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Messages - Gakidou

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256
DF Suggestions / Re: Cement for rewalling
« on: February 13, 2007, 12:19:00 am »
I just hope that rewalling allows us to  expand the mountain out. Nothing says overly complicated Dwarven engineering schemes like building a rock dome over the Elven forests in order to protect their trees from the Sun's deadly rays. Hey, what are all those Elves doing coming at us with Bows; are they throwing an archery tournament in order to thank us?

257
DF Suggestions / Re: A few changes to Fey Mood outcomes
« on: February 06, 2007, 12:59:00 am »
quote:
Originally posted by Scribble:
<STRONG>

Good  point: I suppose that the tanning issue is to limit the protective worth of leather armour?</STRONG>


I suppose, but it seems to me that masterpiece clothes made from masterpiece cloth might now actually be more protective than masterpiece leather armor, depending on how modifiers are applied...


258
DF Suggestions / Re: A few changes to Fey Mood outcomes
« on: February 05, 2007, 05:48:00 pm »
Actually, I'm wondering why Tanners don't make higher quality leather like Weavers make higher quality cloths.

As for the engravers, engravers can also cut out facades and the like as well as smoothing walls. It makes sense that you could learn how to carve half of a statue embedded in a wall by carving out a full statue.


259
DF Suggestions / Re: Tithe to the Underking!
« on: February 08, 2007, 12:28:00 am »
quote:
Originally posted by The Khan:
<STRONG>I do not think that the King kicked you out, more like the 7 Dwarves wanted to explore the frontier, American style...

But I'd never pay tithes. It is stupid as hell. I think this is a bad idea.</STRONG>


I think that their demanding tithes is a good idea. I also think that it is a good idea for you to have your dwarves say to themselves, "I'd never pay tithes. It is stupid as hell. I think this is a bad idea."

Does the mother kingdom have the right to levy taxes on its autonomously run colonies? The king sure thinks so. Will your dwarves remain loyal subjects, or will they oppose taxation without representation? A Dwarven 'Boston Tea Party' at the cave river, perhaps?


260
DF Suggestions / Re: No throwing away maps to make bugtesting quicker
« on: February 02, 2007, 10:31:00 pm »
Do you run into such crashes frequently? Are you using mods? If not, it sounds like you might want to send Toady the files so he can figure out the problem.

As for having a quick, take the first region option: I'm not sure how the game chooses what to discard, but it might be nice to be able to control the parameters, at least until more precise world-gen options are added.


261
DF Suggestions / Re: Mining improvements, with an eye towards the future
« on: February 04, 2007, 02:34:00 am »
I guess the real question is, how amazing is Dwarven stonework? Is it merely brilliant, or does it border on the magical?

262
DF Suggestions / Re: Mining improvements, with an eye towards the future
« on: February 02, 2007, 06:19:00 pm »
quote:
Originally posted by Sowelu:
<STRONG>
Oh yeah.  And just for the record?  The one thing that suspends my disbelief more than anything else, is the fact that you can build bridges out of talc.  Talc should NOT be used for structural building!  Trade goods maybe, but certainly not mechanisms either.</STRONG>

While I like your ideas, I wanted to point out that Soapstone, which is a talc-schist composed primarily of talc, has in fact been used for architecture:

quote:

Soapstone has been used in India for centuries as a soft medium for carving. But infortunately the world wide demand for soapstone is threatening the tiger's habitat. The Hoysala Empire temples were made from soapstone.

http://en.wikipedia.org/wiki/Soapstone

263
DF Suggestions / Re: Color blind
« on: February 02, 2007, 06:23:00 pm »
quote:
Originally posted by puke:
<STRONG>yeah... so, nethack is based on rogue.  rogue had one monster for each letter of the alphabet, from Ant to Zombie.  nethack has roughly the same formula, with some switched out and changed or added in.

DF is entirely different.  It has a totally unique creature list, which was created with no attention paid to the alphabet.  So whatever you do with it, you'll either end up with nonsensical representations or some overlapping characters.

This is probably because Toady originally intended the game to have graphics, and its still in the long term plans.  But I dont want to put words in anyone's mouth.  Either way, the nethack comparison just isnt going to pan out in this particular case.</STRONG>


It would still be possible for someone to create a unique graphical tile for every monster, although I wonder if anyone has the patience.

As far as making the creatures easier to distinguish, perhaps it would make sense to compile a set of alternative colour settings for the more common types of colour blindness?


264
DF Suggestions / Re: Sleeping length and time periods
« on: February 01, 2007, 01:01:00 pm »
quote:
Originally posted by Skyrage:
<STRONG>I would like to see one sleep change in the dwarf mode - namely dwarves should NOT go on breaks immediately after sleeping.

They have slept, they should be totally rested, and breaks right after sleep = lots upon lots of wasted time.</STRONG>


Nothing like being drafted into the army early in the morning to kick a lazy dwarf into gear!


265
DF Suggestions / Re: Fleshing Out Adventure Mode
« on: January 25, 2007, 08:02:00 pm »
What I'm really hoping is that with migrants being added, we'll be able to adventure, retire as a peasant, and then try to build a fortress amazing enough to attract our multi-legend dragon poachers to come live there.

266
DF Suggestions / Re: ASCII vs 2d?
« on: January 25, 2007, 07:59:00 pm »
quote:
Originally posted by gimli:
<STRONG>Nah imho 2d would be much much better for this game then 3d. 2d would be perfect. Bird's Eye or top down view for example.</STRONG>

Bird's eye is top-down though, isn't it?

Anyways, there are plenty of possible setups. The easiest would be like was used in the early Ultima games, since it is basically the exact same setup as a roguelike display, just with tiles. Isometric 3/4ths display would also be a fairly easy, although there might be some visability issues depending on how high you make walls and such. If you wanted to be really fancy you could use a pseudo-top down setup with optical illusions to give depth, like were used in most of Squaresoft's SNES games; that would take the most artistic skills though, and issues of overlapping might make it less than optimal for gameplay use (not to mention that it would require more coding on the part of Toady than the other options).

Anyways, that is all stuff to think about way down the road; best not to try to build a graphical setup before we know that it would work with whatever plans Toady has.


267
DF Suggestions / Re: ASCII vs 2d?
« on: January 24, 2007, 08:44:00 pm »
YAY old topic that has already concluded!

268
DF Suggestions / Re: Cooking turtles/fish you loose shell/bone
« on: January 24, 2007, 08:46:00 pm »
Really, I think the bones and shells should drop when the raw fish is prepared at the fishery, in order to better mirror the way things occur at the butcher shop. (Unfortunately that would mean that bringing along 2 point turtle would no longer give you free bone and shell, but I think it would be a fair trade for being able to cook fish.)

269
DF Suggestions / Re: Useful madness
« on: January 24, 2007, 11:51:00 pm »
What is the proper Dwarven response to insanity, other than euthenasia? It would be nice to either have a way to rehabilitate mad dwarves, or else to at least set up some kind of an asylum.

270
It would really depend on the civilization you were dealing with; I would imagine that for some societies, it would be the greatest of honors to have your skull on display in the royal throne room.

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