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Messages - Gakidou

Pages: 1 2 [3] 4 5 ... 29
31
DF Dwarf Mode Discussion / Re: Dwarven Miscarriage
« on: January 03, 2007, 09:23:00 pm »
How can you tell if a dwarf is pregnant? How do you know a miscarage occured? Is there now a dwarf fetus in your graveyard, refuse, or food stockpile?

32
DF Dwarf Mode Discussion / Re: Dwarf Fortress fanfiction.
« on: December 31, 2006, 05:32:00 pm »
quote:
Originally posted by DuncanFrost:
<STRONG>I hate immigrants, I like having just 7 dwarevs    :p</STRONG>

Too bad there isn't a way to block immigration without also blocking the Humans and Elves...


33
DF Dwarf Mode Discussion / Re: No experience for starting skills?
« on: December 16, 2006, 04:55:00 am »
I can confirm that you do get stats from starting skills; the pattern I follow is usually to bring only one pick and nothing else, and dump the remaining 600 points in a single dwarf. Crazy powerful.

(Some day I'll figure out a way to start with 700 points and still manage to get into the mountain. I'll probably have the character wrestle elephants to death while I wait.)


34
DF Dwarf Mode Discussion / Re: "A well regulated militia..."
« on: December 15, 2006, 02:03:00 am »
By the way, did anyone ever figure out what it is about projectiles that makes them do so much damage? I'd like to mess with the raws to make them about in line with melee weapons... (Or alternatively, kick up melee weapons to the projectile level. Instant death for everyone!)

35
DF Dwarf Mode Discussion / Re: Whales and other sea animals
« on: December 14, 2006, 07:08:00 pm »
While we're on the topic of water creatures: Aside from salmon in Autumn, are there ever any fish in the outside river? It is always the first thing my fisherdwarves go to fish, but they have never caught anything in the Spring or Summer...

36
DF Dwarf Mode Discussion / Re: Success draining aquifers?
« on: November 07, 2007, 01:45:00 pm »
quote:
Originally posted by Zurai:
<STRONG>Any water source that touches an edge of the map is limitless. So far as I know, all aquifers extend to at least one map edge.</STRONG>

I think it might be possible to disconnect a section of the aquifer from the edges with some clever and well-timed combination of pumps, obsidian creation, and planned cave-ins. Definately a bigger project than I am ready to tackle, though.


37
What was that about absolute power, again? I'd start digging the tunnel connecting his room to the magma pipe now, if I were you.

38
DF Dwarf Mode Discussion / Re: "Tapestries"
« on: November 07, 2007, 11:56:00 am »
A strange idea, but not entirely without precedent.
Quipu

Alternatively, bags can currently be built as furniture as an alternative to chests, so unless you are running a prison fortress it probably make more sense to use them to decorate bedrooms.


39
DF Dwarf Mode Discussion / Re: Bedrooms
« on: November 07, 2007, 08:38:00 am »
Now that we have three dimensions to work with, I am sure that there are plenty of new fractal designs. Have we figured out yet how workshop noise travels across levels in this version yet? I would like to figure out how closely I can pack together bedrooms with personally assigned workshops, private dining rooms, offices and stockpiles; ideally I would like to make a fortress where the average dwarf never has to move more than ten squares to get from one task to the next. (Miners, Hunters, Engravers and the like obviously excluded. It would be great if I could set up dump pit chains to handle item transport, but there will probably need to be Haulers as well.)

[ November 07, 2007: Message edited by: Gakidou ]


40
DF Dwarf Mode Discussion / Re: Bomb trap
« on: November 07, 2007, 08:51:00 am »
You generally don't want to trigger things like by just dumping magma on the floor, since when it cools not only do you lose a limited resource, but you will have a chunk of obsidian clogging your trap. I would recommend something like this instead (Cross Section View):

code:

####
##~~ <-- Magma
##X# <-- Steel Floodgate
kB  <-- Kobold Thief triggers a pressure plate
##-# <-- Steel Grate
## # <-- Back to the Magma Vent


41
DF Dwarf Mode Discussion / Re: Underwater/Aquarium Fortress
« on: November 07, 2007, 08:15:00 am »
How about a hollow spherical fortress suspended in a magma vent, only supported by hollow rock tunnels? I feel like there must be a way to build it, making obsidian walls with either flowing water or bucket dwarves; I just haven't figured out the logistics yet.

