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Messages - Bordellimies

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211
After this patch Teemo top will be back and will be extremely strong.

Who are the dominant top bruisers right now? Lee Sin, Udyr, and Olaf. Who does Teemo's kit already counter hard? These guys.
Teemo counters Lee Sin wat? Lee just tosses a q Teemo's way and pops the passive on w. Then he shoves his boot into Teemo's face (Still no autoattacking on either side) and smashes his e key, butchering teemo's ms and as. Then Lee can just kinda do whatever he pleases. Sure, Teemo can q and stop anymore harm, but that's still a large chunk of damage that he can't trade back. He'll definitely counter Udyr, and does already, and I can see Olaf working with an early Phage, but Lee Sin is still going to dominate Teemo, as will any other champ with a dash.

Another champ I've just discovered is really, really, really weak. Fids. What are you supposed to do as him? Lane and you get 0 cs because hurp derp AP Ezreal Farming ftl, jungle and hurp derp counterjungled because it takes him a minute to clear a camp. His one strength is teamfighting, but that's only if you're able to get godlike positioning beforehand to channel right into their team. The 3 second fear might be useful, depending on what the RNG decides to make them run to.
I used to think that Fiddle sucks at laning and his farm kinda does suck, but his lane precense is surprisingly strong. Level up Dark Wind first, and spam it to keep the enemy mage from doing anything. With correct use of Terrify and Dark Wind, you can keep the enemy feared/silenced for over 5 seconds straight (1.2 sec silence per bounce.). The max damage Crowstorm does in 5 seconds is 625 / 1125 / 1625 (+2.25 per ability power), add in the Dark Wind bounces (max 145 (+0.45 per ability power) x 3) and Drain, and you have the enemy dead in one combo. Plus, when he has his fear up, the jungle has super easy ganks. Oh, you're running around in circles for 3 seconds? Guess you can't flash away. Oh, fear about to end? Sorry, silenced for another second or two. Oh look, the jungler stunned you for a second again.

Oh and also, passive makes nuking more fun. And oh, drain keeps him in the lane forever if he has blue.


In perfect circumstances, lets say Fid fears you for 3 seconds. Then he uses dark wind. The first dark wind hits you 0.2 seconds after fear ends. Lets assume your reaction time + cast animation time isn't fast enough to do anything in 0.2 seconds. The Dark wind hits you, bounces to another enemy, back to you, back to enemy and and back to you. Lets assume that the silence lasts for 0.6 seconds before Dark Wind bounces back to you again. This makes you unable to cast spells for 3.0 + 0.2 + 0.6 + 0.6 + 1.2 = 5.6 seconds  of CC. Lets also assume Fiddle has full 40% CDR, and both Terrify and Dark Wind are at level 5, making ther total cooldown 6.6 seconds. Lets also say that Fiddle has received help from an ally, who stuns/silences you for 0.7 seconds after silence duration ends. The stun is applied 0.2 seconds after the silence ends. You have now been unable to cast spells for a total of 6.5 seconds. Add in another 0.2 seconds for reaction time, and now you have silence for 6.7 seconds. Fiddle has his Terrify up again. He uses it, and Dark Wind afterwards like before. You are silenced for a grand total of 6.7 + 0.2 + 3.0 + 0.2 + 0.6 + 0.6 + 1.2 = 12.5 seconds.


And if you ask me, I'd say 12 seconds is a long time in LoL. Of course, this is the perfect situation, and most likely not happening, but imagine if it would...

212
Besides, Warmogs are like bacon, they make everything better and you can never have enough of them :D
Amen to that good sir, Amen

213
One thing worth noting: The health gain on your Q is flat, as in, you don't get more if you spam it on champs or minions. So spam it on champs always, unless you can't safely get in range. However, I'm not to sure about Borde's build.
My build: Sorc Shoes/WotA/Rabadons/RoA/RoA/Rylais. First, upgrading revolver into WotA is really, really useful, it's 900 gold for 8% spellvamp for you and 20% for your allies. Second, RoAs are ridiculously stat efficient. Like, even discounting the mana, you get more stats for your money than in a rylais. However, the permaslow from rylais is great.
My build is the king of Vladimir builds. Trust me. I play Vladimir a dozen times a year nonstop.

214
Guys, I really want to learn how to play Vlad. Any real tips?
Get your boots, then hextech revolver
Then a Warmog's armor
Then Rabadon's Deathcap
Then another Warmog's Armor
Then You either get Rylai's scepter, or (preferred) another Warmog's Armor.

215
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2012, 08:53:44 am »
I have decided to make a Dwarf Fort in the Fort Defense mod, and the first thing I see is that lakes and rivers now have downward slopes, but no upward.

Also, it seems the Wiki doesn't have a page concerning the Fort Defense mod, and neither dwarf Therapist nor Runesmith work for it. And I am now forced to learn to play with the ASCII graphics...

I am truly fighting blind here.
ASCII > your silly graphic sets

216
DF Dwarf Mode Discussion / Re: Engraving topic SCIENCE
« on: April 07, 2012, 07:43:28 am »
And if possible, artifacts. Ignoring the most basic ones (This is a dog leather earring. All craftmanship is of the greatest quality. It menaces with spikes of dog leather.), do the ones with actual historic stuff/pictures also differ with the world history length

217
Are there any UI mods to make the map be a sort of transparent background over the whole screen? Like, I know it'd be a bit distracting, generally, but it could be better than having to glance down at the minimap. Like, when you're killing creeps down bot, it'd be really obvious that you're getting ganked if you have a ward or couple.

