dump, a corpse stockpile, or a refuse stockpile?

How close is it to your butcher's shop?

113
DF Dwarf Mode Discussion / Re: Blood Soaked Landscapes
« on: October 28, 2011, 04:02:12 pm »
I don't believe those are fortifications, just 3x3 constructed wall squares. Smoothed or constructed walls connect with every adjacent wall; most just don't bother filling in the center of a square.

114
DF Dwarf Mode Discussion / Re: Vampiric fortress
« on: October 28, 2011, 03:49:45 pm »
If we burn everyone, then we know we'll have burned all the vampires! Victory by annihilation!

115
DF Dwarf Mode Discussion / Re: How do you start just after embark?
« on: October 26, 2011, 04:04:46 pm »
Digging in depends on what I plan on doing. For example, in my latest fort I've decided that digging will only be to obtain ice, stone, and cotton candy; the fortress itself will be an above-ground fort made of constructed ice (casting it will literally take forever). When I started out, I designated a huge area (67x67!) to be channeled down a layer into the glacier, and set up stockpiles on the surface for food, booze, and tools before beginning to construct the fort around the center starting point.

116
DF Dwarf Mode Discussion / Re: Everyone just died of thirst - Why?
« on: October 25, 2011, 11:50:42 am »
Yeah, you need a lot more booze than it seems at first. Dwarves drink 4 times a season, so your 250 booze would have been completely gone before the season was out. I usually like to keep a year's surplus on hand (take the number of dwarves and multiply by 16).

As a general rule for providing for dwarves, more is always better and never bad, as long as you can manage containers. Ten thousand prepared meals and five thousand pots/barrels of booze, as long as they're in stockpiles, will last years, but that's no reason to tell your cook or brewer to take a break (they'll do it themselves eventually).

Quote
No.  Dwarves will never voluntarily stop drinking booze, even if it's the same time year after year.  They'll get a bad thought from drinking the same old booze, but they'll never die of thirst because you have only one type and no water.  I've kept dwarves alive on nothing but mushroom wine for years with no deaths from thirst.

That's funny, I'm certain I had a whole fort die nearly because there was not enough booze variety and the river froze.
The Wiki says that a dwarf that only has one form of alcohol will eventually stop drinking it and live on water. Whether that's confirmed or not for the current version, I cannot say; I avoid letting my dwarves drink water in any case.

117
When GroovedDagger, founded in the middle of a foreboding glacier, was just beginning, two dwarves took up arms to protect the budding castle against yetis. They were quickly trained, one in wrestling (he forgot his spear) and one with his hammer. They are not heroes, though, for they killed nothing but thieves and animals. When they fell before a siege of tigermen, the castle seemed forced to seal its doors until the caravan could arrive and hopefully rout the beasts, but a stroke of luck befell the fortress, and one man stood to take his place as the savior of the icy fort. His name was Zon Fikodlikot, or Zon Glazedinked in the tongue of man.

The luck was that in the miners' explorations, they completely failed to pierce the caverns, and even missed the sea of magma, digging until they met the semi-molten stone that separates the world from the Below. Further exploration located, miraculously, a vein of candy very close to the exploration shaft, and careful excavation produced five ores. Quickly, these were processed into metal and then in arms and armor for a single warrior. That warrior was Zon Fikodlikot, the only dwarf of a fortress containing nearly 70 souls who knew anything of combat, and in that only competence with a spear and dodging. He was dressed in mail, helm, gauntlets and boots of blue, and handed a spear of the same, and a shield of wood. The drawbridges were lowered for only a few moments, then closed again behind him, sealing him outside with the ten copper-clad tigermen.

Zon never considered retreat, and charged headlong to meet the great catfolk, most with spears of their own. Despite his inexperience, the dance of a warrior filled him, and he slipped beside thrusts while delivering his own with more expertise than his years or proclaimed ability would suggest. Before the first foe fell, an ambush of goblins carrying hammers leapt from the snow, seeking to take advantage of the chaos and fell this lone dwarf. Zon barely took notice, and as the goblins swarmed in, the blue spear lashed at them as well.

In moments, tigermen and goblins alike were fleeing Zon, who took chase. One marksdwarf, so inexperienced with the crossbow that he'd forgotten to fill his quiver, witnessed, from an unfinished rampart, Zon take down a terrified goblin: the spear whirled in wide sweeping arcs that reaped a hand from the invader before the spear tip ran through its leg, causing it to crash into the snow. The marksdwarf told his companions later that Zon didn't even bother looking down as he put the spear through the goblin's skull, intent on tracking down the other routed besiegers.

In the end, Zon had only claimed five lives, but had saved the castle from destruction single-handedly, and was thus re-named Zon Glazedinked, the Ardent Scenario of Canyons. He now practices alone in the center of the castle's lowest floor, with a complete set of bluemetal armor and shield; the fortress' only complete suit, waiting for the next time he is called to defend the gates of Edtûlurist.

118
DF Dwarf Mode Discussion / Re: I ar confus
« on: October 25, 2011, 11:10:07 am »
The majority of its body is snow; the shell is hard-packed permafrost that has slowly melted from the desert sun only to refreeze as the water nears its icy heart. The careless movement is because it's hard to control your blobby motions when you're constantly melting and freezing.

119
This sounds like an excellent idea. The only thing that confused me for a moment was the term "whippit"; I hadn't seen the linked post before and before reading it, I though you were referring to the breed of dog (though that's spelled "whippet").

120
DF Dwarf Mode Discussion / Re: Your Fortress Mindset?
« on: October 24, 2011, 09:39:11 am »
Spoiler (click to show/hide)

There is no danger too insurmountable. The office fortress never closes.

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