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Topics - NobodyPro

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31
I'm not going to have access to the game itself for around 18 hours. Can someone post the raws for the _new creatures so I can see what I've got to work with now. Please.

This is mostly so I can have a look at things like octopus ink and um... red panda head bumps IIRC.

32
DF Modding / New Non-interaction Tokens for the Latest Version
« on: February 11, 2012, 07:20:54 am »
From what I can gather:
[BLOODSUCKER] -Appears to control vampire-esque blood sucking behaviour. Put it on leechmen and watch them mob your dwarves in their sleep.
[NO_AGING] -Stops ageing at the point it is added. Assumedly not meant to be used in non-interaction raws but may have obscure uses.
[STERILE] -Now you can have a caste identified as 'he' or 'she' and not have to worry about them breeding.
[SUPERNATURAL] -Probably just a category token like [NATURAL] or [FANCIFUL].
[NO_PHYS_ATT_GAIN]/[NO_PHYS_ATT_RUST] -When used simultaneously it locks physical attributes in place. Presumably their individual use would cause a creature that can only become weaker/stronger.
[FIT_FOR_ANIMATION] -
It would seem that [FIT_FOR_ANIMATION] is a tag that's probably put on fleshy creatures to allow them to be resurrected. Nobody would want a bunch of severed bronze colossus arms waging war against the dwarves, right?
[OPPOSED_TO_LIFE] -Presumably makes them hostile to all living things not controlling them (found on raised zombies).
[NO_CONNECTIONS_FOR_MOVEMENT] -
Given that there are ligaments and such, my guess is [NO_CONNECTIONS_FOR_MOVEMENT] allows skeletons to move even though their connective tissues have been removed, as opposed to creatures that never had 'em, and the game therefore assumes don't need 'em. It's possible previous versions pretended skeletons never had 'em, which is a bit of a hack.

It might also be useful from raws for a creature whose enemies will waste time attacking its decorative connective tissues.

33
DF Modding / Mod Ideas and Suggestions Thread
« on: January 24, 2012, 07:10:39 am »
Just post ideas you had for mods you want to see/make.
For starters: I've always wanted to make a STALKER mod. It just seems to fit the whole 'losing is fun' aspect of the game. I might just have a go after the new update is released.

34
General Discussion / I am looking for a movie...
« on: January 15, 2012, 02:57:37 am »
It begins with the red army assaulting the Nazi lines in a snowy city. IIRC The men get gunned down when they retreat and the main character plays dead. He somehow becomes a sniper. He has a sniper mentor-type character (beard?) who
Spoiler (click to show/hide)

It's been a while so the details are sketchy.

Anyone else, post anything you're looking for. I've seen too many enough movies to help. 

35
Life Advice / Battlefield 2: Complete Collection CTD
« on: January 11, 2012, 08:34:47 pm »
So I have Battlefield 2 and I recently reinstalled it. Problem is that it doesn't want to work this time. When I try to load a map it reaches 100% and I get a CTD.

I have Windows Vista and have run the game successfully before.

36
DF Modding / Mental Fortress
« on: January 03, 2012, 02:06:49 am »
Hundreds of minds stretched across two dimensions. Only one is real, the other is... something else. A shared psychosis of sorts. For some it is more real than reality. So don your armour of contempt and heft your shield of faith as the doubts and fears of thousands descend upon you.

I am embarking on the most insane of mod ideas ever put forward on this forum (channelling Footkerchief). I need you to come up with all the psychological-type stuff you can and, possibly, how it could be added in. Trains of thought, emotional baggage, memories, nightmares, anything.

37
Creative Projects / Random Things you drew/shopped/made/etc.
« on: January 03, 2012, 01:21:50 am »
I'll get the ball rolling.


Most recent, a sprite for a game I was going to make.



Before and after of my avatar. Re-done after I learned how to use Illustrator and realised that filters =/= good.


A shirt.

38
General Discussion / Rorscharch Tests
« on: January 03, 2012, 12:50:32 am »
1/4

Tell me what you see...

39
Roll To Dodge / Pheonix Rising d100
« on: December 04, 2011, 08:38:29 pm »
Pheonix Rising

Backstory and Setting
Froid III and the City of Pheonix:
Spoiler (click to show/hide)
Layout of Pheonix
Spoiler (click to show/hide)

Character Creation
Attributes-
Spoiler (click to show/hide)
Classes-
Spoiler (click to show/hide)
Mutants-
Spoiler (click to show/hide)
After submitting your character you may gain Advantages and Disadvantages using the Advantages and Disadvantages table in the above ruleset (in addition to a few changes by myself). You will always get one Advantage roll (though you may opt-out) and to gain a further Advantage you must roll for a Disadvantage. "Up to a maximum of 4 Advantages, 3 disadvantages."

One last note, characters will become a group following their introductions, there could be some exceptions.

Players
SeriousConcentrate - Nathan Ting
Powder Miner - April Eploc
wolfchild - Rhana Vi'korr
micelus - Micelus of Dero I

Waitlist
Theifofdreams
Yoink
lawastooshort

40
Unnamed 40k Sidescroller
Name suggestions appreciated.

After watching my younger brother program a 2d random terrain generator in Gamemaker over the course of two days I found myself wondering whether making a game in Gamemaker was a better idea than my many ideas for game mods that would ultimately have failed.
So I set myself a challenge: Make a 40k themed shooter in GM. Then expand the features as I learn. Eventually push GM to it's limits and then expand the content.

