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Messages - CapnUrist

Pages: 1 ... 45 46 [47] 48 49 ... 61
691
DF Dwarf Mode Discussion / Re: time for hard mode FUN!
« on: December 20, 2010, 07:29:13 pm »
Yea, when I embarked on a sinister glacier I just brought a dedicated hammerdwarf and a unit of silver nuggets for his hammer and everything went peachy.

Until I sent him to try his luck against an ambush of goblin axemen. That didn't go well.

692
DF Dwarf Mode Discussion / Re: How do I order my dwarves to stay inside?
« on: December 19, 2010, 03:29:58 pm »
Burrows and military alerts. Make a burrow where you want the dwarves to stay when it's dangerous (i usually use the dining hall and bedrooms, with an alternate burrow consisting of the entire fortress underground). Then go to the military screen, select Alerts, and create a new one and assign your burrow to that alert. Then when you need your dwarves to stay there, go back to the alert page and set the CIV alert marker to that alert you created.

Also, this would be better posted in the Gameplay Questions forum.

693
DF Dwarf Mode Discussion / Re: Glass trap components?
« on: December 18, 2010, 09:01:30 pm »
One of my recent fortresses had a long bridge covered in green glass serrated disc traps. Every time a siege would come along, the traps would do their job, but in an odd way; they'd be almost entirely ineffective, but due to every trap getting 30 attacks for every step on it, and the bridge being across a volcano, most of the enemies ended up either falling into the magma sea or with a brain full of skull. Every troll that tried to remove the weapon traps ended up with broken (but not removed) hands and wrists.

694
DF Dwarf Mode Discussion / Re: How do you choose a site?
« on: December 18, 2010, 06:33:48 am »
I've had a sweet spot for ice recently. I've been embarking on glaciers, just to make sure I get as much as I can.

695
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 18, 2010, 06:29:55 am »
Infections *might* heal. It depends on the dwarf and a lot of luck. I've had a couple dwarves completely heal their infections, many die from them, some even months after leaving the hospital, and one or two just carried it around like a rhino lizard without a care in the world.

696
DF Dwarf Mode Discussion / Re: Forgotten Beast Webs Valuable?
« on: December 17, 2010, 08:39:45 pm »
Bah what a waste, it used invisibility teleport to invade my fortress (read: I wasn't looking), didn't shoot any webs, and caught one of my dwarfs off guard who decided it was time to pick up a dress in the bottom of the cavern. Said dwarf is missing his foot now, and a random soldier killed the Kite.

At least now he won't be so concerned with fetching random bits of clothing.

Speaking of which, why was there a dress in the bottom of the cavern?

Must have been a hell of a party.

697
DF Dwarf Mode Discussion / Re: Bibanmozib
« on: December 17, 2010, 05:58:33 pm »
I'd give it to my worst axedwarf as incentive.

"Alright, here's Helltooth... Harborfence... Urist, come get GenericBlade... and you. Welcome to the Danger Room. First timers get good ol' Ballswallowed. Have fun and try not to take off your own toe.

698
DF Gameplay Questions / Re: Fish Cleaning
« on: December 17, 2010, 05:06:21 pm »
Try enabling fish dissection as well.

Failing that, turn off his fishing labor.

699
DF Dwarf Mode Discussion / Re: Goblin snatchers are trying too hard.
« on: December 17, 2010, 05:00:53 pm »
My goodness. That's just too comical. I can see it now.

The snatcher has almost reached his prize. The young dwarf is oblivious, as are the rest of its bearded kin. He's been too careful to let this go now. The tower will sing of his capture over mulled cider this evening. He can already taste it.

He readies his bag beneath his cloak, and reaches out, slowly at first, but anticipation forces his hand. He lunges!

"Oooh, pwat'num!"

Just as the snatcher's hand would close on the dwarflet's mouth, it instead claws at empty air as its target now searches the ground for the shiny pebble that had caught its eye. The snatcher cannot stop himself now; momentum has him in its own grasp, It seems to happen in slow motion, the child on the ground, the bag empty in the snatcher's hand, the wall coming to meet his face. Failure settles in his cheek as a dull ache, and a low groan escapes his fanged mouth.

Suddenly, the child shrieks! The goblin's utterance was heard, and his cover blown! He looks for an escape, only to find every possible avenue blocked by angry dwarves in chainmail, hefting axes and maces. Two words fall through the snatcher's lips before the militia descend upon him, gibberish to any dwarf.

"Mulled cider..."

700
I love the spatter. Gobbo blood EVERYWHERE.

Need some troll blood for contrast.

701
DF Dwarf Mode Discussion / Re: What's all this talk about Dragon Eggs?
« on: December 17, 2010, 04:47:34 pm »
Reading the Development page may help.
Here.

702
DF Dwarf Mode Discussion / Re: Cool Embark! (apologies for the pun)
« on: December 17, 2010, 04:40:38 pm »
Excellent ideas all around. I have resisted the temptation to go ahead and start working before reading this thread (read: went out to eat with fiancee and interact with the "real world"), so I will be taking these into account. My only wondering is having the two mountains connected only be the sacrficial bridge; perhaps two separate fortresses meeting only to murder common enemies before returning to their respective mountains? A dwarven Hatfields 'n' McCoys?

@nickdx: Glass would be very difficult to manage since the embark is entirely glacier with the two mountains here; i.e. no sand. Even creating a simple bridge out of green glass would take many caravans to provide the sand necessary.

And as asked, here is the embark:
http://dffd.wimbli.com/file.php?id=3572
As noted in the first post, my dwarves are already there, but feel free to abandon and come along with your own; consider the scattered tower cap logs to be my Dwarfmas gift.

703
That's odd. Are you certain that its coffin has not been disturbed?

704
DF Dwarf Mode Discussion / Re: Ooh, tame cave spiders!
« on: December 17, 2010, 01:50:04 pm »
By "greater" I believe NotPete means a Giant Cave Spider, which can sometimes be found wandering the caverns.

Cave spiders are vermin, and as such those caught in cages will forever remain in cages. The most you can do is make a zoo from it by building the cage and creating a room about it.

705
DF Gameplay Questions / Re: Mining vein without micromanagement?
« on: December 17, 2010, 10:31:14 am »
Is there an option that allows dwarves to continually mine away at a designated stone type in a vein?  There has to be a better way than clicking on each adjacent bit of hematite I see.
DFHack has a tool called dfvdig. To use this tool, you go into the designation cursor ingame, scroll over one tile of a vein you want dug out, then alt-tab to another window, run dfvdig, and then hit enter. The tool will have instantly designated the entire vein for you.

This is more or less the only option, but it is also the best. Just be careful about using it near known water sources (such as rivers), as it does not discriminate against damp stone. (Unrevealed water sources will be safe enough as the digging designation will be canceled once the miner finds the stone.

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