To that end, clumping into 5-man starter colonies selected from 21 guaranteed tiles [...]
Wait, what, did I....
Well fuck.
So, some mild changes to the Labrador Scans between my google doc of rules and the OP.
One, Labrador Scans do not have a three-ring structure. The entire thing contracts by one. Thus, instead of the 10 scans this round revealing a total of 70 tiles completely, and 200+ tiles partially, it's just 190 tiles, with 10 guaranteed.
Two, Labrador Scans are no longer inaccurate. That was just more of a hassle than I wanted to put into the program. The scan is pass/fail, so if it reveals, it reveals everything it can. No worrying about whatever else.
Three, Labrador Scans detect, but do not reveal, subterranean resources.
If this would have radically changed your plans on scanning, I'm sorry, but it's far too late and I blame all of you for being this interested.
New and Supercharged Public Scan Data Available!
(I'll be getting this into the Google Doc at... some point. For now, I'm ripping off another good idea and adding the tags TURNTURNTURN, SCANSCANSCAN, and PRICEPRICEPRICE to this post)
Scan 1
Center: 078.028, Sandy Desert
// 1 Surface Resource Detected
// -- Exotic Vegetation 1:0.9 (Limit: 7)
// 1 Subterranean Resource Detected
// Abrasive Sandstorms Detected
Ring 1: 078.027, Sandy Desert
// SCAN INCONCLUSIVE
Ring 1: 079.027, Prairie
// 2 Surface Resources Detected
// -- Farmable Local Wildlife 1:0.9 (Production Limit: 2)
// -- Farmable Local Staple Crops 1:0.7 (Production Limit: 4)
// 1 Subterranean Resource Detected
Ring 1: 079.028, Grassy Flatland
// 1 Surface Resource Detected
// -- Farmable Local Staple Crops 1:0.5 (Production Limit: 6)
// 1 Subterranean Resource Detected
Ring 1: 078.029, Grassy Flatland
// SCAN INCONCLUSIVE
Ring 1: 077.028, Sandy Desert
// 2 Surface Resources Detected
// -- Mega-pearls: 1:0.8 (Production Limit: 4) (Dangerous)
// -- Unrefined Spice: 1:0.4 (Production Limit: 9) (!!DANGEROUS!!)
// No Significant Subterranean Resources
// Abrasive Sandstorms Detected
Ring 1: 077.027, Mountains
// SCAN INCONCLUSIVE
Ring 2: 078.026, Mountains
// SCAN INCONCLUSIVE
Ring 2: 079.026, Grassy Flatland
// SCAN INCONCLUSIVE
Ring 2: 080.027, Prairie
// SCAN INCONCLUSIVE
Ring 2: 080.028, Prairie
// SCAN INCONCLUSIVE
Ring 2: 080.029, Sandy Desert
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 079.029, Lake
// SCAN INCONCLUSIVE
Ring 2: 078.030, Sandy Desert
// SCAN INCONCLUSIVE
Ring 2: 077.029, Sandy Desert
// 1 Surface Resource Detected
// -- Industrial Sand 1:0.7 (Production Limit: 9)
// 1 Subterranean Resource Detected
// Abrasive Sandstorms
Ring 2: 076.029, Temperate Forest
// SCAN INCONCLUSIVE
Ring 2: 076.028, Forested Mountain
// SCAN INCONCLUSIVE
Ring 2: 076.027, Mountain
// SCAN INCONCLUSIVE
Ring 2: 077.026, Mountain
// SCAN INCONCLUSIVE
Scan 2
Center: 083.027, Forested Mountains
// 2 Surface Resources Detected
// -- Lumber: 1:1 (Production Limit: 4)
// -- Fine Stone: 1:1 (Production Limit: 8 )
// No Subterranean Resources Detected
Ring 1: 083.026, Large Lake
// 2 Surface Resources Detected
// -- Edible Fish: 1:0.5 (Production Limit: 2)
// -- Fertile Mud: 1:0.6 (Production Limit: 3)
// 1 Subterranean Resource Detected
Ring 1: 084.027, Flat Grassland
// 1 Surface Resource Detected
// -- Exotic Big Game: 1:0.6 (Production Limit: 5) (Hazardous)
// 2 Subterranean Resources Detected
Ring 1: 084.028, Mountain
// No Significant Surface Resources Detected.
