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Messages - ricree

Pages: 1 [2] 3 4 ... 9
16
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 10, 2011, 05:03:55 am »
Is there a way to prevent the hospital from using adamantine sutures?

17
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 09:31:33 am »
I got a lucky weapon mood early on, so I've got pretty good steel coverage on weapons.
Oh cool, then helms and breastplates and mail shirts are probably bad

bad?

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Don't forget hoods/hats/ other clothing to protect from blunt attacks (that shatter bones)

Would leather or cloth be idea for this?  Or if cloth, are all cloth types equally good?

For that matter, is there a good reference for this?  The only mention of blunt protection I see on the armor page suggests using breastplates and greaves because they are more rigid.

18
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 08:50:05 am »
Steel weapons (probably axes, swords, etc.)
helms are good,

I got a lucky weapon mood early on, so I've got pretty good steel coverage on weapons.

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and bronze armor should be good. Shields... depends. I usually make them from wood to save resources (they don't break... yet.) but they bash badly.

Does shield material not change protection?

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but don't forget the cloth too.

I don't actually get this part, would someone mind explaining?

19
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 08:22:11 am »
Any suggestions for the biggest armor upgrade priorities?

I have abundant bronze and my armorer just hit legendary, so I'm trying to figure out what I should make with my very limited steel stocks.

My current thought is shields and perhaps helms if I have enough left over.

Does that sound right to you guys?

20
DF Gameplay Questions / Re: best material for a mace?
« on: February 24, 2011, 04:34:38 am »
Edit:  Ah, alphawolf ninja'd me.

Against armor, in my experience:

Maces > Swords > Spears > Axes > Hammers* > Scourges > Whips

Did you mean

Maces < Swords < Spears < Axes < Hammers < Scourges < Whips

21
DF Gameplay Questions / Re: Looking for a crash fix...?
« on: February 23, 2011, 02:27:39 am »
Are you ordering the dwarves to kill the invaders?

There's currently a bug that causes a crash if you have a kill order set on anything that leaves the map.  This includes ambushers that turn and run.  At the moment, the best bet is to use the station command near the enemy instead of the kill command.

22
DF Gameplay Questions / Re: need noobi help with trade
« on: February 23, 2011, 02:25:04 am »
Am I supposed to do anything on the "review documents" screens?
Not really.  It tells you what things will cost relative to their normal value during the next trade period, but it isn't really important now.

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Is there a way for me to view my stocks when a trade is not in progress?

Hit 'z'.  It will bring up a fortress summary menu.  Use the arrow keys to select different menus in it.  One of these is the stocks menu.  It will always give a rough estimate of what you have, but you'll need a bookeeper to get a totally accurate count.

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Can you pre-store stuff in the Depot, long before a trader arrives?

No, but I'd suggest investing in some wood bins (made in the craftdwarf workshop).  The dwarves will carry the whole bin at once instead of the individual items.  Once your fortress gets going, it doesn't take many bins to buy everything you will want from a caravan.


23
DF Suggestions / Re: small tweak on crossbows and bowyers
« on: February 21, 2011, 08:57:58 pm »
Though really that's more of an interface issue. Ideally the whole Manager system needs to be revamped so you can get a diamond-encrusted Bed rather than yet another diamond-encrusted xYellow Sand Bagx

I've mostly been a fan of decorate as an added designation on items, similar to melt.

24
DF Suggestions / Re: Bromance of the Dwarven Kingdoms
« on: February 21, 2011, 03:36:14 am »
Sorry for the minor thread necromancy, but I just read this after following the link from the farming thread.

I really like some of the ideas here, especially your particular brand of agents as the primary means of outside interaction.  I feel that it fits in really well with the current character, skill, and task based system that makes up a large part of DF.  The vast bulk of the mechanics for this seem like they're already in the game, and it's just a matter of providing things for agents to do, plus an interface to send them out.

Things to do will come naturally from Toady's already stated near future goals for Caravans and Armies.  For example, once food shipments and starvation continue past worldgen, it may be possible to send an agent out to hire bandits to starve out rivals, or perhaps poison their shipments.  This could weaken future invasions, or perhaps leave them in a weaker bargaining position on the diplomatic table (another obvious place agents would be useful for).   And with armies traveling the world map, you would want to have spies tell you where they are, what their composition is, or perhaps raise guerrillas to bloody them up a bit before they reach you.

In short, I really like the idea of agents as the main mediator as you expand past fort level management, and I feel that it's a natural extension of the current game state and it's near term plans.

25
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 20, 2011, 07:06:38 pm »
Tried the sacrifice idea, but it didn't accomplish anything except getting a dwarf killed.

I wound up just massing my army and charging them into the siege.  It cost me one dwarf that took an unlucky crossbow bolt through the head, but my army was otherwise mostly unscathed.

26
DF Gameplay Questions / Re: 31.19 Military problem
« on: February 20, 2011, 06:43:37 pm »
In my experience, it's pretty awful if you're starting from raw unskilled recruits.  They do some sparring, but mostly it's demonstrations and whatnot with a novice teaching a dabbling and accomplishing little.

If you don't mind a touch of cheese, Danger Rooms are pretty easy to set up and are very effective at training up recruits.

27
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 20, 2011, 06:30:27 pm »
Any suggestions for dealing with a human siege?

I've got a big cluster of them sitting at the edge of the map, but I'd rather not commit my army to fighting them in open terrain.

My current thought is to draft an expendable dwarf and send it over to get slaughtered hoping that it dislodges them.

28
DF Gameplay Questions / Re: soap? "lye-containing item"?
« on: February 20, 2011, 05:10:17 pm »
I think the lye might need to be in buckets.  Try making some lye in your fortress and see if that helps.

29
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 20, 2011, 04:05:49 pm »
Will my dwarves USE those bloody large earthenware pots for anything? They're all glazed up and ready to go, but just sitting in the kiln.

From what I hear, they're bugged at the moment.

30
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2011, 02:26:21 am »
A recently created statue:

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The item is a well-designed image of Sazir Wippedspread the dwarf and sheep in phyllite by Eral Ustuthishen.  Sazir Whippedspread is admiring the sheep.


The introduction of pastures seems to have taken a very, very wrong turn in my fortress.



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