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Messages - Fayrik

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751
General Discussion / Re: MSPA: Road Trip!
« on: February 03, 2011, 10:45:18 pm »
Doesn't Nepeta take her hat off when she's worried? I thought I'd seen her holding it before.
Maybe not.

And, yes. I'd say this comic has certainly lost it's light-hearted edge!

752
General Discussion / Re: MSPA: Road Trip!
« on: February 03, 2011, 10:09:21 pm »
Who's betting that it's actually Terezi pestering him, pretending to be Gamzee pretending to be Terezi, as a way of stating that she knows about Gamzee?
Nah, not unless Gamzee kills her afterwards. This is Hivebent. Or whatever it's called.

753
Other Games / Re: Any RPing MU* that doesn't require Application?
« on: February 03, 2011, 09:31:42 pm »
--and havens for cliques of socially inept mouthbreathers.
Well, that's an interesting insult!
I'll have to remember it.

The ones with hardcoded combat systems --
Though, I understand the theory of "softcoding", I really don't understand why you would want an entirely soft-coded combat system.

Also, I think this has started to leave the original topic...
Does anyone think there should be another topic for this, or will this one do?

754
DF General Discussion / Re: Strike The Snow!
« on: February 03, 2011, 04:29:29 pm »
If there weren't stone two feet below ground level, I would love to dig it out and start an IRL fort.
Great! What kind of stone?
Maybe you should buy picks when the next caravan arrives...
Building into stone layers means that you get to smooth it down later on.

755
Other Games / Re: Any RPing MU* that doesn't require Application?
« on: February 03, 2011, 02:53:41 pm »
There was already a DF MUD but, as follows the definition of MUD, it focused heavily on game mechanics over RP and never got to a playable state.
Dang. And there I was thinking that DF would encourage RP friendlier mechanics.

As for application processes...One big thing they provide the admins with, too, is a way to gauge your commitment.  It's frustrating as a player to welcome a newbie in, work them into your plots, and then have them totally vanish without a trace after a couple weeks.  If someone's started to get invested in their character, they're less likely to do that.  Also, the app process--which usually has at least one iteration of "Hmm, looking over your application, it might be better if you had X instead of Y, could we work on changing that?"--helps give people an idea of how well you play with others.  People who get fussy over that are more likely to rage when RP doesn't go their way.
Yeah, it kinda irks me every time I see that. Someone turns up, new character.. Logs in once... Then vanishes!
Fair enough if it isn't for you, but you've not gotten anything out of it, and niether have we.
...Though, this is deviating just a tad. Perhaps we should make a MU* Theory thread?

756
Other Games / Re: Any RPing MU* that doesn't require Application?
« on: February 03, 2011, 01:49:00 pm »
Quick question!
What do you guys consider too much of an "application"?

I quite agree that surmizing a character in it's entity before entering a MU* is a difficult thing, but even if I opened my MU* up into an open Beta or whatever, I'd still want to be quite selective over who joins.

I'm currently considering having a modification of the most advanced captcha system ever made.
(In all seriousness, what if there was a registration explanation box, rather than an application. I can usually guage someone's attitude from an introduction... But this way, people who may otherwise have messed up a formal application get a chance to show their colours through roleplay - which is effectively where the buck stops.)

On a related note, I've seen quite a few MU*ers here, and a couple of MU*admins too. - Nothing surprising, counting the number of the things out there... But, it strikes me as odd that no one's suggested a DF-themed MU* for the DF community!

757
Initial mapping and history building.
...Basically anything to start a project. Yes, it's an infuriating speciality.

Method I propose: We do call dibs on something we want, as in systems/specie, and if the rest agrees, solo work.
Well, that sounds okay, though what I was hoping to do was create an open civilization (perhaps with a few subcultures seeing as they'd be spread across the galaxy), which then people could then add their ideas to as long as it doesn't break my initial idea.
That way, I've made my mark, and it remains my mark... But I don't have to micromanage it then.

Also, note that civilizations (cultures) <> species.
Well, yes. If there are ~200 stars, we're going to need a large number of inhabitants... 5 species may work, but 5 civilizations certainly would not.

Well, I like hard sci fi, but I like it diamond hard so I'll think before jumping in.
If I am participating in this, then I'd quite like what I do to be "diamond" hard! ...If only so that I could boast about being able to keep it strait and narrow.

Though, faster than light travel is going to be a big issue, I foresee!

758
Woah! let's not get ahead of ourselves here!
Sounds like a good idea!

I like the swapping idea, it would allow people to develop ideas by adding some of their own.
Yeah, I quite agree.
As fun as it is to shout dibs on things, this would probably work better if "who does what" is less defined by civilization, planet, or system, and more by who can achieve what is needed.

759
It's only one possibility for the how the setting could be used. We could also go the OA route and use it as the basis for stories.

And define 'some'.
Well, you said a majority of 200, so that would mean there's going to be ~100. Or more.
While, it's theortecially possible that I could design civilization for all of them, I think 20 would be the absolute upper limit to my sanity.

..And, I've not got the drive to write out detailed stories on stuff right now, so I'd probably end up with a few DF styled timelines, and some technology guides.

760
Okay, I dunno how active I can be for a Forum RP, but I can sure as heck throw some basic ideas together.

(Although most of them are M-class main sequence dwarfs which {at best!} would just have debris belts, so that will probably cut it down a bit.)
Challenge accepted.
Dibs on some of those M-class dwarves!

761
That seems reasonably fair.

But, once the setting is complete, what are you going to use the information for?
Unfortunately, I already have something similar to work on, so unless this is moving on towards something snazzy, I'll just have to watch. :(

...Also! 3-5 seems perfectly fine, but I wouldn't say that 7-10 should be ruled out if there's that much interest in making new creatures!

762
Other Games / Re: Any RPing MU* that doesn't require Application?
« on: February 03, 2011, 11:18:23 am »
Thanks, didn't know that.

That's the main reason I stopped playing MU*'s.  Power tripping admins...
Well, hopefully, in a system where RP holds precident, the admins won't power trip as much.
That's the theory, at least.

763
Do you mean something like a Dyson Sphere? Because, that won't work for a variety of reasons, not the least among them being that 25 light years would have other star systems contained in the bubble.
No, I don't think he meant a Dyson Sphere!
I think he actually meant a thriving intersolar community.

Though, I'm going to have to press you for moar details, Vorthon!
I probably wouldn't mind trying to think up a planet or two.
...Perhaps a binary system, housing a Dyson Sphere. Bwahaha.

764
Other Games / Re: Any RPing MU* that doesn't require Application?
« on: February 02, 2011, 09:45:46 pm »
I never really go into the whole Hellmoo thing. Really super detailed stuff, just not my style. Also not very rp.
Yeah, far too many MU*s I've seen have RP based around their statistics system...
Which, just doesn't work for me.

765
Shame it takes so long to find all the stuff out...

Though, I guess the worst part is the whole speed of light thing.
These planets might not even exist anymore, but we don't know because they're tens, if not hundreds of lightyears away.

It's lovely to see that we may not be the only possible water-based life form out there, though!

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