// No Significant Subterranean Resources Detected
Ring 1: 083.028, Sand Desert
// SCAN INCONCLUSIVE
Ring 1: 082.028, Mountain
// 1 Surface Resource Detected
// -- Fine Stone: 1:0.7 (Production Limit: 2)
// No Significant Subterranean Resources Detected
Ring 1: 082.027, Sandy Desert
// SCAN INCONCLUSIVE
Ring 2: 083.025, Large Lake
// SCAN INCONCLUSIVE
Ring 2: 084.026, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 085.026, Flat Grassland
// SCAN INCONCLUSIVE
Ring 2: 085.027, Sandy Desert
// No Significant Surface Resources
// 1 Subterranean Resource
Ring 2: 085.028, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 084.029, Mountain
// SCAN INCONCLUSIVE
Ring 2: 083.029, Mountain
// 1 Surface Resource Detected
// -- Fine Stone: 1:0.5 (Production Limit: 3)
// 1 Subterranean Resource Detected
Ring 2: 082.028, Mountain
// 1 Surface Resource Detected
// -- Quartz Extrusions: 1:0.7 (Production Limit: 6)
// No Significant Subterranean Resources Detected
Ring 2: 081.028, Sandy Desert
// 2 Surface Resources Detected
// -- Mega-pearls: 1:0.6 (Production Limit: 5) (Dangerous)
// -- Industrial Sand 1:0.5 (Production Limit: 5)
// No Significant Subterranean Resources Detected
// Abrasive Sandstorms
Ring 2: 081.027, Prairie
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 081.026, Choked Scrubland
// SCAN INCONCLUSIVE
Ring 2: 082.026, Large Lake
//SCAN INCONCLUSIVE
Scan 3
Center: 088.028, Temperate Forest
// 1 Surface Resource Detected
// -- Lumber: 1:0.9 (Production Limit: 4)
// 1 Subterranean Resource Detected
// Atmospheric Pollen Abnormal
Ring 1: 088.027, Primeval Forest
// 3 Surface Resources Detected
// -- Lumber: 1:0.8 (Production Limit: 8 )
// -- Peculiar Alien Life: 1:0.6 (Production Limit: 7)
// -- Bio-Reactive Alien Pollen: 1:0.6 (Production Limit: 4) (Hazardous)
// 2 Subterranean Resources Detected
// Atmospheric Pollen Levels Extreme
Ring 1: 089.027, Forested Hills
// SCAN INCONCLUSIVE
Ring 1: 089.028, Primeval Forest
// 1 Surface Resource Detected
// -- Lumber: 1: 0.6 (Production Limit: 3)
// No Significant Subterranean Resources
// Atmospheric Pollen Abnormal
Ring 1: 088.029, Temperate Forest
// No significant Surface Resources
// No significant Subterranean Resources
// Atmospheric Pollen Abnormal
Ring 1: 087.028, Temperate Forest
// SCAN INCONCLUSIVE
Ring 1: 087.027, Temperate Forest
// No Significant Surface Resources
// 1 Subterranean Resources Detected
// Atmospheric Pollen Abnormal
Ring 2: 088.026, Mountain
// 1 Surface Resource Detected
// -- Native Copper: 1:0.7 (Production Limit: 6)
// 1 Subterranean Resource Detected
Ring 2: 089.026, Forested Mountain
// No Significant Surface Resources
// No Significant Subterranean Resources
// Atmospheric Pollen Abnormal
Ring 2: 090.027, Forested Hills
// 1 Surface Resource Detected
// -- Cryptobioforms: 1:1 (Production Limit: 8 ) (Dangerous)
// 1 Subterranean Resource Detected
// Atmospheric Pollen Abnormal
Ring 2: 090.028, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 090.029, Temperate Forest
// SCAN INCONCLUSIVE
Ring 2: 089.029, Temperate Forest
// SCAN INCONCLUSIVE
Ring 2: 088.030, Large Lake
// 2 Surface Resource Detected
// -- Edible Fish: 1:0.5 (Production Limit: 9)
// -- Fertile Mud: 1:0.7 (Production Limit: 9)
// 1 Subterranean Resource Detected
Ring 2: 087.029, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 086.029, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 086.028, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 086.027, Temperate Forest
// SCAN INCONCLUSIVE
Ring 2: 087.026, Forested Hills
// SCAN INCONCLUSIVE
Scan 1
Center: 081.036, Flat Grassland
// 1 Surface Resource Detected
// -- Farmable Staple Crops 1:0.6 (Production Limit: 8 )
// 1 Subterranean Resource Detected
Ring 1: 081.035, Jungle
// SCAN INCONCLUSIVE
Ring 1: 082.036, Rocky Desert
// No Significant Surface Resources Detected
// No Significant Subterranean Resources Detected
