Once, in a time of Prosperity, Europe prospered over a Single power, known as the European Coalition. The unfication caused much Economic success and even surpassing the USA in Global reach, promoting Peace and Diplomatic options to counter-act the USA's purely military take to problems. However, one day, something changed. The EC suddenly began demanding more reforms to increase Government hold, and began limiting Human Rights. As the EC began taking more power, the number of these "Democratic Reforms" increased. Once Peaceful Protests began to be violently surpressed. Eventually, the obvious happened. A wide spread revolt occured, the intestity of which caused the EC to collapse. Now, years after this, a large part of Europe remains in Anarchy. But from Anarchy, Order must rise once more. Charamismatic Individuals have been starting to form new Nations from the Ashs. However, the EC still remains, and may seek to regain and reunite its land.However, Europe will still, for as long as it remains devided under hundreds of powers, remain in Anarchy...
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EUROPEAN ANARCHY
/Epic Intro.
European Anarchy is a game about diplomacy, power, and the ultimate goal of unifing Europe (If you didn't get that from the intro.) The game is centered around the idea of holding certain territories, named "Manufactories". These manufactories will let you gain more power then before, however, a large majority will require the help of other nations to aquire, hence the diplomacy. You may have heard this promise from another game named Web-Diplomacy. However, this game has big changes from Web Diplomacy, and a hellavlot more provinces to conquer.
Players are expected to proform their own actions upon the map during their turn, except in the case of attack. I, playing as the EC, will go first, although you cannot expect me to do much of anything unless I am attacked, or I deem it a good enough time to start attacking. I WILL BE TRYING TO WIN AT THIS POINT.
Every Turn, you can either choose to attack another country, move a manufactory, or retake land. Diplomacy is a free action. You must colonize and Attack to gain control of Manufactories. For every Manufactory you control, you get to colonize three provinces
To control a Manufactory, you need to control all of the provinces surrounding it. This includes other Manufactories that may be surrounding it.
Controlling a Manufactory will give you bounses to Colonization and Attacking. You can most likely see the pattern now. Captured Maufactories count as provinces.
Its Possible to "Move" single province Manufactories, which can only be done once a turn.
Attack is a little more advanced. The attacker has (-Province Number- Divided by 10) "Attack Points" to begin with. I then roll up a random number depending on the Manufactories near the area the attacker attacking. The same is done for the defenders, who is given a ten point bouns because defending is simply easier then attacking. The Attacker's Roll modfies the basic attack points, and then the defenders roll subtracts from it. The remaining number is the number of Provinces I will let you take. You can only take provinces in the area you attacked.
To join, fill out this form, and edit the map to show where you started. Post the map. PLEASE FOR GODS SAKE KEEP IT PNG.
You may take 10 Starting Provinces, 4 of which must be a "Capital Province", and another one must be one Manufactory to start you off.
You may not start in control of more then one Manufactory.
(* = OPTIONAL)
Country Name:
Country Government*:
Country Poltical Alignement*:
Country Colour:
Leader Name:
Leader Bio*: