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Messages - Draignean

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7621
Free Actions


Tarran

Interrupt Dominique's conversation "I would let it down, then kill the pilot."

"*Cough*, uh, I haven't introduced myself. Name's Tarran Smith, I'm on your side, I'm a freedom fighter. As proof, I've killed Harold Szero and Tamika Bock. I've also done a bunch of other crap too that managed to get me face-to-face with a freaking Arbiter."

"Oh, and if you guys ever had a dealer named Marcus; he's dead now, I killed him. He sold me out to the Arbiter and got me into this mess."



[Tarran Speech roll 4+1] Joseph takes his helmet off and sighs. "It would have been nice to avoid collateral damage, but there was no way to just 'let him down' without the risk of some Technocrat getting on the line for the five seconds necessary to destroy everything we worked for." He shrugs and settles back. "The lives of everyone on that shuttle, in exchange for a certainty that the Technocrats didn't ass rape us when we turned around. The commander made the right call, if me and mine had been captives on that shuttle instead of you it would still be the right call." A brief silence follows that comment, but Joseph quickly waves it off. "On from the darker musings though, I've heard the name Harold Szero, it's good that someone pushed the fat ass off the lifeboat as it were. I never had a lot to do with the dealers, still it is unfortunate that one of them was turned and killed." He grins mirthlessly. "Murdering Szero was a good blow, but they don't send Arbiters after little things like murder. If an arbiter was sent for you then he was sent because of what you are, the same reason you and your companions were being diverted to this facility." Hey lays back in the chair, waiting the obvious question. 

7622
Free Actions

Taric

Sit down and try to determine the specifics of the rifles.

While Dom is talking with Joseph you try and get a closer look at those rifles. [Int and intuition rolls. 2+1 + 5 Vs Difficulty 7] They've really made over the rifles. Old Broadbeams were used for cleaning and sterilization and they emitted a sustained laser that was swept over the surface of whatever you needed cleaned, at its highest setting it could leave a mild burn if you kept it focused long enough. These though have been remodelled into rather unusual weapons. The barrel has been refitted with a wave harmonics chamber, making it into a pulse laser instead of a beam. The weak household energy cell that powered it has been replaced with a much heavier cell, and the broad aperture of the rifle has been slimmed down somewhat. All in all they effectively turned a hose into a shotgun.


---

Dominique

Dom said nothing for a moment, simply fixing her attention on Joseph... observing him. "So. You're all Unchained then," she said. Not a question, just a statement of what she had seen, mostly said just to let her allies know it as well. "I caught one of you people sabotaging water filtration systems back home."

She didn't know what he had hoped to gain from that, but it was irrelevant at the moment. "I did him a favor and 'forgot' to mention him in my report. So now I'm asking a favor from you. Why'd you shoot us down and abduct us at gunpoint?"


He looks at you for a moment, weighing you. "We'll see about the validity of your story when we get to the outpost, our last batch of reports is fairly recent. Don't think that a lie will not be punished." He leans forward slightly in the chair, steepling his fingers as the Armadillo trundles along. "As to the reason why you were shot down imagine this. You've been planning a rebellion for five years, against all odds you managed to keep it secret enough to build your forces in preparation to kill you captors. Now imagine it's the night of your revolution, the battle is raging hot and could go either way at the drop of a hat. Imagine that a shuttle hails the comms tower that you hold by a fingernail and asks for docking clearance. You know that if your captors get a message to that shuttle it will go skipping off into the sunset only to return with enough reinforcements to crack this moon in half. You have the power to shoot it down. Ask yourself, what would you do?"

7623
Area: Barrens. Some distance away from the city.


Tarran Smith:



 (Use my charisma) "Alright, we'll come with you. On one condition; you tell us what's going on around here."  Get into da transport.