Ring 1: 082.037, Marginal Sea
// 1 Surface Resource Detected
// -- Delicious Marine Life: 1:0.8 (Production Limit: 2)
// 2 Subterranean Resources Detected
Ring 1: 081.037, Jungle
// 2 Surface Resources Detected
// -- Lumber 1:0.7 (Production Limit: 4)
// -- Basic Raw Pharmacologicals: 1:0.6 (Production Limit: 7)
// 1 Subterranean Resources Detected
Ring 1: 080.037, Jungle
// No Significant Surface Resources Detected
// No Significant Subterranean Resources Detected
// Elevated Background Radiation
Ring 1: 080.036, Primeval Jungle
// 1 Surface Resource Detected
// -- Raw Dyestuff: 1:0.9 (Production Limit: 8 )
// No Subterranean Resources Detected
// Elevated Background Radiation
Ring 2: 081.034, Temperate Forest
// SCAN INCONCLUSIVE
Ring 2: 082.035, Rocky Desert
// SCAN INCONCLUSIVE
Ring 2: 083.035, Rocky Desert
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 083.036, Marginal Sea
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 083.037, Marginal Sea
// SCAN INCONCLUSIVE
Ring 2: 082.038, Sandy Desert
// SCAN INCONCLUSIVE
Ring 2: 081.038, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 080.038, Jungle
// 1 Surface Resource Detected
// -- Lumber: 1:0.4 (Production Limit: 9)
// No Significant Subterranean Resources Detected
// Elevated Background Radiation
Ring 2: 079.037, Jungle
// 1 Surface Resource Detected
// -- Botanical LENR Samples: 1:0.8 (Production Limit: 5) (Dangerous)
// No Significant Subterranean Resources Detected
// Radioactivity Detected
Ring 2: 079.036, Jungle
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
// Elevated Background Radiation
Ring 2: 079.035, Primeval Jungle
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
// Elevated Background Radiation
Ring 2: 080.035, Jungle
// SCAN INCONCLUSIVE
Scan 2
Center: 087.033, Flat Grassland
// 1 Surface Resource Detected
// -- Desirable Pet Species 1:0.7 (Production Limit: 4)
// No Significant Subterranean Resources Detected
Ring 1: 087.032, Flat Grassland
// SCAN INCONCLUSIVE
Ring 1: 088.033, Flat Grassland
// No Significant Surface Resources Detected
// 2 Subterranean Resources Detected
Ring 1: 088.034, Jungle
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 1: 087.034, Jungle
// 1 Surface Resource Detected
// -- Rare Raw Pharmacologicals 1:0.8 (Production Limit: 8 ) (Hazardous)
// 1 Subterranean Resource Detected
Ring 1: 086.034, Jungle
// No Significant Surface Resources Detected
// 2 Subterranean Resources Detected
Ring 1: 086.033, Temperate Forest
// No Significant Surface Resources Detected
// 1 Subterranean Resources Detected
Ring 2: 087.031, Marginal Sea
// SCAN INCONCLUSIVE
Ring 2: 088.032, Marginal Sea
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 089.032, Forested Hills
// No Significant Surface Resources Detected
// No Significant Subterranean Resources Detected
Ring 2: 089.033, Coastal Ocean
// 2 Surface Resources Detected
// -- Leviathan Megafauna: 1: 0.5 (Production Limit: 8 ) (Dangerous)
// -- Coral Chunks: 1:1 (Production Limit: 3)
// 1 Subterranean Resource Detected
Ring 2: 089.034, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 088.035, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 087.035, Primeval Forest
// SCAN INCONCLUSIVE
Ring 2: 086.035, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 085.034, Forested Hills
// SCAN INCONCLUSIVE
Ring 2: 085.033, Flat Grassland
// SCAN INCONCLUSIVE
Ring 2: 085.032, Sandy Desert
// SCAN INCONCLUSIVE
Ring 2: 086.032, Flat Grassland
// 1 Surface Resource Detected
// -- Farmable Staple Crops: 1:0.7 (Production Limit: 5)
// No Significant Subterranean Resources Detected
Scan 3
Center: 086.036, Primeval Forest
// 3 Surface Resources Detected
// -- Lumber: 1:0.9 (Production Limit: 8 )
// -- Farmable Local Wildlife: 1:0.4 (Production Limit: 3)
// -- Exotic Animal Byproducts: 1:0.6 (Production Limit: 6)
// 1 Subterranean Resource Detected
// Gravitational Anomalies Detected
Ring 1: 086.035, Forested Hills
