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Messages - drkpaladin

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151
I get this problem when i assign dwarves to burrows that don't include stockpiles.  I heard there was a bug involving burrows from an old fort after reclaiming, not sure if that got fixed though.

152
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 05, 2011, 05:26:42 am »
I think I just noticed that military dwarves don't get happy thoughts from drinking booze from waterskins, is it best to just tell them to not carry any booze on them?  Also, will they eat in the dining room if their backpack isn't full of food?

153
Back in 40d, this is what made me decide to just play dwarf fortress for the rest of my life. Its both heart warming and heart wrenching.

There was a siege, my military took some casualties.  During the battle one of my dwarves got her eye ripped out, this caused her to go into labor and give birth on the middle of the battlefield.  She picked up her baby, picked up her weapon, and proceeded to lay into the enemy.  Unfortunately her husband died during the same battle.

Unfortunately, the constant pain from the missing eye was causing her and her baby to nearly starve to death on multiple occassions, I didn't know what to do.  I did everything I could to keep her alive since I didn't want the baby to starve to death in her arms.  So I slapped a mining pick in her hand and sent her to strike the earth until she gradually build up her toughness and was able to withstand the constant pain and care for herself and her child.

I totally celebrated, and built her a big room and kept her retired from the military, and she was elected mayor.

Soon after this a different dwarf committed suicide, I really didn't see that coming and didn't know what happened to make her suicidal, I did some CSI work to find out.  She also lost her husband in the same battle as my first dwarf, and was also wounded, the difference was that instead of getting her eye ripped out, she got wounded in the gut and had a miscarriage.  Between the dead husband and the miscarriage, she committed suicide.  My jaw literally dropped for an hour after reading that.  I might have shed a tear, for the fact that I worked so hard trying to figure out how to keep one dwarf alive and off the edge of a cliff, but there was a similar story with a sad ending just around the corner that I might never have noticed.

Keep in mind I was playing this game for maybe a week by this time, so up until the end, I thought that the first dwarf just randomly gave birth during a fight, and that I just imagined it was due to the shock of losing an eye, so by the end of that episode, I realized that I just wanted to play DF forever.

154
I could see dwarves using some combination of blood, soap, alcohol, and black powder to start really doing some explosive terrain damage.

10 years from now?  We'll probably be seemlessly hopping between adventure mode and fortress mode within the same game, able to control single units abroad as merchants, diplomats, and assassins or even accompany armies sent out by your fortress as lone soldiers or generals.  Demons and undead and the insane remnants of failed forts will threaten to overrun the world, and the only hope will be to unify or conquer the sentient races to provide a united front to drive them away.  Some forms of magic will be implemented, which will allow over time a fortress to crossbreed dragons with kittens, making a fast breeding, flying, fire breathing mount just large enough for the kobold children you kidnapped as an adventurer and brought home to use as a mount when they are old enough to hold a copper dagger, which is a marginal improvement over the massive 6 legged, 2 headed wardogs you managed to obtain through inbreeding over a hundred years.  Megaprojects will span the entirety of world-gen.  FPS will no longer be an issue, because 10 years from now, technology will have caught up to the game finally, enabling the entire world to be run simultaneously to your fortress.

You'll still have to start up with 7 dwarves, or alternatively the ragtag army you gathered in adventure mode, and set off with oregon trail style.

155
DF Dwarf Mode Discussion / Re: Cube Fortress Challenge
« on: May 05, 2011, 03:04:18 am »
you can sustain alot more than 8 dwarves on a 4x4 farm, I'd at least fill up all those beds with married couples.

156
DF Suggestions / Re: What about a good smoke ?
« on: May 04, 2011, 11:58:43 pm »
I think this would be good to add in later on when elves join the ranks as a playable faction.  Dwarves are all alcoholics, but elves start smoking everything they find in the forest until they start eating each other and talking to trees.  It explains alot.

157
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 04, 2011, 07:08:34 pm »
Do crutch walkers ever use their crutches in combat too?

I'm asking because I just realized that I could forge some gold or platinum pimp-canes, and start intentionally breaking some legs.

158
DF Dwarf Mode Discussion / Re: Military filled with 100% hot air
« on: May 04, 2011, 03:07:11 pm »
Am I the only one who has a 100+ strong military decked out with every mining pick and battle axe migrants bring, along with every large copper dagger, scourge, etc that the ambushes bring?  There are more than enough wooden shields and leather armor for them all, and I almost have enough copper chain shirts for them all now too.  Had I went for magma, I could have had enough silver bolts to have made them all archers instead, well maybe the next 50 I draft can go that route.

159
DF Gameplay Questions / Re: Military Questions
« on: May 04, 2011, 02:57:18 pm »
Thank you for quick response.
But I read somewhere that when dwarfs are using metal weapons they can hurt themselves. Maybe its just a rurmor.
So wooden weapon are useless.

