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DF Dwarf Mode Discussion / Re: Missing Metals
« on: February 18, 2011, 07:45:16 pm »It's a rough and incomplete release. As Toady did say, he's well aware of these issues and he has numerous possible solutions both short-term and mid-term. I have the odd feeling that when the full economy of the Caravan Arc is completed, anything might be possible with price fluctuations. I would not be surprised if one year in one world, cobaltite was more expensive than hematite whereas in another world, microcline is the hot stuff that royalty are paying riches to get access to. Such stories would be rare yes, but this all goes to say: let's hope Toady gives us those worldgen options soon and then see what he does with the main meat of the Caravan Arc.I read a post saying any mineral can count as a 'metal'. This means cinnabar, cobaltite and even gems are possible results from the "so what metal is this?" dice roll.
Seriously? Okay, THAT is complete BS. I can accept having rarer metals so you have to rely on trade more, but finding yourself on essentially useless ground because you've been assigned things that are worth no more than basic stone? That's ridiculous!
I understand that it is rough and incomplete, but it's still ridiculous. Stone is never as valuable or highly needed as metal, more so since metal is now rare! So having stones included in the rolls of the dice that determines what metal you get is just pushing too far. It means that the new site finder isn't useful, since those metals it points out have a high chance to be something totally useless like cobaltite.
