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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Allow non-letters in nicknames
« on: November 05, 2006, 02:57:00 am »-Friend Computer
DF Suggestions / Re: red light district
« on: November 01, 2006, 08:12:00 pm »They are Dwarves. Seriously, eww.
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That said, prostitution raises interesting moral questions regarding social and economic standings. Issues of "sin" aside, the main problem seems to be one of self determination. It seems clear to me that forcing someone to have sex would be rape. Are a person's rights still violated when they choose to enter the profession because it is the only way to earn enough money to survive? More difficult to say. I suppose that similar issues exist in the Noble/Peasant split. I don't consider sex necessarily distasteful, but I feel like I would prefer my Dwarves to spend their work hours doing something beneficial to the state of the fortress; they should be able to come to mutually acceptable agreements in their relationships without a bloody economy.
[ November 01, 2006: Message edited by: Gakidou ]
DF Suggestions / Re: I want to drown things in aquariums!
« on: October 26, 2006, 09:56:00 pm »quote:
Originally posted by Silveron:
<STRONG>Actually, once the aquarium is full... cant you assign fish to it as well? Btw, theres a bug that makes the cages watertight, drowning doesnt work yet in that case either last I saw.</STRONG>
Cages are watertight? Damn, now if only cage traps didn't crash adventure mode, I'd make a lever that, when pulled, drops a cage on the lever puller and then floods the world. (I don't know how I would get out of the cage, though; has anyone figured that one out yet?)
DF Suggestions / Re: cave boats
« on: August 25, 2006, 05:39:00 pm »(I guess you could use metal for boats, but even getting to the point where you can use magma forges requires lots of wood... Hey, Pumice floats, right? Maybe stone boats would work. Although, I do suppose that having a pourous boat wouldn't be a great idea...)
DF Suggestions / Re: Apprenticeships
« on: August 25, 2006, 05:52:00 pm »quote:
Originally posted by Zonk:
<STRONG>Dwarves gain traits like Strong, Agile and so on by training. Advantages gained by training aren't usually hereditary :-)</STRONG>
Unless we have some Lamarckian evolution going on.
DF Suggestions / Switch between full screen and windowed modes in game
« on: August 23, 2006, 07:35:00 pm »Thanks!
DF Suggestions / Re: Exotic Foods
« on: March 01, 2007, 07:34:00 pm »Beehives could provide food, AND a new and wonderful way for your dwarves to die. Toady probably wouldn't need to make too many modifications to the cave spider webbing code.
Butcherable ratmen/goblins/elves. Individual dwarves might have a "civilness/wildness" score, with civil dwarves being appaled at having to eat sentient creatures, and wild dwarves taking joy in it. (Wildness might be tied in with dwarves going mad, maybe?)
More milkable animals. Goats, Horses, Elephants.
DF Suggestions / Re: Wooden spear
« on: February 26, 2007, 07:48:00 pm »DF Suggestions / Re: Wooden spear
« on: February 24, 2007, 07:26:00 pm »DF Suggestions / Re: Please implement name selection for fortresses
« on: February 23, 2007, 01:09:00 am »DF Suggestions / Re: Palisades?
« on: February 18, 2007, 06:26:00 pm »DF Suggestions / Re: Archaeology
« on: February 18, 2007, 06:33:00 pm »DF Suggestions / Re: rss feed for devnow.html
« on: February 13, 2007, 12:14:00 am »DF Suggestions / Re: Traveling Nobles
« on: February 11, 2007, 11:43:00 am »Additionally, maybe you could send wagons along with a few soldiers to go trade with other civilizations? (And by trade, I of course include demands of tribute in with more standard commerce.)