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Messages - NobodyPro

Pages: 1 ... 166 167 [168]
2506
Dear Urist McAngst,
I know that my great underground city is taking a lot of time to dig out, the wildlife has been interrupting everyone constantly and that your wife was so preoccupied at work that she stopped eating and died but I would really appreciate it if you would throw your tantrums in a way that wouldn't damage my trade relations with the Elves before I finish the defences. I appreciate that you took it upon yourself to smash the trade depot and flood the fortress with food and goods and somehow managed to punch a master swordelf to death while only losing your left arm but you are a farmer and everyones a little hungry. Stop being selfish, the military needs training and you don't. Anyway, 22 Dwarves have just arrived so go to a party and cheer up.

Sincerely, Nullus Corpus

---

(found posted on the local bulletin board)
Dear everyone,
I would like to inform everyone that you are spineless cowards. I understand that recent events may have left you fearing for your lives but cancelling things like drinking and hauling because of some fish is just plain cowardly. They aren't zombie minnows, they aren't skeleton minnows, they aren't even minnows. They're Harmless Minnows! Eat a rock and toughen up you elf-loving bastards.

Sincerely, Nullus Corpus

2507
DF Dwarf Mode Discussion / Re: It's a la-. . . OCEAN?!
« on: December 01, 2010, 05:27:47 pm »
To cross you must answer me these questions three:

1. What are the parameters?

2. What is the map seed?

3. Are you going to make a megastruct here or not dammit?

2508
DF Dwarf Mode Discussion / Re: Win Moments You Had
« on: November 30, 2010, 04:24:35 am »
Early fortress, had just discovered that Elves are annoying and I was killing every elf that came onto the map (including a caravan and a diplomat that were responsible for said epiphany). A newborn kitten spots an Elven ambush near the edge of the map and they start to chase it towards my fortress. I quickly conscript all five woodcutters (to annoy Elves you see) into the military and tell them to attack.

The elves defy their beliefs and murder the kitten only to find some burly, untrained woodsdwarves bearing down on them and what followed blew my mind. The woodcutters one-shotted them by cutting of each Elf's lower body. It was awesome.

2509
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 30, 2010, 04:02:16 am »
Wanted to rely on fishing in an early fortress.

"Urist McFearless has canceled fish. Interrupted by harmless minnow.'

2510
DF Dwarf Mode Discussion / Re: HORSES!!!!
« on: November 12, 2010, 11:16:48 pm »
Yes, they have hooves made of diamond and a taste for flesh.

2511
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 10:08:45 pm »
Sterilise it with magma

OT: You had a grizzly bear called 'FondledScorpions'? Hell yes! It's even cooler because he died in an explosion! Shut up! It doesn't matter that it was him that exploded, it's still awesome!

2512
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 07:42:44 pm »
Well, I'm not sure what danger is forcing your dwarves underground but you should probably establish a (vault, tower, panic-room, whatever) on the surface away from the main fort when the next migrants arrive. from here you should esablish a self sufficient mini-fort under the panic-room thing and occasionally send one dwarf out to test the living conditions in parts of the fortress, if he contracts UristMcDead syndrome then get the next dwarf to wall off that section (quarantine) if it turns out that the whole fortress is infected then you can either abandon it or you could designate suicide hazmat dwarfs to locate the source of the infection and destroy it or you could (keep in mind that this is a last resort) flood the entire fort with magma, hopefully sterilising it.

EDIT: No picks? Any axes?

2513
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 12, 2010, 07:17:44 pm »
When a large portion of the fort's population died of thirst during winter because I had forgotten to brew beer while I still had brewable items. The river was frozen, the moat was frozen, even the flood chamber storage was frozen and all my beer was gone! This was after a spring fores fire and during a tantrum spiral. Just before the downfall of the fortress.

2514
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 12, 2010, 06:54:12 pm »
Nobody told me clowns can destroy doors. And windows.
Nobody's just full of good advice and interesting anecdotal evidence, but then nobody listens... I'de like to meet this Nobody some time.
Yo, Nobody's listening.

2515
DF Dwarf Mode Discussion / Re: Dwarftropolis
« on: November 12, 2010, 06:48:56 pm »
I tried to do this once, with wood. Only cut down one z level so that it could all regrow but it still took forver to make. It was a smaller town and the carpenter's workshop was 5 z-levels big and had a mecanic's workshop on the top of it. The fort itsef was great with 'murderholes' in the gate room and a well set out barracks and a legendary dining room (dirt floor and willow tables... idk).

I was in the process of 'negotiating' with some Elves when my unsuccessfully built lava trap failed and set the map on fire, killing seven of my surface Dwarves and horribly wounding ten more. The following winter resulted in thirst related deaths due to tantrums and the last five Dwarves tried to murder each other and I was left with one sane Dwarf walking around, apparently not bothered by his exposed guts, and slowly going mad.

I feel like this deserves a story.

2516
DF General Discussion / Re: Worldgen cookbook
« on: October 01, 2010, 08:08:59 am »
Sorry to bump but I modified the 'HUMANS' preset to include other races. I was sick of only having humans in the world. This takes a hfs of a long time to generate though.

Code: [Select]
[WORLD_GEN]
    [TITLE:OTHERS]
    [DIM:257:257]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:0:100:400:400]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:33]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:2]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:15]
    [REGION_COUNTS:SWAMP:1032:7:6]
    [REGION_COUNTS:DESERT:1032:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:8256:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:50]
    [TOTAL_CIV_POPULATION:15000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8256:16512:8256]
    [RAIN_RANGES:8256:16512:8256]
    [DRAINAGE_RANGES:8256:16512:8256]
    [SAVAGERY_RANGES:8256:16512:8256]
    [VOLCANISM_RANGES:8256:16512:8256]


Pages: 1 ... 166 167 [168]