// SCAN INCONCLUSIVE
Ring 1: 087.035, Primeval Forest
// 1 Surface Resource Detected
// -- Farmable Local Wildlife: 1:0.4 (Production Limit: 8 )
// No Significant Subterranean Resources Detected
// Gravitational Anomalies Detected
Ring 1: 087.036, Jungle Hills
// 1 Surface Resource Detected
// -- Lumber: 1:0.7 (Production Limit: 8 )
// 1 Subterranean Resource Detected
// Gravitational Anomalies Detected
Ring 1: 086.037, Jungle Hills
// SCAN INCONCLUSIVE
Ring 1: 085.036, Forested Mountain
// 1 Surface Resource
// -- Fine Stone: 1:0.8 (Production Limit: 9)
// 1 Subterranean Resource
// Gravitational Anomalies Detected
Ring 1: 085.035, Jungle
// SCAN INCONCLUSIVE
Ring 2: 086.034, Jungle
// PRE-SCANNED
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 087.034, Primeval Forest
// PRE-SCANNED
// 1 Surface Resource Detected
// -- Rare Raw Pharmacologicals 1:0.8 (Production Limit: 8 ) (Hazardous)
// 1 Subterranean Resource Detected
Ring 2: 088.035, Coastal Ocean
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 088.036, Coastal Ocean
// 1 Surface Resource Detected
// -- Edible Fish: 1:0.9 (Production Limit: 3)
// 2 Subterranean Resources Detected
// Gravitational Anomalies Detected
Ring 2: 088.037, Jungle Hills
// 1 Surface Resource Detected
// -- Rare Raw Pharmacologicals: 1:0.6 (Production Limit: 4)
// 1 Subterranean Resource Detected
// Gravitational Anomalies Detected
Ring 2: 087.037, Jungle
// 1 Surface Resource Detected
// -- Gravitonium Ore Fissures: 1:0.8 (Production Limit: 8 ) (!!DANGEROUS!!)
// 1 Subterranean Resource Detected
// Extreme Gravitational Vortices Detected
Ring 2: 086.038, Rocky Desert
// SCAN INCONCLUSIVE
Ring 2: 085.037, Sandy Desert
// 1 Surface Resource Detected
// -- Exotic Vegetation: 1:0.8 (Production Limit: 5)
// No Significant Subterranean Resources Detected
Ring 2: 084.037, Mountain
// SCAN INCONCLUSIVE
Ring 2: 084.036, Sandy Desert
// SCAN INCONCLUSIVE
Ring 2: 084.035, Jungle Hills
// PRE-SCANNED - SYSTEM ERROR: DATA CORRUPTION | PREVIOUS SCAN DATE IN FUTURE
// 1 Surface Resource Detected
// -- Chronium Crystals: 1:0.9 (Production Limit: 3) (!!DANGEROUS!!))
// No Significant Subterranean Resources Detected
Ring 2: 084.035, Forested Hills
// 1 Surface Resource Detected
// -- Fine Stone: 1:0.4 (Production Limit: 5)
// 2 Subterranean Resources Detected
Center: 125.069, Volcano
// 1 Surface Resource Detected
// -- Pyroclastic Geodes: 1:1.0 (Production Limit: 4)
// 2 Subterranean Resources Detected
// Active Volcanism Detected
Ring 1: 125.068, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 1: 126.069, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 1: 126.070, Inactive Volcano
// SCAN INCONCLUSIVE
Ring 1: 125.070, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 1: 124.070, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 1: 125.068, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 125.067, Ocean
// SCAN INCONCLUSIVE
Ring 2: 126.068, Ocean
// SCAN INCONCLUSIVE
Ring 2: 127.068, Ocean
// SCAN INCONCLUSIVE
Ring 2: 127.069, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 127.070, Coastal Ocean
// SCAN INCONCLUSIVE
Ring 2: 126.071, Coastal Ocean
// No Significant Surface Resources Detected
// 1 Subterranean Resource Detected
Ring 2: 125.071, Ocean
// SCAN INCONCLUSIVE
Ring 2: 124.071, Ocean
// SCAN INCONCLUSIVE
Ring 2: 123.070, Ocean
// SCAN INCONCLUSIVE
Ring 2: 123.069, Ocean
// 1 Surface Resource Detected
// -- Leviathan Megafauna: 1:0.8 (Production Limit: 5) (Dangerous)
// No Significant Subterranean Resources Detected
Ring 2: 123.068, Ocean
// SCAN INCONCLUSIVE
Ring 2: 124.068, Ocean
// SCAN INCONCLUSIVE
For their blind contributions to the cause of science, all members of both the Venture group and the Prosperity group receive 0.4 transactional 'BrownieBlaster' points with SiegCorp. 75549 Troubleshooting receives a whole 1 'BrownieBlaster' for the release of their independently funded scan!
