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Messages - Fayrik

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211
I am really the only person on the planet who liked Renegade :(
Heck no, I love that game too. I was just trying to sound a little more balanced in my post though, rather than "Planetside is like Renegade but MMO, isn't that AWESOME?".

The Vanu Sovereignty predate the Scrin by at least 4 years. I agree with FDice that the playing styles are more different than in PS, where the empire-pool weapons are almost the same, but marginally different. Yes, it'll be even harder to balance, but it's more fun.
Oh yeah, so they do. That wasn't really what I was getting at but I guess it could be taken that way.
I was trying to just point out that they both have a familiarity, which I'm really enjoying tapping into.

Well, Renegade does have a spiritual successor. Almost done too.  :)
That looks fantastic.

212
If you mean Command & Conquer: Renegade, then yes.
Sort of what Renegade should have been. Or the sequel or something.

Actually, it does sort of feel like what C&C would have been, had it been translated into an MMOFPS.
Would have been, could have been... Should have been?
Except that the sides aren't quite as asymmetrical in flavor.
Really? Brotherhood of Nod relies on low damage but high rate of fire, Global Defence Initiative relies on heavy armour and heavy hitting rounds, while the Scrin just float everywhere blowing everything up with Lasers...
Heck, even the colours match to a degree.

213
Amusingly, the thermal scope for tank turrets makes infantry light up like big green targets. Easy as pie to spot, even through smoke/fog/foliage. I was called a hacker because I kept shooting some guys hiding behind tree leaves and getting kills.

Its not cheating, its just a thermal scope.
You need a thermal scope to do that?
I find I get better results just be increasing my Gamma and Contrast a little. It's like permanent, over powered night vision.
...I probably shouldn't have told you that though. I don't want to wind up fighting people using that trick. So uh.. Woo, thermal vision certs!
(To be fair, it probably doesn't work for smoke all that well, but certainly does for foliage at the very least.)

I must ask however, anyone else here playing this game 'cos it reminds them of Command and Conquer?

214
Other Games / Re: Arma 2 + Arma 2: Operation Arrowhead
« on: February 23, 2013, 02:58:46 pm »
I certainly would love to host my procedurally generated ACE mission, "Lost In Chernarus".
ACE is really nice - but more than that I like ACRE! :)
Well, I've got ACRE on an on/off setup, so incorporating it into the mission really shouldn't be difficult.
If we could get hold of a Teamspeak server that is.

215
Other Games / Re: Arma 2 + Arma 2: Operation Arrowhead
« on: February 21, 2013, 07:28:51 am »
So, now the game's actually a bit cheaper, I've been wondering if anyone's picked this up.
Perhaps it's time for some more bay12 missions?

I certainly would love to host my procedurally generated ACE mission, "Lost In Chernarus". Sure it can be a bit of a trek, but it's near-impossible combat end to end.
...I've never actually completed it without some sort of cheat, either.

216
It's hard to play a game for story when it boils down to "That dude is different so shoot him."
That's pretty much what I was getting at.

I ended up picking TR cause they're color scheme is cooler. :P
That's what I initially made my choice on... Well, that and the fact their slogan reminds me of the Brotherhood of Nod from the old command and conquer games.
...Wound up playing NC simply because I found a better outfit there.

217
Doublefixed.
It's not as if any faction has an inherent advantage in equipment anyway. The advantage is massively held by those who dump the most into buying better weapons and/or upgrading vehicles.
I suppose you're sort of right. I hear the VS have the weakest rocket pods... Which means if you're going to pay into the game, you have to make a choice between power and manoeuvrability there.

But you can't deny the inherent simplification of the fact that VS infantry guns are more accurate (or whatever you wanna call it), making them a lot easier to control.

Speaking in terms of lore the only mildly interesting side in that regard are the TR. But I've long since learned that you can't play this game for it's story. Sigh.

218
Most of us are Mattherson NC, but if you're looking for easymode you'll roll VS.  :P
Fixed that for you.  :P

219
General Discussion / Re: Ex-LA Cop Goes On Rampage
« on: February 17, 2013, 04:15:43 pm »
I think that it's more that he knew what the LAPD's tactics would be (having once been a member) and that he prepared accordingly. Which could have hypothetically involved preparing to fake his death and provide fake dental records in a way that the police coroner wouldn't notice, but probably didn't.

That's a bit to only-seen-in-movies for me.
The only part I'm struggling to accept as possible is the dental records part.
How exactly would you fake your own dental records and then escape a burning building?