In older versions the occassional accident was possible, in the current version its impossible.  Or at least if it is still possible the odds are pretty astronomical against it happening.  Wooden weapons are a little useless.  You can still chop trees with wooden training axes, you can still train with them, some people like to capture wildlife and enemies and have the military beat the captive to death with wooden weapons as a form of additional training.

160
DF Dwarf Mode Discussion / Re: Military filled with 100% hot air
« on: May 04, 2011, 10:40:30 am »
Yeah its true, while having well trained and equipped troops is nice, its just marginally better than having waves upon waves of nonskilled dwarves who do not have large families or groups of friends.  There is plenty of rock to make coffins from, and the equipment of the fallen can be cycled back into service.

161
DF Gameplay Questions / Re: Military Questions
« on: May 04, 2011, 10:27:48 am »
^ those are all great explanations.

I'd just want to add that the (s)tation command is to order your dwarves to defend a specific point.  They don't train, and you really only want to use it during combat or something similar.

Remember to also go to the (m)ilitary screen and alter the (s)chedule of the squads.  The default setting is for 10 dwarves to train simultaneously, lower this or the dwarves will never train unless all 10 in a squad of 10 decide to train at the same time.  Also, it sounds like you did it, but (m)ilitary and (a)lert to activate squads to active/training.

I say it every time, but I strongly recommend for the current version to only have squads two dwarfs large, and then alter the schedule to have 2 dwarves train at a time.  They will get alot more done.  Lots of people swear they have better results with squads of 3 or 4 with 2 or 3 scheduled to train at a time, but regardless, keep the number per squad low and reduce the number training in the schedule screen to a small amount, they'll start training and you can see whats most effective for you.

162
DF Gameplay Questions / Re: Armor questions
« on: May 04, 2011, 10:19:27 am »
I'd say the real reason to wear robes is for the minor protection it gives to places that aren't covered by armor, like the eyes and whatnot.  Also on that note, you need all the coverage you can get for the syndrome spreading contaminants.

163
HAHAHA!!!! My #1 most desired thing for dwarf fortress! The dead rising from the grave! Undeath being spread as a syndrome.  Fallen soldiers on both sides of the battlefields rising up before the fight is even over!  Random worldgen created undeath syndromes!

But don't you know it.... as soon as you get the thing you desire most you end up wanting a little bit more.

I hope he gives them a civilization tag too!  Or have a few intellegent undead/evil leaders who can go 'journey' to tame the various types of undead.

Oh yeah! I hope he doesn't forget to make FB and MB corpses/undead magma proof.  We don't want anyone taking the easy magma way out by trying to dispose of those.  Oh, and I hope that slicing up enemies into every component part creates about 20 small undead monsters.

I'm just so excited.

Oooh, i just realized that this would be great for adventure mode, clear out every city/town twice!

164
DF Gameplay Questions / Re: Ok, you can stop now!
« on: May 03, 2011, 03:49:25 pm »
Are they still set to alert on the military screen?  It takes a while for the military unhappiness to dissappear.  If you are using a danger room, then they are probably already elite before getting acclimated to the military in the first place.  But they'll do individual drills if they decide they don't have anything better to do, even if the squad is set to inactive.

165
General Discussion / Re: Osama bin Laden Dead
« on: May 03, 2011, 03:42:56 pm »
It was hardly "within 45 minutes", considering nobody even knew what happened for a couple weeks.  But yeah, Tora Bora was where everything kinda fell apart for the next eight years.

Also if you missed it, this picture taken of the National Security team during the mission watching a live briefing tells more than words.
http://imgur.com/tjRP1

Goddamn Obama looks haggard off-camera.  The man does have one Hell of a poker-face though.  According, the story goes that he was asked for and gave final authorization on the strike on Friday, and it was due to happen on Saturday but was delayed until Sunday by weather.  Meanwhile?  Obama's sitting in a Hilton full of actors and reporters, chuckling at jokes about his birth certificate.  You can go back and watch his face, and he looks exactly like he does at any other bullshit PR event, when in the back of his mind he's thinking, "Osama bin Laden could be dead right now, or I may have condemned some of my best soldiers to an unknown death".

When Obama doesn't have the stage crew and lighting, just sitting in a conference room in a sport coat, watching his life-and-decisions play out in real-time, you can really see it on him.

And I'd just like to say, that's the best "let's watch the helmet-cam feed of Target #1 dieing" room the White House has to offer?  They definitely need a more impressive War Room, with big screens and dim lighting and a suitable number of chairs.

I watched it thinking that too, him cracking jokes in front of the camera while that operation was going on, talk about composure, thats why I enjoy having a charismatic president, regardless of how anyone feels about his politics. Osama was probably shot in the head shortly after sitting down to watch Obama on youtube.

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