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Topics - NobodyPro

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1
Forum Games and Roleplaying / Stars Without Number: Factions (2/4)
« on: March 04, 2017, 07:17:37 am »
Stars Without Number
Factions


This game uses the faction system from Stars Without Number (pg.113), the PDF can be read here and is available for free here.

The winner is either the first player to reach 10 total exp or the last player standing.

Making a Faction
•   One attribute at 6, one attribute at 5, and the last attribute at 3 (attributes are Force, Cunning, Wealth).
•   One tag (pg.124).
•   Two assets from your highest attribute (pg.118-123).
•   Two assets from your other attributes (pg.118-123).

Faction Sheet
Faction Name
A short description, not necessary.
Force: - | Cunning: - | Wealth: -
Hitpoints: 29/29
Income: 4/turn (or 5/turn if you choose Wealth as your highest attribute)
Current FacCreds: 0
Homeworld: Choose one from the map. Multiple factions can have the same homeworld.
Tags: Choose one (pg.124)
Current Goal: Choose one (pg.116)
Assets
Asset name - (HP)/(total HP); (Force/Cunning/Wealth); asset type; attack; counterattack; location
(Alternatively: Asset name - (HP)/(total HP); location)

Map

Orange - TL: 4; A series of floating cities dot this ocean planet.
Planetary Government: National Union (14/14 HP; F3, C4, W1; Secretive)
Base of Influence: Nationalist Union (Homeworld)
Assets:
National Union - Seditionists 8/8; Cunning; Special Forces; None; None
National Union - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
Nationalist Union - Psychic Assassins: 4/4; Force; Special Forces; CvC; 2d6+2; None
Nationalist Union - Strike Fleet: 8/8; Force; Starship; FvF; 2d6; 1d8
Nationalist Union - Cracked Comms: 6/6; Cunning; Tactic; None; None
Nationalist Union - Postech Industry: 4/4; Wealth; Facility; None; None; 1d4

Yellow - TL: 1; The native fishpeople welcome strangers to their pseudo-medieval society.
Planetary Government: New Dawn Syndicate (29/29 HP; F3, C6, W5; Theocratic)
Assets:
New Dawn Syndicate - Demagogue 10/10; Cunning; Special Forces; CvC 2d8; 1d8
New Dawn Syndicate - Organization Moles 8/8; Cunning; Tactic; CvC 2d6; None
New Dawn Syndicate - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
New Dawn Syndicate - Marketers 8/8; Wealth; Tactic; CvW 1d6; None

Blue - TL: 4; The population of this snow planet see spies in every shadow.
Planetary Government: Zaitsev Society (14/14 HP; F4, C3, W1; Machiavellian)
Base of Influence: The Dark Collective (Homeworld)
Assets:
Zaitsev Society - Guerilla Populace 6/6; Force; Military Unit; FvC 1d4+1; None
Zaitsev Society - Saboteurs 6/6; Cunning; Special Forces; CvC 2d4; None
The Dark Collective - Commodities Broker - 10/10; Wealth; Special Forces; WvW 2d8; 1d8
The Dark Collective - Monopoly- 12/12; Wealth; Facility; WvW 1d6;1d8
The Dark Collective - Organization Moles- 8/8; Cunning; Tactic; CvC 2d6; None; Blue
The Dark Collective - Heavy Drop Assets - 6/6; Force; Facility; None; None; Blue

Cyan - TL: 5; This desert planet is home to multiple technologically advanced megacities.
Planetary Government: Neogen Megacorp (29/29 HP; F3, C5, W6; Plutocratic)
Assets:
Neogen Megacorp - Venture Capital 10/10; Wealth; Facility; WvW 2d6; 1d6
Neogen Megacorp - Shipping Combine 10/10; Wealth; Facility; None; None
Neogen Megacorp - Hardened Personnel 4/4; Force; Special Forces; None; 1d4+1
Neogen Megacorp - Blackmail 4/4; Cunning; Tactic; CvC 1d4+1; None

Purple - TL: 3; This isolated backwater has a large population of gengineered slaves.
Planetary Government: Daybreak Sodality (29/29 HP; F3, C6, W5; Eugenics Cult)
Assets:
Daybreak Sodality - Boltholes 6/6; Cunning; Logistics Facility; None; 2d6
Daybreak Sodality - Demagogue 10/10; Cunning; Special Forces; CvC 2d8; 1d8
Daybreak Sodality - Laboratory 4/4; Wealth; Facility; None; None
Daybreak Sodality - Gengineered Slaves 6/6; Force; Special Forces; FvF 1d6; 1d4

