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DF Dwarf Mode Discussion / Re: Issues with constructed ramps
« on: December 16, 2010, 06:26:16 pm »
check back into wiki for ramps you will see what you have done wrong
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Well, heavier armor will result in them moving slightly slower (although I believe armor training can decrease this penalty). However, because I have not yet seen a marksdwarf that will actually attempt to run away when fighting in melee or move to better cover when fired upon, moving more quickly isn't much of an advantage for them, other than possibly firing a little faster.
Also, marksdwarves only have piercing damage, so I think anything that can't bleed to death or die from organ damage will pretty much just laugh at you unless you have some other sources of damage, be they traps or more dwarf-based.
ive got alot of dead bodies in from of my gates, my dwarfs refuse to dump them or get them out of the way, this is normal?check outside refuse removal orders ... o-r-o + availability of refuse pile
anyway, i will solve it with magma unless someone has a better idea.
Create a tiny 1x1 meeting zone. Have as many idle dwarves as possible for about a year or so.
In about 12 years you should get a huge bumper crop of haulers, and additional haulers each year afterwards.

Thanks for all the answers chaps. I have a few more questions to bore people with.
1) Do marksdwarves suffer penalties from heavy armour?
2) Do marksdwarves really need the armor user and dodger skills given they'll be at long range mostly?
3) Should I bother equipping my melee jobbies with more than 1 type of weapon? If not, which weapon?

QuoteSee:
http://df.magmawiki.com/index.php/Armor
Have you actually read that wiki page? I have, several times, and it still doesn't make any sense and doesn't actually answer any of my questions.
... unless you mean that list at the end where it says to use the following for "upper body", for example:
Upper Body
1 x breastplate
3 x mail shirts
6 x cloaks
Is that legit? It seems a little ridiculous (and ought to be physically impossible) for my dwarves to be walking around actually wearing all that stuff. Shouldn't there be some penalty for having so much weight/layers?
well any attack needs to bypass each layer ..Quoteoh and 4) I still don't understand that bloody crazy armour section. Are they really saying that my dorfs can wear 7 helmets, 8 body pieces, 12 gloves, etc and is that beneficial/required for the defence of the realm?
I hope someone knows/answers this 'cause I wanna know too. I really don't understand how or why it's possible to wear multiple pieces of armor on the same body part, and whether it's a good idea to do so.
For example, is it possible to wear these together as a set?
Leather armor + steel chainmail shirt + steel breastplate
...and if it is possible, does it offer any better protection than simply wearing the steel breastplate alone? Are there any penalties to movement or fatigue or dodging or anything else from wearing "too much" armor?
Or, more simply -- what's the "ideal" armor set, if there is one?
--nomad_delta

Pierced ears is elven hippie bullshit. Dwarves just don't stand for that kind of thing.

never seen that