DF Adventure Mode Discussion / Re: The Perfect Team
« on: November 13, 2006, 08:25:00 pm »"Drunkard" should also be a skill in Dwarf mode.
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"Drunkard" should also be a skill in Dwarf mode.
quote:
Originally posted by Grek:
<STRONG>I've created a monster!code:
[CREATURE:MONSTER]
[NAME:monster:monsters:monsterous]
[TILE:'&'][COLOR:7:0:0]
[EXTRACT:snakeman venom:7:0:0]
[EXTRACT_VALUE:100]
[EXTRACT_PARALYZE]
[EXTRACT_ANTIDOTE:snakeman antivenin:7:0:0:100]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING][FLIER][LISP][DRAGONFIREBREATH][FIREIMMUNE_SUPER]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID_4ARMS:1EYE:SIX_TENTACLES:2WINGS:7HEADNECKS:BASIC_REARLEGS:BASIC_FRONTLEGS:2EARS:NOSE:GRASPTRUNK:
:2LUNGS:2HEAD_HORN:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE :BRAIN:5FINGERS:5TOES:MOUTH:TAIL:TAIL_STINGER:UPPERBODY_PINCERS:]
[ATTACK:MAIN:BYTYPE:GRASP :punch :punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTOKEN:TAIL_STINGER:sting:stings:1:6:PIERCE][SPECIALATTACK_INJECT_EXTRACT:50:100]
[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:HEAD:tusk:tusks:1:2:PIERCE][ATTACKFLAG_WITH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL][EXTRAVISION][NOSTUN][NOEMOTION]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[ February 11, 2007: Message edited by: Grek ]</STRONG>
Sure, it's mighty impresive, but I'm just not sure if I can take a monster with a [LISP] seriously.
quote:
Originally posted by UncleSporky:
<STRONG>Why do they breathe fire? When fighting?Also, is there a way to set what color blood your race will have? I've noticed trolls have blue blood.</STRONG>
You'll probably want to look at the data files for trolls and antmen, then; there's probalby a flag for ichor or blue blood, or possibly blood color...
EDIT: Found it. [BLOODTYPE:C] for troll blood, [BLOODTYPE:W] for antman ichor. Demons also have [BLOODTYPE:0] (zero); I haven't fought Demons yet, but my guess is that that means they don't bleed.
[ September 01, 2006: Message edited by: Gakidou ]
quote:
Originally posted by puke:
<STRONG>heh. ratmen catapult. i can see it:code:OOOOOOO###OOOOOOO
...==>^===^<==...
...==>^===^<==...
...==>^===^<==...
OOOOOOO###OOOOOOOO Wall
# Chasm
^ presure plate trap
==> Bridge raising right
<== Bridge raising left
=== Bridge retractingin theory, this would catapult ratmen leaving the chasm back over the chasm to splat into the other raised bridge, and slide down into the crack.
in practice, i think thrown creatures fly through bridges. but it should still be fun.</STRONG>
Better yet, ratman particle accelerator:
code:
OOOOOOO###OOOOOOO
==<==<==<==<==...
==<==<==<==<==...
==<==<==<==<==...
OOOOOOO###OOOOOOO
Extend all the way to your front gates, and link every bridge to a single lever. Put "pull lever" on repeat.
(The only problem that I can think of is that dwarves and merchants are going to walk on the device as well.)
Alternatively, you could build one of these devices as a conveyor belt, conveniently flinging ratman bones into your refuse stockpile.
quote:
Originally posted by Harald387:
<STRONG>It's possible to set up arranged cave-ins through use of supports and levers or pressure plates - this is also an infinite supply of gray stone, though again it requires effort.
-K"H"S</STRONG>
Shell, bone, cloth, leather and skulls are also renewable. You can melt down the weapons of seigers for some of the metals as well. However, these all occur at such slow rates that a fortress could not likely survive on those sources alon. It would seem that every fortress is ultimately doomed.
DOOMED!
Or they could just be taking their sweet time.
quote:
Originally posted by Fieari:
<STRONG>Ooh! Ooh! New feature request! Ultraviolet and infrared dyes!</STRONG>
Nothing stopping you from modding them in! Unfortunately, they are going to be pitch black to your human eyes, so it may be hard for you to see the cloth against the black background.
(Hmm. Dwarf Ninjas?)
quote:
Originally posted by Zaratustra:
<STRONG>Magma turns everything it lands on into ash anyway, right? so just use it to sweep the ice clean.</STRONG>
Pretty sure that it turns water and ice into steam; once you're done you'll end up water. (Eventually maybe the fluid sources will be limited in content, but for now a river can never be completely drained; glaciers count as river for the purposes of game mechanics. It would be nice if some sections of the ice would not cover water thus making melting provide a potential source of useful land, although outside land is pretty useless as it is.)
quote:
Originally posted by Fieari:
<STRONG>Well, I think you can still use "g" to make fire in adventure mode, but I don't know about fortress mode. Lava sounds like it would set things on fire though... anyone with a world-nuking system set up able to tell us if the trees catch on fire now when you use it?</STRONG>
I think trees have caught fire for a while back now, actually...
Too bad that you can't declare legend dwarves to be nobility, or I'd suggest making the creator your very own fortress tyrant. At the very least, you should let him have a study made from the throne until the king comes. You know, to wear it in for him.
quote:
Originally posted by HaunterV:
<STRONG>lmao
150?! wow I wish there was a fence so you could pen them up and watch them roam around and die off in the winter.</STRONG>
You could build a fence out of statues, place the cage of 150 uncomfortably crowded cows in it, release them, and then have your game drop to 5fps from all the failed pathfinding attempts...