Slaves to Armok: God of Blood / Melting and other reactions
« on: April 12, 2003, 04:29:00 pm »Now begins the long and arduous process of making chemical reactions work. I'm not even sure where to start, but by the time I'm done, those little melting point and boiling point numbers are going to have some grave consequences associated with them. You won't actually be able to swim in the grave consequences until the ocean release, which is far away, but the project is taking baby steps in that direction.
After this it's mostly bug fixes and bloating of the magic system. That's it. Not to suggest a release is coming soon... I expect the reactions/melting stuff to take a long time. However, when it's all done, clothing and missile weapons and quaint thorpe are next in line. And caves. Wow. Maybe I'll actually start enjoying this again. I think this release was just a little too much to bite off at one time. It should have been three versions. The same might apply to Quaint Thorpe, but I'll deal with that when I get there.
Shocking that spelguru doesn't have more posts than me yet.
, but I should get through most of the ground/look interface updates. Unless something strange happens, the next version will be out by March 18th (the beginning of my Spring break).