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Messages - Draignean

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631
Revisions that are made before a project is completed do not suffer from diminishing returns, and are easier when they involve restructuring the weapon in any significant way.

Diminishing returns here refers to the diminishing returns rule specified in the OP, where multiple revisions to the same tech are incrementally less effective regardless of whether or not they are correlated. It does not mean that you can do the same revision three times and stack the effects without bound.

632
Quote from: Some very professional code
#define fucking_critter_bullshit_fuckcrap_limiter(x)

Nobody codes like goons.

633
Quote from: Revision Votes (5 dice)
Medium Docks Improvements: (3) Rockeater, Jerick, Kashyyk
Queen's Loyal Militia recruitment and organization: (12) NAV, Kashyyk
Guerrilla Tactics: (4) NAV, helmacon, Jerick, Kashyyk
Makeshift Weapon Crafting: (1) NAV
Camouflaged Uniforms: (3) NAV, helmacon, Jerick

1 dice into preliminary research on sympathetic crystal connections: (4) Helmacon , Rockeater, Jerick, Kashyyk

Save 1 die: (4) NAV, Rockeater, Jerick, Kashyyk

Kashyyk, I'm sure you're a great person with bigly personality, but you don't count as 11 people for the purposes of voting.

634
Idea! What if we make a tactic specifically designed to hijack their cannons, probably replacing improvised weapons? If we can steal a cannon or two from them we might be able to hold them off or destroy more cannons with them.

This will be extraordinarily difficult, if not outright impossible. Taking the enemy's tech has come up many, many times from both sides- and at this point it's just much less of a headache to say that it cannot be done. Make a tactic to snipe it in particular? Sure, but not capture.

I know going Finland on them is a cool option, but I do not want to deal with the salt overdose that would occur if just stealing shit became viable.

635
Yep, sides are fairly even these days. Kasgyre's discord has been picking up a little recently, but it's still generally slower than Wreth's.

Welcome aboard!

636
how's replayability? is the campaign linear?

Replayability for the main campaign is v.low to low. Story missions have no RNG associated and are entirely linear. The side missions are random, so you can always try a different dynamic to challenge yourself, but you very likely won't see anything spectacularly different on subsequent runs.

637
So you're saying it COULD impregnate itself if not neutered properly?

Murphy's Law.

638
Spire Kasgyre's Production stands at
12(+12)/y Crystal, 73/125 Banked
12(+2)/y Ore, 54/95 banked
17/y Wood, 64/95 banked
10/y Silk, 49/55 banked

It is now the revision phase. You have 5 dice to spend.



Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)




639
White Powder
Progress: 11/12 (6, inverted)
There was a terrible fire in the chemistry labs, revealing a critical failure in our nearly complete design for industrialization. The issue has been fixed, thankfully before it could do any damage to large scale production, but it does mean that we've been putting out fires instead of actually stepping forwards.



Spire Wreth's Production Stands At,
13(+1)/y Crystal, 14/70 Banked
19(+8)/y Ore, 32/135 banked
19(+2)/y Wood, 60/105 banked
10(+6)/y Silk, 36/80 banked

It is now the revision phase. You have 4 dice to spend.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)




640
BLAZE, your family's the most powerful around. How'd they make their money, and why do they keep it under wraps? Who depends on them in the community for their livelihood, their survival?

Drugs, the legal kind- but perhaps not always legally distributed. Daddy made most of his money on a pharmaceutical company he started with a friend from college, creating pills for everything from every day fatigue, to jet lag correction, to sexual stamina. The stronger stuff is naturally prescription only, and it shouldn't move nearly as quickly as it does. However, Blaze Pharmaceuticals routinely deliver much larger than needed shipments to local hospitals and clinics to offsets the 'thefts and disappearances' that plague them. Nobody would dare directly insinuate that the drugs were being sold to the underworld, and Father Blaze routinely publically denounces the lax security that allows such events to happen. Yet, despite the constant missing shipments, the profit margins just keep growing...

As a result, a good chunk of the underworld relies on filtered down drugs from his lines. Want to work three shifts and have the energy to be human the next day? There's a pill made to counteract twelve hours of Jet lag that will have you feeling right as rain. Need something to add some spice and endurance to your night without having to get a script? Well, there's an entire line of drugs made to counteract disorders and improve function. Need to spend 48 hours alert and focused on a stakeout? There's a capsule designed to be given to meth addicts to wean them off and keep their personality from breaking down during withdrawal, but it'll serve if you take two and don't care too much about your kidneys. The working men and women of the lowest classes rely on it because it lets them keep their humanity, and the drug dealers rely on it because it lets them turn a cool profit with a lot less heat on their backs.

641
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 30, 2018, 10:47:50 am »
I believe there's a planet unique structure that generates +1 influence, right?

You're probably thinking of the autochthon monument that generates unity - the "currency" used to buy traditions. AFAIK there is no building that generates influence.

Ah no, it was a mod added Governor's mansion. Carry on.

642
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 29, 2018, 10:26:41 pm »
I think that depends a lot on your particular empire. I've had games where influence grew faster than minerals/energy for me as far as how much I used vs needed.
Yeah. I played an authoritarian empire making gabillion tonnes of influence each second. I couldn't even use it fast enough.

How much exactly is a "gabillion tonnes"?

I can't imagine getting more than +7 or so, even with fanatic authoritarian. You've got

+1 base
+2 planetary unification
+3 max from factions (I think? they changed living state chain and wiki is outdated)
+1 fanatic authoritarian
+0.5 per rival

which is ~7 - realistically you won't get the full faction bonus, but rivalries will make it up.

That's ~10 months per outpost, and ~50% - ~150% of that (depending on a lot of factors..) per enemy system claimed. I consider that to be, well, really damn slow... and that's also assuming you never want to do anything else with it like build megastructures, or change civics, or have any diplomatic agreements, or integrate a vassal, or....

Or am I missing some big source of influence income?

side note - I can't actually rival anyone for influence because everyone bordering me is "pathetic", but I can't gobble them up to get them out of the way because the new mechanics  ::)

I believe there's a planet unique structure that generates +1 influence, right?

643
Other Games / Re: Gaming Pet Peeves
« on: April 29, 2018, 06:40:03 pm »
I had 2 seperate people come out to me today.  Guy and gal.  Or 2 gals.  w.e.

like wtf guys.  You know I'm not gay, right?

Like, wtf, Piss, you know this isn't the WTF thread, right?

644
Other Games / Re: Gaming Pet Peeves
« on: April 29, 2018, 06:06:28 pm »
I honestly cannot tell if that was supposed to be rebutting, supporting, or trolling.  Regardless of intent, posting a youtube link without context adds nothing to the discussion.

In all fairness tho', it was amusing and impressive.

Considering that your comment was a singular opinion without interaction any kind before he posted, one could say that he added everything to the discussion by allowing to exist.

645
I had a lot of graphical glitches during cinematics (actually thought that they were part of the cinematics for a while) and crashes where the display just decided to quit entirely- thought I could still hear my mouse selecting things and my mechs taking actions if I just clicked wildly. Bizarrely, both were fixed by turning my V-sync on.

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