First off: I have a feeling somebody's going to call me out on my use of the 40k brand. My reasoning behind this is that I don't have to worry about backstory and design, the two things I already feel competent doing, and if I hit troubles with the brand for whatever reason I can just pull the project and re-use the engine for an original game.

Gameplay
The game will place you in control of a commander, at first a Space Marine Commander, that you would ideally choose a loadout for. You would then choose your army, again ideally specified by you, and deploy to the battlefield. The battlefield would be mostly premade but certain details would change depending on the defending army (eg. Tree node=Tyranid 'spine', corrupted tree or regular tree) and would have destructible details (gates, bulkheads, lamp posts, vegetation) and 'cosmetically destructible' buildings (although I'm not ruling out complete destruction of buildings for whatever reason). The viability of vehicles is a big question at the moment but late in the development process I might add multiple 'layers' to the environment. You would always be on the front 'actor layer' for obvious reasons, as would enemy heroes.
Cover would be simulated via a system where if a projectile touches a piece of cover then it has a chance at hitting the cover, any piece of scenery can act as partial cover because when a projectile passes some scenery the chance of it hitting the scenery is determined by the accuracy of the actor firing the weapon (this chance is always less than the cover check).

So as I begin to create the basics of the game tell me: What would you like to see in this game (eventually)?

41
Forum Games and Roleplaying / Chemical Imbalance
« on: November 28, 2011, 11:24:44 pm »
Chemical Imbalance
Group Objective: You are Steve's mind. Keep him alive.

Steve wakes up.
He sees the sun and feels happy.
He remembers he has to work and feels sad.
He feels hungry, he needs to eat.
Steve is lying in bed. Doing nothing.

Join and suggest actions.

42
Forum Games and Roleplaying / -snip-
« on: November 05, 2011, 08:51:36 am »
-snip-

43
General Discussion / Lucid Dreaming and You- Too vivid to remember?
« on: October 22, 2011, 08:42:45 am »
For those who don't know, lucid
 dreaming is the act of realizing that you are in a dream and than using this knowledge to manipulate the dream-world. In my experience, this is nothing like inception and is much more prone to subconscious changes, oddities and general weirdness.
So, in what dreams have any of you been able to take control of, even partially?

Usually, I hear about other people's dreams involving real people and familiar places but my subconscious seems to prefer escapism. It might take place in the world of a game I'd been playing or a seemingly original setting.
One dream I can vividly remember, even years later, is me running through grain, maybe corn, that is too tall for me to see over, chasing someone down these little paths that run through the field. I soon reach a small clearing-type thing and see her. Yes, her. No name but she's a consistent character in many of my dreams to date. Short, brown hair, green eyes and never speaks a word, just acts. Nothing happened in the dream after that, it ended, and the only reason it stands out in my mind is its the first dream I can recall that she appears in.

Now, tell me your dreams?

44


Nullus paused from his bookkeeping and glanced out of his office window. He couldn't make out any of the faces of the people below but it was easy enough to distinguish someone by their race. Humans had their confident swagger and sheer body mass. Elves gliding about on stick thin limbs. Dwarves walking around, chest high, with questionably-vital alcohol in-hand. Goblins quickly striding through the crowd, mind focused on whatever task they had set themselves. Kobolds darting through the crowd, occasionally stopping to chat with others of their kind in the old tongue.
Somewhere down their was my beautiful wife, Mistem, with her long, pumpkin hair and golden-yellow eyes that seemed to shine like the stars behind her glasses. She never told me what made her fall in love with a goblin.


Sereteyo is a fort like no other, where dwarves live amongst elves, humans, goblins and kobolds in a mostly above ground town. It is a vanilla dwarf fortress with each of the main races replaced by a faction from my WIP mod Hydra Rising and the weapons replaced with ones from Corrosion.

It begins 129 years after a terrible disaster that rendered half the planet almost-uninhabitable and follows the stories of a group of refugees that have re-settled in the historic village of Sereteyo. While most of the Refugees are ex-employees of Rocter Industries they have made contact with the roaming Huntsmen bands and the nearby Rocter mining outpost. There's one problem. Every day brings more news of attacks on travelers and merchants by wild, red-coated people and mysterious, green-coated bandits.
Where is this going? Only time will tell.

Dorfings highly recommended. As much detail as you want. Single name dorfs will gain the surname of the person they dorf, as their children will inherit their surname and wives will take their husband's surname.

Thanks to Img.ie for free image hosting

45
DF Modding / -Hydra Rising- An original sci-fi mod- Preview Edition
« on: July 30, 2011, 08:01:50 am »
Hydra Rising

Latest Version
Preview Edition
http://dffd.wimbli.com/file.php?id=4787

Long Term Goals
'Research and Development' Industry for the creation of unique, powerful and gimmicky items.
Clothing as a bodypart to avoid glitches and clothing micromanagement.
'Prequel' Fort to create a backstory- will require the 0.31.26 update and further work on the mod.
An illustrated wiki to allow for a quick reference in regards to this mods content and somewhere for me to dump the endless amount of backstory my mind keeps making.
A soundsense setup usable by owners of a source engine game. (wild speculation)

Factions

Races

Castes

As always, feedback is appreciated.

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