Red - TL: 0; Xenoarcheologists occasionally visit this planet to study the ruins of a lost alien society.
Planetary Government: None

Green - TL: 4; Folks living on this warm, foggy planet have an acute fear of psionics.
Planetary Government: Democratic Banner (14/14 HP; F4, C1, W3; Warlike)
Assets:
Democratic Banner - Zealots 8/8; Force; Special Forces; FvF 2d4; 2d6
Democratic Banner - Harvesters 4/4; Wealth; Facility; None; 1d4

Spoiler: Players - 4/4 (click to show/hide)

2
Forum Games and Roleplaying / Project B12C - I need your help
« on: January 26, 2016, 08:01:26 am »
I'm currently making a very experimental forum game and I need your help. The core idea of the game is that the player characters are individuals in a persistent world. Players give their characters goals (go to [location], try to kill [character], find a job etc.) and on each turn they are notified on any changes (travel, weather, health etc.) and presented with an event. The players are given multiple choices with how they deal with the event, for example: if they happen to meet someone new they could choose to strike up a conversation, try to start a fight, or ignore them. Their pool of events is determined by their situation, their character traits, and their goals.

I would really appreciate if you would take this survey to give me an idea of what the setting should be and what features and systems I need to make first.

3
Forum Games and Roleplaying / Dark Heresy: Sunset IC - Activation
« on: June 09, 2015, 06:20:08 am »
Sunset

Part One: Activation

Part One: Activation
A dozen people stand in the sparsely decorated office. Behind the desk sits Nihilius, your manager and commanding officer, with all pretence of being a Throne-counting adept cast aside. He raises his dataslate and begins to read: “The ghostfire caravan also reports seeing black smoke rising from the site of Stern Hope. They were not able to ascertain the cause of the smoke as they did not wish to deviate from their course. This did not affect the delivery of the ghostfire tithe.” He deactivates the dataslate and looks up at his fellow inquisitorial agents, “As you know, four days ago Seer Aristarchus left for Stern Hope with a team of ten acolytes to attend the consecration of the cathedral. Last night he failed to check-in over the vox. There are many ways we could explain this that wouldn’t warrant intervention but it is not our job to assume. We must be certain.

“Eizen, Quellus, Larl, Grendal. You will stay here and monitor vox transmissions and incoming reports for any information that may be relevant to this situation. Ravion, Meta, Hack, Karna, Novus. You will travel to Stern Hope with another long-range vox unit and report what you find.”

He crosses his arms behind his back. “Are there any questions?”

Spoiler: PCs (click to show/hide)

4
Forum Games and Roleplaying / Dark Heresy: Sunset – 5/5
« on: May 31, 2015, 08:01:13 am »
Sunset
Sign-up/OOC Thread

Your group, which was gradually transferred to the Port Suffering refectories in advance of the operation, is a part of a minor Inquisitorial security team. Your job was to ensure the safety of Seer Aristarchus while he resided in the refectories and monitor his progress otherwise. The job should have been simple: watch the refectories, acquire a vehicle for the Seer, and receive daily long-range vox check-ins.

Today, an attached adept intercepted reports of smoke plumes above Stern Hope and Aristarchus has failed to check-in.


For those who don't know, Dark Heresy is a Tabletop Role Playing Game that is set within the Warhammer 40,000 universe. You take the role of Acolytes, servants of the Inquisition that root out heresy and corruption within all levels of society and all manner of worlds. You go on missions at the behest of your Inquisitor and perhaps, one day, you may earn your own Inquisitorial Rosette. Players of all levels are allowed, even those who have never played Dark Heresy.

This is Play-by-post.

If you want to make a character but don't have the literature PM me and I'll run you through it.
A character generator (both by choice and random) can be found here.

Players:

Waitlist:
Spoiler: Caellath (click to show/hide)
Spoiler: Yoink (click to show/hide)

5
Skull Cave Rescue
     GURPS Dungeon Crawl

"Bring lots of money to Skull Cave or we'll kill the blacksmith."

