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Topics - Johnfalcon99977

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
DF Dwarf Mode Discussion / Gold... Iron ore... Obsta- Wait. What?
« on: December 16, 2010, 05:38:26 pm »
I was using DF revel when I found something very strange.
There was Obsidian in the mountain. Almost in very spare part.

I had a volcano, but I had assumed that Obsidian would only be near the volcano. WTF is up with this?

92
DF Gameplay Questions / Dumping El Masse
« on: December 15, 2010, 05:00:29 pm »
I want to dump a sh*tload of rock, but I don't want to go around marking each one.

How do I do this faster?

93
DF Dwarf Mode Discussion / Fair trade. No?
« on: December 13, 2010, 05:49:19 pm »
I was lurking looking around my forts trade agreements when I found this paticular gem....

Spoiler (click to show/hide)

What a fair trade.

94
DF Adventure Mode Discussion / Human phisics are messed up
« on: December 12, 2010, 04:35:10 pm »
I was playing as a human and, seeing as there were no dead mega-beasts in the world, went out to do something that no-one has ever done before! (Guess what it is)

Well, there were no shrines in the area and I had no followers so I went to kill a bandit to keep the Bogey-men away. Only that when I walked up to the villian, this strange thing happened...

Spoiler (click to show/hide)

Any idea how this happened?

95
DF General Discussion / Signs that you play Dwarf fortress (way) too much
« on: December 04, 2010, 07:48:42 pm »
To start off, let me clear some things up. By "Play DF too much" I mean so much that you MELD YOUR VERY LIFE AND SOUL WITH IT.

Its basically how a Dwarf fort extremeist lives his life. Let me start you off with a few. (Refences are welcome)

1. You brought Magma.

2. You replaced your normal calendar with the dwarf fortress calender

3. You had surgery to make you shorter.

96
DF Dwarf Mode Discussion / Why won't my lever connect?
« on: December 04, 2010, 06:45:35 pm »
I had bulit a bridge and a lever. I try to link them up and I get this:

Spoiler (click to show/hide)

Can someone explain this to me?

97
DF Dwarf Mode Discussion / Broker won't trade?
« on: December 04, 2010, 05:05:32 pm »
The first caravan for Moonshin had come. I requested the broker to find out... he was sleeping. Of all the times to go to bed! When he woke up, he went inside the hall, went torwad the exit, and then... he turned and went into the stockpile/workshop area. Bemuzed, I checked and saw he had went into a mood! Luckly, I had everything he needed... which was 2 rocks. after he made a impressive bracelet, he went upstairs... and went on break!

So the traders are still out there, and hes sitting around in the meeting hall doing nothing while a clearly demand him to go to the trade depo!

How do I fix this?

98
DF Dwarf Mode Discussion / Dwarves a greedy bas*ards.
« on: December 03, 2010, 11:20:45 pm »
I come across a site that could not be better. Raw mountains, volcano, river with no aquifer, nothing could be better, right?...
...
But the (other) dwarves took it.

Has anyone else had a moment when they came across a great site, but it was already taken?

99
DF Adventure Mode Discussion / ...wut...
« on: December 02, 2010, 09:39:18 pm »
You should see for yourself.

Note: This world is right out of world-gen. Not played at all yet.

Spoiler (click to show/hide)

What do you make of it?

Note: He never did (or killed) anything.

100
DF Suggestions / Having your weapon engraved
« on: December 02, 2010, 08:07:07 pm »
If you are a badass hero with a weapon that has a name, its pretty boring just to see it looks like some normal blade. So, maybe there should be shops that engrave your sword. With engravings your own request. Just an idea I had.

101
DF Dwarf Mode Discussion / Whats your tunneling system?
« on: November 30, 2010, 07:41:54 am »
How do you do your mines? For me its just random tunnels (Gotta be fun for that there adventurer.)

What about you?

102
DF Modding / Human mod?
« on: November 29, 2010, 03:54:24 pm »
Are there any mods allowing you to play as humans?

And I don't mean just giving them the [CIV_CONTROLABLE] tag and playing. I mean a mod that gives them noble possitions, military, and all the stuff thats needed for fort mode.

I also want them to be able to work all metals and build all weapons.

103
DF Dwarf Mode Discussion / Humans get no immigrants?
« on: November 29, 2010, 03:45:17 pm »
I was playing a human fort. I enabled humans for playing in fort mode by giving them the [CIV_CONTROLABLE] tag and i've been playing a single human fort for a while... However, it is a while into my forts first summer and I had NO IMMIGRANTS! Am I just impatient? If not, is there some tag that i need to modify to get immigrants?

Thanks in advance.

104
DF Adventure Mode Discussion / How to train swimming fast
« on: November 28, 2010, 09:30:29 am »
I need to tarin swimming. A lot. Any ideas on how to train it faster?

I heard stripping down will help, but I don't know.

105
DF Adventure Mode Discussion / Abandonded Towns.
« on: November 28, 2010, 09:14:50 am »
I was heading for a quest to kill a bandit that was on the other side of they bay. Ok I thought, and went. However, there were no town on the way to the other side of the bay, and it was quite late by the time I got to the other side. However, after I got to the other side, I found the SINGLE MOST CONVENIENT HAMLET EVER. It was smack-dap in the middle of no where, no roads or anything connecting it to the rest of the Human civ. I went to it, opened the first door and... no one was there. I tried the next house, and then the next, no-one was there! I take a nap in one of the houses to see if anyone would "call out" to me but no one did. It was like the hamlet wasn't there.

Any explanations?

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