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DF Dwarf Mode Discussion / Re: Advanced map creator
« on: May 08, 2011, 01:04:21 pm »
Yup. Advanced world generation is all parameters. Check the wiki for a guide on using them.
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There are a few things you can do; one approach I once did was create the entrance to my fortress behind the waterfall, and create a machine to "turn off" the waterfall, by redirecting it to either side of the bridge instead of straight onto it. It made a lovely defensive curtain that washed goblins away as they tried to rush into the fortress.
Won't the dorfs get washed away because they saw a sock in the river or something??
or you won't use it for ambushing ambushes?
I think another possible distinction between mega and style projects is that the style projects don't necessarily need to take up either types of time, or many resources. For me, a lot of them are simple "What would my dwarves enjoy?" type projects, or things that would be commonsense or practical in a real-world situation even without in-game value.
Such as: A fenced-in outdoor garden, with a pond with a small dock out onto it, and a smooth marble pavilion with tables and chairs underneath designated as a small dining room. Practical use? Next-to-none. Difficulty/time of construction? Negligible. Character and flavor added to a fortress? A whole lot.
Maybe that's how I see the "style project": adding flavor and vibrancy to a fortress. I build style-projects for a fortress. I build a fortress for a megaproject.