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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Bug Reports / Re: Unable to smooth floors
« on: February 26, 2007, 07:42:00 pm »They menace with spikes of platinum.
[ February 26, 2007: Message edited by: Gakidou ]
DF Bug Reports / Re: Unable to smooth floors
« on: February 26, 2007, 07:41:00 pm »(Over which you build platinum bridges, of course. The trade depot is also built from platinum blocks.)
DF Bug Reports / Re: Elves and Obsidian Swords?
« on: December 08, 2007, 04:34:00 am »"This is a well-crafted oak club. It menaces with spikes of +rusty iron nails+."
DF Suggestions / Re: New skill: Hauling
« on: August 14, 2007, 04:07:00 pm »quote:
Originally posted by Chaos:
<STRONG>Isn't there in fact some tecnique to hauling things, you know "lift with the legs" or whatever. Especially for heavy things. Shouldn't a hauling skill then actually HAVE an effect on the haulers effectivity?</STRONG>
Perhaps a bit. It might also be nice to have Lifting Belts that give a slight increase to carrying capacity, as another thing to make out of leather or rope reeds...
DF Suggestions / Re: Cave-in algorithm ideas thread
« on: August 14, 2007, 04:04:00 pm »quote:
Originally posted by Asehujiko:
<STRONG>Just let us build in the sky and claim a wizard did it.</STRONG>
I wouldn't mind floating blocks when magic is implemented; Dwarves building a massive siege tower in order to mine into the basement of a mad Wizard's sky castle, and so forth.
(Or if not that, hopefully there will be specialized bridges that rise and lower with water level, to allow docks and buildings on the sea. Maybe only made from Wood or Pumice.)
DF Suggestions / Re: Dwarven ghosts (non-alcholic spirits)
« on: April 30, 2007, 07:32:00 am »DF Suggestions / Re: name professions before embarkment
« on: April 18, 2007, 05:02:00 am »In a related note, it would be nice if dwarves weren't all listed as "peasants" on the skill buy screen regardless of what skills you have bought for them. (Although I understand if minor polish issues are ignored for a while, what with the work going into the current upgrade.)
DF Suggestions / Re: Rugs (most especially for nobility)
« on: December 10, 2006, 04:52:00 pm »(Of course, it was dyed blue when we first placed it...)
DF Suggestions / Re: Genders in Adventure mode
« on: December 10, 2006, 04:54:00 pm »DF Suggestions / Re: Mind-expanding drugs
« on: December 05, 2006, 04:07:00 pm »DF Suggestions / Re: statues with descriptions
« on: December 05, 2006, 04:21:00 pm »DF Suggestions / Re: Cannibalism (DUN DUN DUUUUUUN!)
« on: December 05, 2006, 03:59:00 pm »quote:
Originally posted by Toady One:
<STRONG>Bloat61 (which is listed as hidden on-line) had this new thought in the notes when I looked it up: "felt greatly ashamed to be lurking at the graveyard waiting for people to die so he could eat".</STRONG>
Wait, you don't write the bloat reqs? There really is a fey spirit influencing DF's development!