220
On another note- is there a way to create and open a squad, or d'you need to find another person to invite, then work from there? I wanna use my spawn beacon, dangit.
Yep, it's this I'm afraid. You need two people to make a squad, then you can open the squad up to the public.

221
Eeesh. There are two kinds of tanks; invulnerable, infinitely damage-dealing tanks, and inflatable tanks. For some reason, I never spawn the former, only the latter. How many tank shells does it take to blow up a sunderer anyway?
Could this be something to do with certs? Some cert slots are just ridiculous.
How well certed are you into your relevant MBT?

222
Why did I watch this thread but not post sooner.
*kicks self*

But hey better late than never.
So, which version and what expansions? It'd be quite cool to know if I can actually join this or not.

223
Secret:  I have extremely little experience with the infil class because I can't stand actual sniping.  I just like the SMG as a concept better for them- I'd rather sneak up behind someone and unload a clip in their back as opposed to ventilate their head from 500 meters.
HA! I can tell you're not lying when you say you don't like sniping. I don't think I've ever seen anything in this game at 500 meters. I think the view distance on infantry is somewhere between 100-200 meters.
Though I guess the bio labs do render at about 1000m. Do terrain features count?

Not that I can stand sniping much myself, it just happens to be helpful sometimes when there's an enemy approaching me from a distance.
It's just that I feel, why waste a magazine to kill someone when just two or three shots will do the job just as well.
(Two or three being for the more expensive, semi-automatic rifle. You don't need more than two with the bolt action.)

224
You are aware you can steady your aim by holding Shift with snipers, right?
I was fully aware, and have been for quite some time.
But I've also been very aware for nearly the same amount of time, that holding shift is completely unnecessary because I know exactly where the cross-hair is travelling.

But in close range, a sniper can't hit shit firing from the hip.  You're either 16x zoom, or you're at like 90 degree cone of fire.
Also, you're sort of right. And as Siquo said it's just an unnecessary handicap. Not that sniper rifles need a buff at close range, considering they're sort of like a gambler's shotgun right now, but they certainly won't throw the balance if you consider the power of other weapons.
In fact I'm starting to think that this isn't a case of the Orion, the Trac-5 and unguided rockets being too strong, it's just everything else needs to be brought up to their standard. And then infantry health needs to be increased in line with that. :P

Oh, and as a little tip. I've found at a certain range, about 10 meters and below, even iron sights become useless and with whatever gun you have, you're unfortunately better off just gambling with hip fire.

Ninja edit:
Or switch to Engy and get the battle rifle.  I am a far better sniper with that thing, except with the added ability to drop tank mines, be (moderately) useful in close combat, repair vehicles and MAXes, and resupply ammo to teammates and myself.
Killing snipers as a medic is just far too easy...
Sounds like you've certed into things you really didn't need to.
Besides.
That's why you sub out that silly bolt-action rifle for a SMG and play like a spy should.
How many certs is an SMG?
Considering for 250 you can pick up a bolt action rifle without a scope, which only helps prove the relevance of my analogy of the gambler's shotgun. Only now with decent sights.

Double Edit: Just a quick explanation, as if it weren't blindingly obvious. I'm not one for the pray and spray kind of tactic.

225
For gameplay simplicity, it doesn't show your gun waving in the air, so all you see is a solid cone.

Yeah, pretty much that, it's easier to do a stock recoil animation that plays every time you fire and have the CoF work separately from that despite them being connected in reality.
I'm quite aware of this. I said I didn't like it, not that it didn't make any sense.

However.
Cone of fire represents when a player has insufficient control over the weapon.
The whole point of what I'm saying is that Cone of Fire is an insufficient representation of this.
Since you're firing from the hip, you don't have any reasonable grip on the weapon
That's not really the case. Your grip on the weapon is just fine. Yes, it's not as effective as holding it up to your eye, but the weapon isn't going to jump out of your hands.
and when you fire, the first bullet has poor aim because of hand-eye-coordination issues (it's difficult to aim the gun at a pinpoint if it's not in line with your eye).
This isn't really the case at all. While yes, it's not easy to get a perfectly accurate shot like this, the first shot of the gun is going to land exactly where the gun is pointing, and pointing a gun at a target that's a few feet ahead of you from the hip really isn't as difficult as this game makes it out to be.

If you really think this cheap substitution is good enough (for a game entirely centred around guns), then perhaps having a narrower CoF when standing still is in order. And probably a wider one when moving to boot.
It's also somewhat irritating that sniper rifles have weapon sway but medic rifles... Or pretty much any other gun doesn't.
Killing snipers as a medic is just far too easy... Not that sniping is really that hard either. The weapon sway is just a small sine wave after all.

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