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Messages - Fayrik

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736
DF Dwarf Mode Discussion / Re: Artifacts: laws of physics need not apply
« on: February 06, 2011, 09:25:12 pm »
It violates the laws of cause and effect, too. I just had an artifact pick made with an image of itself on it.

Do we really need to have the recursive artifact discussion again?

Yes, do we really need to have the recursive artifact discussion again?

 ;D
On the thread, there is an image of Artifacts: laws of physics need not apply, the Bay12 forum thread in png and posters. The posters are talking about Artifacts: laws of physics need not apply.

Spoiler: Perhaps like this? (click to show/hide)

737
General Discussion / Re: MSPA: [S] Equius: Seek the highb100d.
« on: February 06, 2011, 08:25:32 pm »
Somebody hold me.
*hugs... STRONGLY*

738
Life Advice / Re: Screen Resolution
« on: February 06, 2011, 08:19:27 pm »
Try increasing the size of everything.
Yes, interestingly enough, you can have a high screen resolution.. Then make things bigger.
I think it's called DPI or something, and should be in the advanced settings of the standard Windows display settings. I dunno, ATI may have it's own settings for it.

739
Other Games / Re: General Chat about Mu*s
« on: February 06, 2011, 11:12:56 am »
In what fashion?
My commands system follows something closer to an IRC style, in that, any text you send without a command character at the start of it is treated as a message, and sent to the relevent channel.
That, coupled with the convention which is visible in the #dig command.

740
General Discussion / Re: MSPA: Road Trip!
« on: February 06, 2011, 11:02:24 am »
GAMZEE IF YOU KILL MY FAVORITE TROLL I WILL BE VERY CROSS WITH YOU.
VERY CROSS INDEED.
Equius can't die yet! There needs to be a STRONG FIGHT, for him to die STRONGLY.
Gamzee's such a wimp, not confronting Equius in a STRONG AND MANLY FASION.

741
Other Games / Re: General Chat about Mu*s
« on: February 05, 2011, 09:25:49 pm »
Softcoders, aren't really known for sharing their code.
...It's stuff like that which drove me to write my own! :D
Sure, it's harder to share the code around then, while keeping some degree of privacy to things like the database, but seeing as I'm currently operating as a one man coding machine, that didn't bother me.
It also means I can greatly deviate from the standard command system, and aim it more towards what my players would feel more at home with.

And, the task I've been trying to tackle with said code recently?
Removing all references to Strings. Anyone who's used C# or VB.NET should know the exact String objects I'm talking about.
*sigh!*

742
Other Games / Re: Computer-based games
« on: February 05, 2011, 03:51:02 pm »
Sometimes, I stop to ask myself this:

Who in their fucking mind would make games like these?
Trolls.
Quote from the site says something about it being an "art" game, but it doesn't mean its fun or useful. Seems pretty boring for something that blows up your files.
From what I read on the site, it appears to be a philisophical question about the nature of gaming!

743
DF General Discussion / Re: What I Love about DF
« on: February 05, 2011, 11:05:33 am »
this game is better than every Mario and sonic game ever made.
There we go. NOBODY MESSES WITH THE HEDGEHOG.
Fix'd.  :P

But, on a serious note, I love DF. It's a great game.
But what I really love about it, is the community.
There are so many things that people do in DF, and they're all great... But it's only when those people share those ideas and chance happenings that then, everything comes together. Inspiration is shared!
And so, we then have things like the stories of Boatmurdered and Cacame.
The game on it's own is great. But it's the internet that really makes it happen, for me!

744
General Discussion / Re: MSPA: Road Trip!
« on: February 04, 2011, 11:12:03 pm »
Well heres something I found.
<Image>
Tavros got murdered and pushed off the ledge?
...Sounds like...
 8)
He didn't hit the ground running.

745
Other Games / Re: General Chat about Mu*s
« on: February 04, 2011, 07:00:14 pm »
So whats yer Mu* about, Fayrik?
Oh darn.
I was hoping to give it it's own thread when I'd guaged roughly how suitable the people here are, how much interest there is, and once the system was a little bit more ready, since, akin to DF, it's also only 1/3rd done.