As you put the note back in your pack you observe your destination. It might be the angle but you just can't see the "skull" part of "Skull Cave". You were expecting an ancient skull carved into a cliff face or a collection of impaled skeletons pointing to the entrance, now that you're here you just see two shallow holes above a dark cave entrance.

You group hasn't brought any money with it. The townspeople made it very clear that they wanted the bandits to be chased off or killed. Apparently they've done this before and they just kidnapped the courier and demanded more money.



Campaign details
Players: 3-5
Type: Open World
Technology: Late TL3 (Medieval fantasy)
Starting Character Points: 100
Starting money: $1000

Character sheet creator
Lite ruleset



Players
Varee - Vorot
kj1225 - Isabelle Salters
Weirdsound - Kalen Shade



Skip character creation talk

6
Forum Games and Roleplaying / *snip*
« on: July 13, 2014, 01:02:58 pm »
*snip*

7
Inexplicable Bar Fight
Bar fights are naturally occurring phenomenon that cannot be predicted or explained. In 1986, a secretive US government committee moved to ban the construction of bars in order to lower crime figures significantly but it was discovered that bar fights can be harnessed to cheaply power time-travel. This was of great interest to the committee as some of them were still trying to undo the damage of their botched assassination of the father of Italian socio-anarchism, Adolf Hitler.

The eventual result of this decision is apparently the establishment of a community of time-traveling, immortal bar patrons some time in the future. These patrons travel to a specific bars at specific points in time, increasing the chances of a bar fight through the increased levels of ethanoically-charged quantumn energy. In the language of the future, these events are called 'Ivrebesmrtanfecht', often shortened to IBF.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Actions (click to show/hide)
Spoiler: Item Store (click to show/hide)
Spoiler: Rewards (click to show/hide)

Spoiler: Player List (8 / 16) (click to show/hide)
Spoiler: Character Sheets (click to show/hide)

Match 1: The Saloon

8
GURPS Clandestine
Tactical Fantasy Action
A fully illustrated, competitive, episodic RPG.
Spoiler: Why GURPS (click to show/hide)

(You can find the less abridged ruleset for free here but I'll try to keep it simple)
Spoiler: Basic Rules (click to show/hide)
Spoiler: Weapon Stats (click to show/hide)
Spoiler: Combat Maneuvers (click to show/hide)

Spoiler: Shop (click to show/hide)
Spoiler: Available Characters (click to show/hide)
Spoiler: Players 8/8 (click to show/hide)
Spoiler: Waitlist (click to show/hide)
Spoiler: What next? (click to show/hide)

9
Roll To Dodge / Obsessions - Irons St Theatre
« on: November 12, 2013, 08:41:10 pm »

You see them more and more these days, people who have latched onto something as if it’s the only thing keeping them alive. Calling them ‘obsessive’ seems like an understatement. Just today I was on the subway and I spotted this guy who was just sitting there staring at his lighter. This guy just had soot all over his hands and I think he’d singed his eyebrows off too. He probably burnt a building down for giggles. I just don’t understand how someone can become that engrossed in something that it just defines them. They chase it no matter what effect it has on the rest of their life whether it’s booze or drugs or, um, fire I guess. Why- no, quiet. My show is on.

Something has happened to the fabric of reality. Something that has created a new kind of person who has slowly but surely detached themselves from reality and in doing so they have unwittingly gained supernatural powers. These are not well-balanced people. These people are Obsessives.

However, this weakening of reality has allowed other things to manifest, or perhaps they crossed over from elsewhere. Regardless, they may pose a serious threat, not only to mankind but to everything we accept as real.

Obsessions is the story of a group of Obsessives, brought together to fight these incursions and, if possible, stop them forever.
 
Spoiler: Character Sheet (click to show/hide)
Spoiler: Mechanics (click to show/hide)
Spoiler: Magick (click to show/hide)

Players
nightcrafter27 - Jeremiah Matoli - Playing Cards
DarkArtemisFowl - Nathan Haextov - Blood
flabort - Roger MacCurren - Parkour
Ozarck - Oz Arcanus - Drawing

Waitlist
USEC_OFFICER
Execute/Dumbo.exe - Axle Johnson - Blades
GreatWyrmGold - Faith Riley - Fairies
kisame12794 - Morul Migrurkeshin - Rocks

10
Forum Games and Roleplaying / Fallout: Drifter - A Suggestion Game
« on: August 31, 2013, 08:00:29 am »
Fallout: Drifter
Tales of scavenging and gunfights

Waking up from dreams of horrible radioactive sheep you find yourself inside what appears to be a small shack. Rather than wonder how you got here you decide to ask a much more important question:

"Who am I?"