Private Scan Data is currently being disseminated via private messages.
An updated price list is available based on the scanned discoveries. This does include items discovered by private scans.
Common Goods
Farmable Staple Crops
// Solar powered, fully renewable, starch factories. Completely bland, but an effective source of nutrition.
Credits Per Unit: 0.19
Farmable Fruits
// One or more varieties of Alien fruits that’s receptive, productive, and tasty enough to be viable in commercial farming.
Credits Per Unit: 0.26
Farmable Local Wildlife
// Moderately sized animals that can provide a reasonable abundance of unexciting meat, fair quality fiber, and ordinary dairy products.
Credits Per Unit: 0.24
Edible Fish
// Reasonably sized meaty fish, able to be hunted or raised in commercial quantity.
Credits Per Unit: 0.27
Lumber
//Space wood from space trees. Somewhat undercut by modern orbital nurseries.
Credits Per Unit: 0.19
Coral Chunks
// Raw chunks of coral. Useful in small ways to a number of fields, and frequently sold as an aesthetic item.
Credits Per Unit: 0.27
Basic Raw Pharmacologicals
// A variety of local organic and inorganic compounds that can be processed into a variety of useful, if unexciting, medical compounds.
Credits Per Unit: 0.22
Fine Stone
// Good quality stone, pleasing to look at and suitable for construction.
Credits Per Unit: 0.24
Grey Sand
// A naturally occurring mineral admixture of sand grains, by chance providing considerable mechanical stability in earthworks.
Credits Per Unit: 0.22
Industrial Abrasive Sand
//Exceptionally uniform abrading sand, suitable for a number of polishing and blasting applications.
Credits Per Unit: 0.22
Quartz
// Silicon dioxide in crystalline form- useful in a variety of applications, but quite common.
Credits Per Unit: 0.28
Fertile Mud
// Soil, generally of the wet variety, with an abnormally good chemical and mineral balance. Plus, you can rub it on your face for ‘therapeutic’ reasons.
Credits Per Unit: 0.21
Iron Ore
// Magnetite, Siderite, Hematite, etc. Iron is generally more effectively extracted from orbital bodies, but it's at least always in demand.
Credits Per Unit: 0.18
Uncommon Goods
Exotic Big Game
// Large animals, both a pleasure to hunt and a pleasure to eat. Only issue is that they put up a bit of a fight in both cases.
Credits Per Unit: 0.37
Exotic Vegetation
// Fragrant alien plant matter, with a scent not quite like anything else. This could be valuable in perfumes, medicine, or any number of things.
Credits Per Unit: 0.30
Native Copper
// Near or at surface level deposits of copper, not within an ore matrix. Essentially naturally occurring copper that needs but a little refinement.
Credits Per Unit: 0.32
Peculiar Alien Life
// Alien Life forms that exhibit one or more highly unusual properties. These might make great pets, or be valuable for research, or just make a fantastic casserole ingredient.
Credits Per Unit: 0.37
Rare Raw Pharmacologicals
// A variety of local organic and inorganic compounds that can be processed into a variety difficult to synthesize or unusually potent medicinal compounds.
Credits Per Unit: 0.39
Exotic Animal Byproducts
// Moderately useful or delicious edible compounds derived indirectly from fauna. Think honey, civet coffee, or similar items.
Credits Per Unit: 0.38
Delicious Marine Life
// For whatever happenstance of evolution, these species of marine life have evolved in a way that makes them absolutely delicious, with full flavor, delicate texture, and just the right amount of exotic twist.