EDIT - I just had a thought: You could dig a large chamber deep in the earth, into which you could siphon off enough magma to be able to build a hanging structure in the normal way out of some rock that doesn't melt, and when you are done plug up the magma siphon and use an insane amount of pumps to quickly dump all the drained magma back into the vent before it hardens.

[ November 07, 2007: Message edited by: Gakidou ]


42
DF Dwarf Mode Discussion / Re: My precious magma is congealing! Nooooooooo!
« on: November 06, 2007, 12:17:00 am »
I have been wanting to go the other way, in order to contain the fire imps while still using magma forges. I dumped all the small ponds from up higher in the mountain onto the caldera, but I only covered up maybe 1/4th of the opening. I think I will need to pump from the river in order to complete it, or make a lot of buckets. When that is done, I intend to access magma by digging a hole into the side of the chamber, letting a small bit seep into a channel, and then block off the chamber again by using water to create an obsidian plug. I'm not entirely certain if magma eventually solidifies if it isn't connected to the main chamber, but if it does it should be trivial for my miners to create another in the same place.

[ November 06, 2007: Message edited by: Gakidou ]


43
DF Dwarf Mode Discussion / Re: A Dwarven Dumb-Waiter System?
« on: November 05, 2007, 09:14:00 pm »
quote:
Originally posted by Turgid Bolk:
<STRONG>I have a compulsive need to link related information (which is one reason I work on the wiki), so here's a very similiar idea which might work with dwarves as well: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000904  (scroll down a little)

A little uncanny that this was thought of by two people almost simultaneously.</STRONG>


Yes, I was definately inspired by that thread. I don't know if anyone has actually tested if rising water can lift either items or goblins yet, though.


44
DF Dwarf Mode Discussion / Re: A Dwarven Dumb-Waiter System?
« on: November 05, 2007, 07:27:00 pm »
I have an idea; your items will get wet in the process, but that should be ok for the most part:

EDIT: This is untested, and relies on the assumption that water traveling upwards will carry items with it. I don't have the time to test this any time soon unfortunately, but I believe the the design is sound.

code:

####x######
1 # X   _4
## #X#### #
1 #3x~~~_4
## #x####"#
1 #~X   _4
## #~####"#
~|~~~%%2#"#
#########5#

# Wall
~ Water
" Waterfall
% Gears
X Closed Floodgate
x Open Floodgate
_ Floor Grate


1. Dwarves can drop items into the system from any floor conected to the chute.
2. Via some sort of perpetual motion device, induce a geyser.
3. The floodgates in the geyser column should all be open except for the one above the target floor; the floodgates connecting into the deposition chambers should all be closed except for the one on the target floor.
4. Water drains out through the grates, leaving behind the items; dwarves can then collect them.
5. Water can be recycled through the system.

The biggest problem I can see with this system is that you will need to carefully manipulate several levers in order to get the expected behavior. If I remember correctly, bridges act like reverse floodgates, so you might be able to get each level supported to only require one lever. (Even if you set the floodgates incorrectly, I don't think the system will do anything dangerous; your items just might not arrive at the correct floor.)

[ November 05, 2007: Message edited by: Gakidou ]


45
DF Dwarf Mode Discussion / Re: The Story of Wavebane
« on: November 08, 2007, 04:12:00 am »
quote:
Originally posted by Sappho:
<STRONG>I have finished with this little story and posted the remainder in the Google doc (it's mostly pictures).  It wasn't as fun as I thought it would be, so I just finished it up quickly and am now moving on to my next project.

I am going to start a new world, and fill it with wonders.  When the wonders are complete, I will upload the region's save file for adventurers to explore, complete with a map of course.

My first wonder is going to be a pyramid.  I am open to suggestions for the others.

Also, upon request I will provide the save file for this fortress, in case anyone wants to do anything with it.

[ November 07, 2007: Message edited by: Sappho ]</STRONG>


You will need:

One Pyramid,
Two Giant Statues,
One Temple,
One Mausoleum,
One Lighthouse,
and One Hanging Garden.


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