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DF Announcements / Dwarf Fortress 50.12 Released
« on: March 06, 2024, 02:06:42 pm »
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Release notes for 50.12 (March 6, 2024):
New stuff
(*) Ability to sort the lists from the creature/task menus
(*) Kitchen interface sorting and searching
(*) Work detail sorting and searching
(*) Can edit and restore default work details
(*) Saves can be sorted by world and folder on the title screen
(*) Keyboard support for many unit lists
(*) Ability to designate burrows over multiple Z levels
Major bug fixes
(*) Fixed a few crashes relating to pregnancy
(*) Fixed save corruption related to bad job ids
(*) Fixed crash related to language mods
(*) Goblins should have trolls again, and some additional friends (new worlds only)
(*) Vampires in forts should hide properly
Graphics additions/changes
(*) Additional statue graphics
(*) Fixed some classic building interface lights
Other bug fixes/tweaks
(*) Squad assignment now lists already-assigned units last
(*) Fixed error in calculation of bridge support
(*) Fixed issue in how environment-appropriate work animals are selected for visiting fortress
(*) Fixed missing autopause tooltip
(*) Additional miscellaneous optimizations
(*) Fixed minor issue with forest variant display
(*) Fixed clipping issue on unit sheets
(*) Fixed minor issue with cage contents display
(*) Fixed pet list display on unit sheet rarely skipping a pet
(*) Llamas are pack animals now
Release notes for 50.12 (March 6, 2024):
New stuff
(*) Ability to sort the lists from the creature/task menus
(*) Kitchen interface sorting and searching
(*) Work detail sorting and searching
(*) Can edit and restore default work details
(*) Saves can be sorted by world and folder on the title screen
(*) Keyboard support for many unit lists
(*) Ability to designate burrows over multiple Z levels
Major bug fixes
(*) Fixed a few crashes relating to pregnancy
(*) Fixed save corruption related to bad job ids
(*) Fixed crash related to language mods
(*) Goblins should have trolls again, and some additional friends (new worlds only)
(*) Vampires in forts should hide properly
Graphics additions/changes
(*) Additional statue graphics
(*) Fixed some classic building interface lights
Other bug fixes/tweaks
(*) Squad assignment now lists already-assigned units last
(*) Fixed error in calculation of bridge support
(*) Fixed issue in how environment-appropriate work animals are selected for visiting fortress
(*) Fixed missing autopause tooltip
(*) Additional miscellaneous optimizations
(*) Fixed minor issue with forest variant display
(*) Fixed clipping issue on unit sheets
(*) Fixed minor issue with cage contents display
(*) Fixed pet list display on unit sheet rarely skipping a pet
(*) Llamas are pack animals now
The Adventure continues. As we thought, the first phase is progressing well. This means that the interface moving from Classic to Premium one per one is going well. But that's not all we want to do. We want to improve on the original. Not everyone is like you, the Hardcore. We don't get good reviews from them, the Confused. That's where we came up with the idea to ask for divine intervention. We want this to be a great launch, so be patient. Be little demigods and let your poppa work. We promise it will be worth it.