You need answers, you don't feel your odds are that great at putting conditions on people who have the transport, the armor, and the weapons but it can't hurt too badly to try. "Alright, we'll come with you. On one condition; you tell us what's going on around here." You shout at the vehicle. [Gather Information roll 3+1-1 situation, VS Will roll 6+1]  "Forget it kid, you will get in the armadillo or you will be shot. That was one of the conditions, after that you are free to ask many goddamn questions as you like and we will be free to ignore them." The voice on the loudspeaker crackles out. Well you might not know anything more than the class of transport you're going in, but that's something at least. You walk past the guards and get into the vehicle.

Spoiler: Tarran Smith (click to show/hide)

---

Character: Dominique Wakeman

"Damn it..." Dom muttered under her breath. Damn guns. If they didn't have them she'd thrash them within an inch of their lives. But since they did, she'd just have to wait for an opportune moment when the rifle's advantage - range - was negated. Maybe when they were in the transport...

Tranport Identified

She sighed and moved towards it.


You watch as Tarran speaks with the Transport, only to have their ultimatum get repeated. No sense in getting shot for having a stiff neck... Just wait till they were on your field. Neither of the guards make a sound as you walk past into the Armadillo. [Intuition 4] You wouldn't have seen it if some part of you didn't already know it was there. Freshly Incised in black against the green of their hazard is the image of a broken chain. Great, more psychotic idiots who think working with mites to poor silver acid on shit is fun.

Guards Identified

Spoiler: Domninique Wakeman (click to show/hide)

---

Character: Trol Grane

Just hop in, I don't wanna turn out like Ceal.

Screw resistance, you're thirsty, you're injured, and you have no clue where you are except by referencing a smoking building. You Follow Dom into the Armadillo.

 
Spoiler: Trol Grane (click to show/hide)

---

Character: Taric Sizier

Examine their equipment while moving towards the transport.

Knowledge has always been your weapon, time to use that weapon to find theirs. As you walk to the Armadillo you look at their rifles, [Int roll 2+1] they look like old broadbeam cleaners, they've been heavily modified but at a glance it's difficult to tell exactly what they did. You think you can hazard a guess that they aren't for household use anymore. You'll have a better chance to look at the rifles once you're inside the Armadillo.

Weapons Identified, Specifics not added.

Spoiler: Tarric Sizier (click to show/hide)

---


Inside the Armadillo Transport: The Armadillo is much more cramped than the shuttle you were in, the ceiling isn't high enough to stand in and they somehow managed to cram eight seats in. The seats are reclined heavily, probably to help when the vehicle is going over rough terrain. One of the seats in the back of the vehicle is occupied by another Unchained soldier, this one with a more conventional heavy pistol. As each of you takes one of the four seats in the middle the two soldiers from outside enter and take the two seats nearest the pilot. Shortly after they get back on the vehicle rumbles off, making a turn that seems unnecessarily and speeding off.

The man in the back of the transport breaks the silence first, you recognize his voice as the one that threatened to shoot you. "Alright, I'm sure most of you have a lot of questions. Most of them I won't answer, those will have to wait until you get to the outpost. My name is Joseph, and I will shoot you if you make trouble. There has been a bit too much of that recently for me to put up with any from you, clear?"


Spoiler: NPCs (click to show/hide)


Spoiler: Knowledge added (click to show/hide)

7624
Area: Barrens, Heading to the smoking administrative center you were being sent to by shuttle.

Group: [Luck roll 1] Trol's predictions as to the distance were terrible, and judging from new predictions it's closer to five miles to the structure, still the badlands offer sure footing, and you set a brisk pace. [Observation 2]  You make it thirty minutes minutes before you realize that the dust cloud between you and the structure that you've been focused on is being kicked up by a vehicle. When you notice what it is it's too late to run, and there is nowhere to hide. Nothing to do but grip what weapons you have and continue. You get a better view of the vehicle as it pulls in closer, it has three axles and four wheels to each axle. The nose is shaped like a wedge and is but inches from the ground, it doesn't appear to have any embedded weapons. [Failed roll not shown] It pulls up along side you, about twenty-five feet away, and a hatch opens on the side. Letting a pair of people in greenish hostile environment suits out onto the badlands, those suits were obviously not designed to conceal them in this area. They are both armed with a rifle of some kind, [Observation roll 4] energy weapons judging from the lack of protruding magazines. An amplified voice comes out of the vehicle. "Get into the transport, or we'll shoot you. Keep your hands visible at all times, or we'll shoot you. Do anything stupid, and we'll shoot you." the voice finishes the sentence with a rather vicious certainty.     

