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Messages - schussel

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181
DF Gameplay Questions / Re: soldiers permanent pale/faint
« on: December 13, 2010, 04:57:46 pm »
not any zerkers ..  they just sob and are unhappy to miserable^^

182
DF Gameplay Questions / Re: soldiers permanent pale/faint
« on: December 13, 2010, 04:49:21 pm »
Does your fortress have a hospital?

For something like that they would just need a quick clean, suture and dressing.
If they don't go and get medical treatment for that then there is a high chance of getting an infection and dying.
it has

none of the soldiers went to it or had any notices that they have to besides the wound.. infections were not shown ,.. but funny enough 3 of em just died  between trainings.. succumbing on the cold floor  inkl my captn of the guard .. now i got a nice tantrum wave swapping through the halls just when the spray machine got finished and activated :D

183
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 13, 2010, 04:39:18 pm »
i built my magma piston and it went well i handsorted the 10 best recruits of the pool ... put em in the dangerroom .. started forging steel equipment ..

a cyclops wanders the map and rips the legs of an unsuspecting hauler + kills another one ...

sadly he was friends to many and now i got the finest tantrum spiral in the beginnning .. half of the military squad dropped out by them selves

184
DF Gameplay Questions / Re: soldiers permanent pale/faint
« on: December 13, 2010, 04:30:47 pm »
strange enough there isnt anything on the medical tab .. just the ears in the description + pale/faint

185
DF Gameplay Questions / Re: Can't pick up dropped enemy gear
« on: December 13, 2010, 04:12:34 pm »
did you check orders refuse outside stuff  (o-r-o) incase you try do dump away the claimed stuff .. maybe the outside setting affects the standard collection as well

186
DF Gameplay Questions / soldiers permanent pale/faint
« on: December 13, 2010, 04:11:07 pm »
few of my soldiers sustained broken ears in the dangerroom trainings due to bad equip ...

now 2 of em run around with pale and faint condition .. despite being otherwise megastrong unfatigable and extremely quick to heal ... of course their mood is falling too since ears are a major injury on their tab  ..

anyone an idea when pale and faint usually drop from the conditions? as i read in the wiki both are sideeffects of bloodloss

187
DF Gameplay Questions / Re: Military Failures
« on: December 13, 2010, 08:38:24 am »
funny enough having a barracks overlap the targets and/or incude several targets sometimes breaks the routine too ..

it works best to give each target a single range without overlapping others ... the barracks for sparring and demonstration may help to set up the squad but laters can be removed once they got the drill and equipment ready  (works for me each time)

188
DF Gameplay Questions / Re: 105 dwarfs 50% idle Wat to do?
« on: December 13, 2010, 08:35:10 am »
construct a machinegun like dwarfen thrower to launch them dorfs at unsuspecting animals and/or gobbos

189
DF Dwarf Mode Discussion / Re: ears and military
« on: December 13, 2010, 07:25:59 am »
bruises are harmelss .. usually on clumsy dwarfes or with weak armor (like me not complete coverage leather or just plain cloth)

they will heal of rather fast unless its internal organs (rather extremely rare) .. but broken ears because of missing helmets to caps is .. odd :) reminds me of the former issue with toes and fingers^^

funny enough all those recruits are now supermen a year later but with broken ears :)

190
DF Dwarf Mode Discussion / ears and military
« on: December 13, 2010, 06:57:26 am »
i am a fan of dangerrooms ... when my metal uindustry was just starting melting pigiron and coke for steel i suited 10 soldiers up in thick leather and sent em to the dangerroom ... sad enough i forgot helmets... (but had 2 caps and 2 hoods each)

now i have 5 dwarfes with left and right broken ears ...

1. question .. it seems just to be a minor injury not showing on the wound-screen and they are not going for the doctor... so is it a hinderance for there duty to have those bunnyflaps broken? worse performance in close combat due to not hearing the swish and zzzt of Weapons and Projectiles?

2. what do you think .. how can ears break :D (being just tissue mainly)

191
just tried it on my 100zlvl lower magmasource and it worked like a charme .. thanks alot op .. :D

192
DF Dwarf Mode Discussion / Re: magma elevator
« on: December 13, 2010, 05:35:01 am »
and it worked marvelous thanks again for linking

193
Dear uristMcdeconstructor

you are an idiot ... taken for the job the replace the one not magmaproof hatch at the magma psiton .. and you manage to fall 100z-levels ... unfortunately your death was swift und fiery ... undeserved.

laughing mad

the Administrator

Dear Former Mayor of the Fortress,

you had to do it, hu? first you want steel items when our forge is not anywhere near ready for 3 steel axes .. and you even manage to incarcerate the only legendary miner we had  disposable right at the start of the magma piston project (you know that 100-z-lvl digout). and then you get the mood to demand aluminium stuff where the whole map lacks of it ...  well how do you feel now locked under the trade depots bridge with that annoying liaison .. lets see who dies of thirst first or goes berzerk

hating your existence

the Administrator

194
DF Dwarf Mode Discussion / Re: magma elevator
« on: December 12, 2010, 06:58:08 pm »
big thanks .. off to the bookmarks it goes :)

195
DF Dwarf Mode Discussion / magma elevator
« on: December 12, 2010, 05:36:44 pm »
few months ago i somewhere tread about a magma elevator concept to transport magma upwards via cavein

but i cant find any links anymore .. does anyone still have a clue of the concept or even links/sketches how to do that ?

my current fortress is going great but the bad thing is its a higher situated coastal fortress with about 40 zlvl to first cave and about 40 more to magma  + caves are very widespread so i just got a 6*4 spot for a vertical shaft to get anyting done (on the magma lavel i cant do nothing cause cave 3 ends directly in the magmalake and is kinda (un)guarded by a demonic fortress (open access there)

so anyone that could help me?

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