-Details-
Name:
Gender:
Occupation:
Description:

-SPECIAL-
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
40 points, 10 maximum in any one

-Skills-
Which three things from the following list are you good at:
Spoiler (click to show/hide)

Technical Stuff:
This game will involve heavy behind-the-scenes rolling and I'll be using a collection of tools and tables I found to make this whole thing quite random. This has potential to make things fun and very deadly so we may jump from one character to another suddenly.

Unlike the Fallout games, SPECIAL plays a much more important role in this suggestion game. All skills are technically modifiers to their base SPECIAL characteristic and to succeed on a skill check you need to roll below the value on a bell curve. If I go into detail this paragraph is going to be very long, just don't drop your Agility to 2 and expect to be a gunslinger.

If we don't have an agreed upon character when I start this, the character will be determined at random and the loser will go drink there sorrows away in the waitlist.

11
Do you want a game about gritty soldiers fighting insurgents using their superior training and the magic of cover? Sorry, none of that here. Serious Sam is a game that hands you a revolver and points at a group of magic Harpies and Bio-Mechs and says "The objective is over there, get to it."

Step 1: Check that you do indeed Watch the Bay and joined before May 2013.

Step 2: Say which games you want to be entered for:
Quote
Serious Sam Double D
Serious Sam HD: The First Encounter
Serious Sam HD: The Second Encounter
Serious Sam 3 Deluxe

Step 3: Include a one-liner in your post. (optional)

Winners will be drawn on the 21st of June. Be there and be serious.

12
Other Games / Small and Speedy Giveaway: Congratulations ollobrains
« on: June 04, 2013, 11:40:17 pm »
I find myself with an extra copy of the fastest, most pulse-pounding game known to mankind: Patrician 4 (and its DLC). In order to get rid of this unholy creature (they temperamental when you have more than one) I am going to give this game to a random person that expresses interest in this thread provided that they have been on the forum for at least six months and is a Bay Watcher.

What is Patrician 4?
  • Trade commodities using the fastest ships in all of Europe.
  • Fight pirates using the most grizzled crewman to ever step into the same sea twice.
  • Build warehouses and slums atop the graves of the fallen.
  • Claw your way to the top of the political tower using a ladder constructed by the grieving widows of your enemies.
  • Partake in wicked sick drag races using wagons in the Rise of a Dynasty expansion.

You have three hours from the moment this message goes live. Say 'chocolate thunder' to guarantee inclusion in the draw. The game is in the form of a Steam key.

Warning: Game may be slower and less violent than advertised.

13
Roll To Dodge / Above Destiny - So It Begins
« on: April 22, 2013, 05:30:34 am »

Among the wizards of Verumbra it is considered bad luck to use a six-sided die. There are many theories for why this is, the most popular of which is that the shape of the die upsets the magical acoustics in a closed room, upsetting the flow of energy and increasing the likelihood of Bad Things. The truth is twofold: Wizards have terrible luck in games of chance and they are sore losers.

System
Spoiler (click to show/hide)

You awake on the back of a wagon with the feeling that you have been on a journey. You can't remember how you got there, or where your journey ends. But it doesn't matter. How can it not matter to you where the wagon takes you?

Character Sheet
Spoiler (click to show/hide)


Players
scapheap - Kate Poster
anailater - Thomas Katros
Tiruin - Rynn Avistral
SomeStupidGuy - Alec Webb
Ultimuh - Baldwyn Badbreath

Waitlist
Harry Baldman - Giorgio "Hobo George" Finucci
Chink - Sigfrido Carangi
Greenstarfanatic - Carl Allard
Xantalos - Kubrak Amragintar
GreatWorldGold - Reginald the Tall
kahn1234 - Karina the Nymph

14
So I have:
  • 2 x Guest Pass: Red Orchestra: Ostfront 41-45
  • 3 x Guest Pass: Red Orchestra 2: Heroes of Stalingrad - GOTY
  • 2 x Guest Pass: Killing Floor
to giveaway today. Just drop your steam username (or pm me) and I'll gift them to you. First come first serve.

NOTE: This pass only gives you access to the full version of this game for a limited time period.

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