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Messages - Chandrak

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46
DF Gameplay Questions / Re: Blood, blood everywhere
« on: October 20, 2010, 02:55:13 pm »
Build floors over the bloody patches. When they get bloody again, rip it up.

Thats probably a better solution than making a hose ;P Well, 'better' as in 'less likely to result in fun', that is.

47
DF Dwarf Mode Discussion / Re: Dwarves Who Love Torture
« on: October 20, 2010, 12:30:54 pm »
*Shrug* I know, but thats what happened. He's got 'violation of production order' and 'injured party: countess', but there was no production mandate at the time.

48
DF Gameplay Questions / Re: Trading Screen Color-Coding
« on: October 20, 2010, 11:42:25 am »
I did, thats why I was a bit confused; I always cull mandates, so I've never seen that color before. Maybe the mandate changed mid delivery or something *Shrug*
I know that can happen.

49
DF Gameplay Questions / Re: Trading Screen Color-Coding
« on: October 20, 2010, 11:37:17 am »
Oh, I guess magenta is stuff thats been prohibited by mandate, im guessing.

Is that all correct?

50
DF Gameplay Questions / Trading Screen Color-Coding
« on: October 20, 2010, 11:36:23 am »
What exactly do the different text colors mean in the trade screen?

I'm gathering brown is stuff that I've made, and I *think* that white is stuff that I didnt make. But what the heck is violet/pink/magenta? I've never seen that before.

51
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: October 20, 2010, 10:52:22 am »
I've got a great one if you got a dirty mind. Emphasis mine ;) What makes this worse is that it was build by a child.

Nekutavum, The Secretive Culmination, a limonite earring
On the item is an image of dwarves in iron. The dwarves are 'laboring'. The artwork relates to the 'foundation' of The Beguiler of Souls by The Enjoyable Bodices of The Long Mine in the early spring of 51.

52
DF Dwarf Mode Discussion / Dwarves Who Love Torture
« on: October 20, 2010, 10:47:06 am »
Ok, this was kind of horrifying, and also vaguely amusing, as is everything weird that dwarves do.

A ways back, I built a large jail. I tend to build all of my rooms large, just because I never know when I might need some extra space for something. I put in 3 chains and a pair of cages, and added in a square of food and a square of drink stockpiles within reach of each one, because I'd heard that you needed to do that sometimes. I've never actually built a jail before, so made both one of the cages and one of the chains a room. Apparently I missed flagging the chain as 'used for justice' - which resulted in this event.

So I went about my business as usual. My countess (curse her lazy hide) demanded the construction of a steel throne. Not having access to flux, I let it pass. So of course when the time came, she imprisoned one of the metalcrafters. After a fair bit of time had passed, just about the time I was thinking of checking on him, I got a message:

"Doc Whiskey has thrown a party at Chain" (Doc Whiskey being the combination High Master Diagnoser and High Master Brewer who showed up one day at my fort).

Fascinated, I watched as half my fort came piling into the jail to party in the dungeon. Then I noticed something else - the guy who had been jailed was Thirsty AND Hungry! The partying dwarves were eating his food! Not only that, but nobody cared to come bring him food or drink either, and he actually DIED of thirst with all these dwarves partying around him! And, to make it even more amusing, immediately after the party ended.

The logical conclusion to this of course is that everyone hated that Metalcrafter, and came to torture him by stealing his food and laughing at him as he slowly wasted away.

53
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 20, 2010, 10:31:21 am »
Huh, cool. I don't think I've seen a deity who wasnt depicted as a dwarf before.

My current fort is set in an immense stretch of desert, where my dwarves build aboveground towers of glass to house themselves in. I've also build an underground Labyrinth where I trapped several FBs, and rigged a delivery system to drop captive goblins into the Labyrinth where the FBs can slaughter them at their whim.

54
DF Gameplay Questions / Re: nicknames getting changed
« on: October 20, 2010, 10:26:07 am »
It's because they are getting either lots of kills of goblins, elves, and/or trolls, or because they've killed someone who is an important historical leader. Usually this means the leader of a seige, though sometimes killing an FB or Titan can net a dwarve a name.

Essential doing those triggers the dwarf gaining a title, which apparently can reset their name.

55
DF Gameplay Questions / Re: Blood, blood everywhere
« on: October 20, 2010, 10:21:27 am »
Theres a pretty easy method for dealing with this in the current version, especially if you don't mind using DFHack's cleanmap.

Currently, blood doesn't get tracked around much, and a simple 1 / 7 pool of water will wash your dwarves of it. What I did was channel the doorway of my dining rooms, and flag them as a pond until there was 2/7 water in it.

Your dwarves will come in to eat, get washed off. Run DFhack a few times to remove the blood from the water tiles as they come and go. As long as you don't go more than 2/7 water, eventually the water will evaporate, and your dwarves will dry off, leaving them blood-free and non water-covered.

If you don't want to use DFhack, its a little more complicated, though doable. (And a source of !!Fun!! until you get it right!). Moving water washes blood away. So you could create a shallow pressurized stream of water that runs through said channel using pumps and a pressure plate system to make sure the water never gets too high. Then, you'd have a sort of 'dwarf hose' that would spray them as the walked past and washed the blood into a cistern, with the water to be pumped back up in a closed system (since pumping water purifies it)

56
DF Gameplay Questions / Re: Barracks and Pets
« on: October 20, 2010, 10:14:10 am »
IMO, just let the spikes kill them if you're good at keeping dwarves happy. I generally don't have any problems at all with tantrums despite having a handful of deaths from stupid dwarves and suicidal pets each season.

57
Dear Residents of The Beguiler of Souls,

I realize that dwarves are inquisitive by nature. I realize that any unclaimed article of clothing in the fortress is yours for the taking should you so desire it. I also realize that you dislike miasma.

However, it is uncouth to mob the bodies of dead dwarves in a frenzy of item claiming only to whine about the miasma that spreads because you were too busy stealing Urist McDeadguy's socks to bury him properly.

Please direct further complaints to the 4 Forgotten Beasts trapped in staffing the Labyrinth of Forgotten Horrors.

58
DF Gameplay Questions / Re: Other Civilizations
« on: October 18, 2010, 05:50:09 am »
legend mode, check history map for closest non-dorf civs.

You don't even have to do that. Just hit tab a few times on the embark screen, and it'll show you a list of what civs could reach that spot and what their feelings towards you are. There'll be a list on the right that says 'Dwarves, Elves, Goblins' and so on.

59
DF Gameplay Questions / Re: How do you protect your merchants?
« on: October 18, 2010, 05:46:43 am »
I dont protect my merchants :) That way thier guards help out during sieges and ambushes, and I get free stuff when they fail.

60
Imo, let the bastards get themselves stuck. Dwarves who are too stupid to live without my help don't deserve to live in my fortress. They take a little trip in the Labyrinth of Forgotten Horrors. Which they built with their hands.

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