Also, I discovered that mid is such such such a good thing to ward. Like, just grabbing two wards and warding those singular brushes on each side of the lane. If top wards their river entrance and bot wards their river entrance, you pretty much have control over the whole river. You can see every single movement downriver. Even if a teammate is not paying attention, they still get over 15 seconds to react.

EDIT: Win streak, woop woop! I discovered some key characters that I can play: Cho'Gath top, Leona/Blitzcrank support, Tristana AD carry (not very well, but better than some other characters), Kass/Ryze mid. I still need a jungler. I'm okay with Lee Sin, but not great. I prefer Skarner or Udyr.
Just look at the minimap every 10 or 5 sec or so. You don't have to stare it, just like when you last hit a minion take a quick look at the minimap.


EDIT: Oh, I just played against Jozrael (Riot's Network Ops Technician). He is the only Vlad with the legendary skin that I've seen do good :P
Usually Vlads with that skin suck ass.

218
Nunu can jungle at level 1.  There have been periods where Shaco could jungle at level 1 too.

Fiddlesticks can also jungle at level 1, or at least he could in the old jungle.

None of them are really worth it though, they still have problems and at level 1 there's no way your ally's gonna be able to survive a 2v1.
All of Nunu's jungle sustain comes from consume, and that doesn't even heal much, just deals damage. The cooldown is too long to have a good sustain with no runes/masteries.
Shaco would have to stack loads of boxes per camp to stay alive, and this would slow him down way too much.
Fiddle could possibly work for a while if he gets a good pull on blue, but once it runs out he is screwed as well.

Warwick on the other hand gets health & damage from his passive, and Hunter's Call is an excellent steroid to buff up his jungle, even when it is left at lvl 1. His bite is also good sustain should he have enough mana.
This is why level 30 players with all the necessary runes can jungle WW with boots, which normally would make junglers very slow. WW doesn't need the durability from clotharmor or vamp scepter. Many Warwicks also start with long sword.

So, you know those games where you're facerolling, and take a 10 minute tower? I've always wondered what you do after that. You can't go mid and push2win because nobody has any big items, so what are you supposed to do?
Either keep farming (preferred if tower falls very early) or go push bot with the help of the jungler.

219
Jungling seems to be the most rune, mastery and champion dependent role, so naturally it's common not to have a jungler in sub level 30 games.
 I tried jungling with Lee Sin when I was about level 12, and just failed horribly. Another game saw me trying to hold the top lane as Rammus on my own against Maokai and Lux because our Master Yi was jungling - I got utterly destroyed under my tower by a combination of CC and ranged pokes. The level 30 guy on our team, the one who had told me to go top in the first place, predictably was apoplectic with rage when I couldn't hold my lane, calling for both myself and Yi to be reported etc. I finished with 3 kills for 6 deaths, which didn't seem that bad, but oh well..
So far I can see only Warwick jungle at level 1 summoner. His sustain just is so godlike in the jungle that he has no problem there. He won't be fast, though.

Just played a game as Shaco, and I'd wanna know the best pusher/backdoorer build for him. If I go with full Attack Speed runepage and pusher masteries.
Youmuu's is most likely a must, since when activated before ulting, the clone gets the active buff as well, making it just too good to pass.

220
Tantrum - Every time something dies near Urist, Urist will toss the first object she comes in contact with at the closest target for damage equivalent to the gold bounty of whatever that is thrown. This skill has no cooldown and has unlimited stacks. The tossed object will take no damage.
Unclaimed Sock - When used against an enemy, Urist will run towards the target at normal speed until he reaches it. When he reaches his target, he will carry it all the way back into the base. He is immune to all disables during this ability. This ability cannot be cancelled. Works on allies.
Not only the first Dwarf in LoL, but the first champion to switch sexes on the battlefield
Actually Gragas is a dwarf who became oversized due to drinking too much magical alcohol.
Also that idea is perfect.

221
Urist mcdwarf falls into a martial trance, cleansing him of all disables and granting him 20 attack damage for the next twenty seconds. During this period, all disables cast on him will have a reduced time of one second.

How is it?

It's an ult with a cool down of 120 secs.
Seems a bit too much like Olaf's ult to me (he gets armor & MR instead of AD but otherwise pretty much the same)

222
I was thinking, what would Urist McDwarf be like in LoL? As in, lets make a champion idea together guys.
For the passive I was thinking something booze-like since dwarves are always drinking alcohol. He could like take 10% less damage initially, and rest of the damage 5 seconds later, reduced. Thoughts for the other abilities?

And since the dwarves in DF are the only race which use the Martial Trance, I thought it could be one ability as well. Not sure how it would work though.

223
DF Dwarf Mode Discussion / Re: Were-Traders
« on: April 02, 2012, 10:31:22 am »
Are the caravan guards the same people they were last time? I mean, they could just be some randomly generated grunts each time they appear with the caravan..

224
DF Dwarf Mode Discussion / Re: Good/Evil Plants
« on: April 02, 2012, 06:17:05 am »
When I embarked on evil land all I saw was a bunch of eyeballs and purple tentacles squirmign around. A minute later, they got covered by sludge.
Is all of the evil landscape like this, or was I just lucky?

225
Other Games / Re: Mass Effect 3
« on: April 02, 2012, 06:14:06 am »
It was otherwise great, but like you all know, the ending blew it. Didn't matter how I played ME1 or ME2, the ending in ME3 isn't related to them in almost any way.What a load of crap.

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