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DF Modding / Re: Help- variable features within a race without castes
« on: November 19, 2012, 04:41:45 pm »
Variations in body size are managed by the [BODY_APPEARANCE_MODIFIER:ATTRIBUTE:lowest:lower:low:median:high:higher:highest], with the attributes being HEIGHT, BROADNESS, and LENGTH. This can be defined within each caste or for the whole creature; i2amroy's response sums up caste vs. creature differences nicely.
Different body parts like claws can be caste-defined through the [BODY:body_parts] tokens, though this takes more effort as it involves the body_detail_plan and body part files. A quick and dirty way of making claws useless would be giving the claw attack to one set of castes but not others.
Different body parts like claws can be caste-defined through the [BODY:body_parts] tokens, though this takes more effort as it involves the body_detail_plan and body part files. A quick and dirty way of making claws useless would be giving the claw attack to one set of castes but not others.





I mean, at some point gameplay speed takes precendence over caste variety, especially since the average fortress won't have more than 100 ponies.