(Since your actions were all basically identical and none of your wounds need/can be treated your actions were rolled together. Don't worry I promise things will get more exciting soon, just have to get you out of the barrens.)

 
Spoiler: Trol Grane (click to show/hide)

Spoiler: Domninique Wakeman (click to show/hide)

Spoiler: Tarric Sizier (click to show/hide)

Spoiler: Tarran Smith (click to show/hide)



Spoiler: NPCs (click to show/hide)

7625
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:41:55 am »
"Then why not re-fit the payload of your missle system to concussive rounds surrounded by cake? He can't avoid all of it, and in a small way he will be able to have cake."

7626
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:35:10 am »
"Hey, I'm just a pilot. Killing people really isn't my nature, I might give them painful electric shocks but killing goes a little far. You have any drink to go with the cake?"

"Why is the scrinny man messing with you anyway? The cake isn't bad at all as long as you aren't to invested in a particular body."

7627
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:25:12 am »
"Oh that's nice, haven't had occasion to eat cake in such a long time." a short while later he collapses dead on the floor. A short while after that an identical man folds into the room. "Any more cake perchance?"

7628
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:20:50 am »
"Thank you, the fact that I'll just jump to the next available clone should mitigate the effects some." Nathaniel continues eating the cake. "A wise man once told me that the cake was a lie, another wise man told me that all lies are true, and then a wise woman told me that wise men are just men with too much sun. Just how deadly is said neurotoxin? I mean, will I have time to finish the cake?"

7629
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:05:08 am »
"Hmm" Nathaniel regards the cake. "Why not..." He takes and eats the delicious cake.

7630
Forum Games and Roleplaying / Re: Bay12 block-party!
« on: February 16, 2011, 01:02:07 am »
Nathaniel Hoke Walks in, he stares at the broken glass, the cake, the odd creature with no mouth screwing the wiring, the brain, the abundance of portals.....

...
......
..........

"I don't know what I'm looking at.. but is it weird to turned on by it?"

7631
Wow, lots of 3s.

Yeah, I guess fate decided it needed a round of blah to balance the Hyperfail and incredible luck of last round.

7632
Area:You're standing in the mouth of the damaged shuttle, the alien sky pressing down on you. The surrounding area is somewhat obscured by the evaporating impact gel. From what you can see the area immediately around you is bare ground, whether it was like that before you crashed a shuttle into it you don't know

Character: Trol Grane

Jump off, get the fuck outta there

You jump off the shuttle, [Luck roll 3] [Dominique Str roll 1 (bonus negated)] You manage to land on dominique, apparently you're heavier than you look, or she wasn't prepared.  You both go down in a heap. (Dom and Trol, -5 Health) There are going to be bruises, right now though there is no time for that and you run. Fast.
 
Spoiler: Trol Grane (click to show/hide)

---

Character: Dominique Wakeman

"Shit, I don't know," Dom replied as she struggled to her feet. "We tried to get the damn cannon off..." There wasn't time to talk about it. "Jump!" she yelled up to Trollan. "I'll catch ya!" The faster he was on the ground, the faster they could get outta there.

You get ready to catch Trol as he jumps off.  [Luck roll 3, Str roll 1 (bonus negated)] You adjust your footing at the wrong moment and Trol smashes into you, setting both of on the rather inhospitable ground.  (Dom and Trol, -5 Health) You pull yourself up with all haste and run with rest of the group.

Spoiler: Domninique Wakeman (click to show/hide)

---

Character: Taric Sizier


"Shit" Get away from the ship.

Choosing a choice profanity as your mantra of the moment you get the hell away from the ship, following Tarran on his own flight.

Spoiler: Tarric Sizier (click to show/hide)

---

Character: Tarran Smith


Make my jog around the ship a sprint away from the ship.