Credits Per Unit: 0.33
Raw Dyestuff
// Plant and animal compounds that, with the application of chemistry and industry, can be rendered into brilliant natural dyes.
Credits Per Unit: 0.37
Pyroclastic Geodes
// Heaved up from the depths of the Earth by volcanic activity, these geodes frequently contain small deposits of various rare crystal structures or heavy metallic elements.
Credits Per Unit: 0.39
Anatased Quartz
// Large crystals of silicon dioxide with significant inclusions of titanium dioxide. While it is a valuable source of titanium, the larger crystals can fetch a fine price as art objects.
Credits Per Unit: 0.31
Rare Goods
Psychoactive Gas
// Naturally Occurring Heavy Gasses, which, by fortunate chance, have fascinating pharmacological properties when ingested.
Credits Per Unit: 0.45
Mega-Pearls
// Gastroliths harvested from ill-tempered giant desert lizards, these are lustrous stones the size of basketballs that the lizards use to grind up food in their stomach.
Credits Per Unit: 0.47
Bio-Reactive Alien Pollen
// It’s not immediately clear what this pollen does, but its ability to readily interface with biology should make it valuable to medical research. Should.
Credits Per Unit: 0.49
Cryptobioforms
// Creatures with biological characters that defy conventional natural boundaries, such as teleportation, invisibility, energy breath, etc.
Credits Per Unit: 0.52
Pyrochlore Spires
// Naturally occurring extrusions of Pyrochlore, an important ore of niobium and a much less important ore of iron.
Credits Per Unit: 0.46
Leviathan Megafauna
// Bigass animals, much larger than one would expect to be able to exist given known constraints of gravity, oxygen suffusion, blood pressure limits, etc. Any biosamples make valuable research.
Credits Per Unit: 0.49
Rough High-Quality Precious Gems
// Ornamentally extravagant and occasionally technologically priceless stones in their uncut form. These particular gems are larger and clearer than the average bag of invaluable rocks.
// Credits Per Unit: 0.51
Very Rare Goods
Botanical LENR Samples
// These are various samples of plant life that appear to have evolved a method for drawing biological power from LENR, Low Energy Nuclear Reactions. (Very Rare)
Credits Per Unit: 0.74
Gravitonium Ore
// Mineral remains of certain fragmented ultra-dense planetary bodies, these ore shards are not unusually highly massed themselves, but they retain an enormous subspace profile that distorts gravity. (Very Rare)
Credits Per Unit: 0.67
Beyond Rare Goods
Chronium Crystal
// Not precisely a crystal in the traditional sense, Chronium is a form of congealed time. Any interaction with it was will be an extraordinarily risky business, temporally speaking.
Credits Per Unit: 1.27
Unrefined Spice
// Once believed to be isolated to a single world, small concentrations of this fantastically rare material (capable of being used for the only form of FTL travel known to be cheaper, faster, and more reliable than the HGMT network) have been discovered infrequently on other worlds.
Credits Per Unit: 1.11
That being said, we would second the query for information regarding the acquisition of armed response crews and licences for the acquisition of same.
Also, are purchased teams single use, or can they be deployed multiple times? If the ones listed are single use, is it possible to buy more permanent ones?
General Joan's Juniary™️ would like to inquire as to what form of strike force it can purchase for 6 credits.
Are licenses planetwide or company specific? What are some examples of available or potentially available licenses?
SiegCorp extends its deepest apologies, but corporate would like to make sure that at least a fraction of the current group of custodians is capable of landing on the planet and extracting resources before offering additional licenses. Particularly related to putting holes in things.
After this initial quarter, you will be able to fill out the paperwork to request a single new license per quarter. Once requested, this license will remain available for purchase by anyone.
Acquiring a license will grant you the ability to purchase that item, and, for 4 quarters after the initial purchase of the license, ONLY license holders will be able to acquire the licensed merchandise. After 4 quarters, the license becomes public and any individual can purchase the item in question.
Response Teams can be deployed until their mortal assets are unable to return. However, there may be costs incurred in upkeep for each deployment, particularly after strenuous deployment.
As for potentially available licenses, SiegCorp could make exosuits in several grades available to workers to increase the amount of labor they can perform, or it could enable the purchase of flatpack drilling platforms to open up or increase the yield of subterranean deposits, or even flatpack refineries to turn specific raw goods into finished materials before spending the energy to shoot them back into space!
TURNTURNTURN SCANSCANSCAN PRICEPRICEPRICE