Anyhows, I won't not answer the question for the possibility of a little bit of suspence.
It's an entirely independant system, since I hated the idea of working with a limited soft-language, and other people's code wasn't really that clear for the first steps, so I've been working from the ground up on a system called Mélange... The name comes from the literal meaning, to mean "mixture". It's not a Dune reference or anything.
The server (instance, really) I'm running is codenamed "Midnight Sun". In many ways, that would be considered the name of the MU*, but I'm planing to "brand" it along side my already existing website that I'm side-by-side developing.
As for the story.. It's set in a realm, entirely populated by Dragons...
However, the "Aura Dragons" have designed a magikal portalling device that brings "hero"s from all over the.. *gulp* multi-verse.
So, it's a kinda lame story, sure. But it's there to allow people to introduce their own lore, since I often find that most people who want to join already have characters, so forcing them to re-write or even re-create characters for a new story can drain from the original theme of the character.

Urgh, this is starting to sound more like an advertisement, sorry.

As for the doors, I personally prefer the fact you can't just come along and steal a door...Well, okay, that's exagurating. But, I programmed it from the ground up, so the movement system had to come before the.. Still pending... Item system.

746
Other Games / Re: General Chat about Mu*s
« on: February 04, 2011, 06:06:43 pm »
EDIT:  Wow.  I didn't realize it at the time, but all of a sudden I'm all "Oh please god let me code something for you".
Unfortunately, I don't think anyone here's running a MUCK...

I'm currently programming at work, working on 'droid apps at home, and have a couple other projects going too including a MPI one that I plan to expand into MUF as well.  I think I have a coding problem.
That sure does sound like a lot of programming!

Hell, even just building (not coding) is fun and easy.  On both MUSH and MUCK, these commands are the same:
<Example>
Heh, my building system was created to be quite similar to that, but a bit more direct.
Code: [Select]
@dig Stream
> Room created with dbref #23456
@tel #23456
@desc here=You're standing at the edge of a babbling stream.  Small pebbles line the streambed.
@open West;w=#23456
Becomes:
Code: [Select]
#dig [Stream] [10] [The Forest] [You're standing at the edge of a babbling stream.  Small pebbles line the streambed.]
#link [Stream] [Forest Opening] [The Forest] [West]
The only down side to this is that direct linking works in a cube-based system, which will only allow a maximum of 6 exits per room.
Of course, it's not totally limited to just 6 exits per room, but I strongly encourage use of links over "portals" (undirected exits), as links are saved as part of the room and not arbitary information, which speeds load times...
Another plus side is that it simplifies mapping since you can draw map diagrams in grids.

747
Other Games / Re: General Chat about Mu*s
« on: February 04, 2011, 02:41:33 pm »
Same here, as I'm sure I've said in another topic: I found out about roleplaying in forums. I then, subsiquently, moved on to World of Warcraft.
Then, I was in a magical position of having knowledge and frustration to then begin writing my own MU* engine.
It's about a year and a half since I started, now. Probably my best programming project to date!

What language are they usually written in?

This has me confused a little bit!
The best answer I can come up with is that I use C# to program my MU*. If that's not the answer you where looking for then please ask me again, and I'll try giving you a better answer in light of new context!

MUCK is mostly for... well, I try to stay away from MUCKs.**
Mostly? Regardless of what a MUCK is mostly for, would you care to expand on the technical spesification of a MUCK?

748
DF General Discussion / Re: An idle peasant among legendary+5 dwarves
« on: February 04, 2011, 10:47:05 am »
Heh.  I see what you did there.  I'm tempted to write my own, but I'm too busy slacking off.
An idle poster amongst Ledgendary+5 Forumers?

749
Other Games / Re: General Chat about Mu*s
« on: February 04, 2011, 10:39:28 am »
As most games, have their owner and principal coder as different persons.
Oh gosh, if only I had that privalidge! Hohoho!

I'm not socially inept - I can do fine in socially situations - I just prefer to avoid them. Is there room in Mu*s for an anti-social mouth breather, or must I be socially inept?
I think you have to be socially inept in order to spend all your day maxing out predefined statistics in an endless format.
Though, I'm sure you're free to give it a shot if you please.

On a serious note, I didn't really find out about RP until after Mu*s were considered outdated, and most RP took place in graphical engines. I would like to know more though.
Same here, as I'm sure I've said in another topic: I found out about roleplaying in forums. I then, subsiquently, moved on to World of Warcraft.
Then, I was in a magical position of having knowledge and frustration to then begin writing my own MU* engine.
It's about a year and a half since I started, now. Probably my best programming project to date!

750
DF Modding / Re: Just embark tool
« on: February 03, 2011, 10:50:47 pm »
Embark sizes require differing sizes of RAM...
The upper RAM limit for a 32-bit system is somewhere around 3 or 4GB...

Embarking on a 16x16 map, will (in some cases) use more than 3 or 4GB of RAM. Unfortunately, this problem isn't solvable by buying more. DF is a 32-bit program and will always have a limited RAM capacity.

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