You intended to see if there was anything of note around the ship before it started warbling warnings at you. Your almost lazy jog turned into a panicked sprint very VERY quickly though, 'flash' could mean a lot of things. When dealing with a fusion reactor most of those things were stuff you didn't stay to watch.

Spoiler: Tarran Smith (click to show/hide)



About 2 minutes later: As you run away from the ship it begins to emit a whine that's audible even at this distance, there is no way that's a good sign. You stretch your legs running as fast as they can carry you. There is a flash of white light from behind you, you have a split second to think "That's it?" before the sound of the explosion hits you. Following quickly on the heels of the ridiculously loud explosion is a blast of hot and dusty air, punctuating by flying bits of exploded ship.

 Trol Grane:  [Luck roll 3] You blaze across the barren plain as little chunks of ship whiz by you, you turn your head to look behind you just in time to see a sheet of metal flying at you edge on. [dex roll 5+1] You dive to one side as it whistles through the air you just vacated. -10 Stamina

Dominique Wakeman: [Luck roll 2] You seems to be in a bad section of the blast, and multiple chunks of fist sized metal bounce past you. [dex roll 3] You do your best make yourself a small target while you're running but several chunks of metal strike you, tearing the skin and definately leaving bruises for later. -10 HP -10 Stamina

Taric Sizier: [Luck roll 3] The blast doesn't seem to be throwing too much your way, but there have been enough close calls to let you know that getting out of this without harm is unlikely. [Dex roll 3] Most of it misses you but a jagged piece of metal leaves shallow gash across your side. -8HP -10 Stamina
 
Tarren Smith: [Luck roll 3] Why the fuck does this crazy BS happen to you? Running away from an exploding fusion reactor while bits of shrapnel come inches from killing you was not in the plan for your life. [dex roll 3] A flying bit of metal hits you from behind, it bounces off. but not before leaving a gouge in your back. -8HP -10 Stamina

All, 15 seconds later The hot wind Ceases quickly, leaving swirling eddies of dust and small pieces of metal on the ground. You take stock of your situation. Four injured people, on a strange planet, without shelter, in what appears to be a man made strip of desert, the only shelter you do know of contains people who you are fairly certain tried to kill you. [luck roll 4] You ran mostly towards the smoking city, and your little sprint got you out of your crater enough that you can see it.

7633
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Chapter I, and so it begins.
« on: February 15, 2011, 08:28:27 pm »
I wouldn't, the thing is dead weight since you guys botched the removal. If you want to you can, but right now it's just a 50lb hunk of metal. 

7634
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Chapter I, and so it begins.
« on: February 15, 2011, 08:23:08 pm »
Free actions

Character: Trol Grane

Tell the group about what I see, then look around some more

"I see something! There is a structure of some kind that way." You point to the silver dome. "It's smoking though. Now, off that way." You turn and point to the wall of green. "Is some sort of greenish wall, it looks like it's made of plants." [Observation roll 3] It's hard to get an accurate distance here, the bare flats of the depression give you almost no point of reference. You think it's about twice as far to the greenish wall than it is to the City thing, this too you relay to the rest of the group.
 

Taric and Dominique

"All right, sure." Dom could easily see the advantage in having a ship's armament on hand. "Whatcha need?" she asked, coming over to see how she could help out.
"I just need it removed, I can rig it up as a heavy weapon if you can do so"

The point defense cannon was knocked partially out by the impact, with the two of you you might just be able to get it out. [Taric Mec roll 1 (Bonus Negated) + Dom str roll 1 (Bonus negated) Vs Difficulty 8]  Dom struggles with it for a minute while Taric tries to get the wires aligned right. Things go very VERY wrong. Taric bares the wrong set of wires just as Dominique slips in the thin coat of impact gel residue on the ground. She tries to catch herself on the cannon but twists it sideways and comes free instead, crossing the two wires that Taric just bared in the process. [Luck roll 6] In a small miracle neither of you are injured by the falling cannon or the suddenly arcing wires. The ship however begins to make very unhappy noises. [luck roll 5] Somehow enough of the ships systems remained functional to give you a warning. You hear a distorted voice warble out of the passenger section. "Unathorized interface detected, flashing reactor in two minutes and thirty seconds." Well shit, that can't be good.

7635
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Chapter I, and so it begins.
« on: February 15, 2011, 05:17:14 pm »
All: You're standing in the mouth of the damaged shuttle, the alien sky pressing down on you. The surrounding area is somewhat obscured by the evaporating impact gel. From what you can see the area immediately around you is bare ground, whether it was like that before you crashed a shuttle into it you don't know.

Character: Tarran Smith

Climb to the top of the ship and examine the surroundings.

You clamber on top of the Damaged shuttle for a better view. [Dex roll 1] The jump through the gate and the crash have left you a little ungainly and you fall off the side of the shuttle, this is not your day. [Luck roll 5] Luckily you avoid bruises by landing in one of the dissipating puddles of impact gel and also avoid impaling yourself on one of the twisted pieces of shuttle. From your position on the ground you have a great view of the sky, you would say that you've got an hour or two left until twilight.

Spoiler: Tarran Smith (click to show/hide)

---

Character: Taric Sizier

"We should salvage what we can, we don't know what or who shot us down."

You introduce yourself to everyone, your profession might not be a lot of help in the ass end of nowhere but you need to get to know each other as best you can to survive. You and Tarran exchange pleasantries and he promises you a fist in the gut, you promise him porn. You think you've gotten the short end of the deal. Still you search around for anything to salvage. [Observation roll 4] One of the wings on the shuttle is still mostly intact, and mounted on the underside is a point defense cannon. It would certainly be better than nothing if you can dismount it and rig it to fire as a heavy weapon.

You'll need someone's help to remove the point defense cannon, if you enlist someones help I will process your turn separately.

Spoiler: Tarric Sizier (click to show/hide)

---

Character: Dominique Wakeman

Dom looked up at the sky. "Damn..." she said with a brief whistle through her teeth. She thought she knew before, but it was really hitting her that she wasn't home anymore. Taric and Tarran argued while she looked around, taking in her surroundings. "I wonder how far we are from anything?" she mused as she hopped down to the ground.

We got shot down... So we can't be that far from some sort of civilization. But on the other hand, said people destroyed the transport. It might not be a good idea to go looking for them. This is all over my head... guess I'll just see what everyone else thinks, she thought, running a hand through her hair. "Yo, guys. What we should do? Try to get to civilization or what?" Dominique poked among the wreckage for a moment, trying to figure out which way they had been heading before the crash from the skids.

"Can't say I like the idea, what with them already having shot us down once. But it probably ain't safe out here, either," she said.


You hop down from the shuttle, looking at the wreckage to see if you can find out where you were going before the shit hit the fan. [Intuition roll 6] Its a lot like looking at someone's head after you hit it REALLY hard, with that comparison in mind you are able to find a general direction. The ship was traveling to the... uh.. the... Fuck. North and south don't have a damn bit of reference here. The ship got turned around as it fell, if the door out of the shuttle was north then the ship would have been heading south-south-east.

Spoiler: Domninique Wakeman (click to show/hide)

---

Character Trol Grane

Follow the others

You follow the group out of the shuttle and observe as Tarran falls off the side. You wonder how he ever became a freedom fighter. Still your group needs to be able to see where they are going if you're going to get anywhere, and you attempt the same climb to the top of the shuttle. [Dex roll 3] You almost fall off twice, and it's a bitch of a climb but you make it to the top and look around. (-8 Stamina) With the added height you get a new appreciation for how strange this is, you feel agoraphobic. Your crash sight is in the middle of what seems to be a perfectly circular depression. In the center of the depression is a large structure, with three spires sticking out of a bubble, you judge it be about a mile off. The structure is emitting massive plumes of smoke, you don't think that's normal. On the outside of the Depression outward sloping walls of pale green streaked with yellow rise up at least a hundred feet in the air, [Observation roll 4] they appear biological. You can't see whatever is over them. If the door of the ship was south then the city would be roughly NE of here.

Spoiler: Trol Grane (click to show/hide)




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