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Messages - Bordellimies

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76
Yeah, it is kinda shame what has happened to him. Riot has toned down so many champs that used to be fun.

77
I just don't see it myself. Most games where I see a Darius, they suck HARD. I've almost gotten to where I'll queue-dodge if someone on our team picks him, because they're liable to go 0/12 and spend their downtime cursing out the rest of the team. He's like a dickbag magnet.

And yeah, that curbstomp Rumble match was with my lvl 5 smurf account. I'll grant that that played a part, but still...I don't remember being THAT bad when I was a noob. I tend to carry every single match. If I wasn't committed to playing only yordles with that account, I think I could play support Soraka and still wind up being the carry.
Back when I started (in 2009) We all probably were equally bad when we started. This was when nobody smurfed, so nobody supercarried unless they got lucky feed from others (see my old Fiddlesticks gameplay). Nowadays so many people are smurfs, that you could almost say that 25%-33% of the players are actually smurfs.

78
Yeah when i do that it said im already registered for beta but i cannot update my information. I have 2 account with them and on is way out of date and i cannot update my information.

You should have gotten an email, I had one when I just checked. Just click the link!

Okayyyyy I never received confirmation I had been accepted into beta BUT I got the email Zona posted above to update my specs. Does that mean I have been accepted into beta??

Probably not. I think they're picking some poeple with high-end computers, some with mid-end comptuers, some with low-end computers and so on. To test if it all works for everyone.

79
Rumble is an asshat.

80
Then I adapt. Can't change the masteries & runes, but instead of going for Merc Treads + Hexdrinker I can go for Ninja Tabi and Wriggle's Lantern. Haven't ran into another AD Carry at mid as Draven yet though, so no experience how to counter another carry when solo.

81
I like to play Draven in mid. About 48 MR at level 1, and when I go back for the first time (first item is Doran's Blade) I get boots and a null-magic mantle for more MR. THen build that into merc treads, and next build Hexdrinker for even more MR. This gives a really durable early game which prevents that mage harass pretty darn well. Throw a Spinning Blade or two every now and then, and I outdamage their harass. Ganks are a problem since Blood Rush lasts a very short time, and Stand Aside doesn't knock the enemies back all that much. Flash and Exhaust are good for the escapes, though.


This one game I was mid against Kennen. Our Vlad refused to leave mid early even though I called mid way in advance, so we played duo mid to level 3. Skarner ganked and got Vlad, but I got Kennen. Vlad went back to bot due to his defeat, and I was soloing Kennen.
Kennen decides that he can take me on, and I won't blame him since I was only half hp. He rushes at me, throws his usual junk, but he gets killed. Basic MR, Exhaust, and dat +65% damage Spinning Axe got him. Then I just went back to base to buy my new Mercury Treads and everything went easy after that.

Until Skarner decided to babysit mid when our Amumu ganked zero times.

82
I'm not a huge annie fan, if you hadn't guessed. As for the 3 stacks shield, that still doesn't mean much when it's obvious as hell when she has to run up to your face to actually cast it.

Borde: What do you think about upgrading revolver to gunblade? It gives a much needed slow, more spell vamp, and more AD for that delicious Q.

It works well. You get less AP and it is more costly, but Gunblade is a great item for Morde.

83
If you want to harass, you play someone like Ahri or LB. If you want to farm & push and snowball like crazy into lategame unlike other mages, you play Morde. And as Morde you focus on the farming and pushing.


EDIT: The guide is out. I tried to keep it as short as possible.
http://www.solomid.net/guides.php?g=28560

84
E used to give extra shield for every hit enemy: This was when you still healed 33% from minions too, insteadof just half of this. The E gave you 1/2/3/4/5 extra shield per hit enemy, so it was really useful for charging up a shield. Now it deals damage and nothing else: A very basic skill.

Q gives massive damage 1 vs 1 so you want that. W is safe to use, and makes you more durable. At level 5, it deals twice the damage of Sunfire cape, and increases your resistances by 30. In a 1 vs 1 situation your Q + Shield which lasts 6 seconds + another Q when the cooldown goes off gives you the best damage. So many times the enemy jungler has died in a gank (or given a doublekill to me) when they though I was just gonna throw some metal dust in their eyes and run off. No, you get your shield, and bas their skulls in when they have nobody near them. Once you get the ghost, use it well. Block the enemy's escape route. Cast your cloud on the ghost and have it autoattack the enemy while you run back (if low on hp). When you're 300 hp and you have a 1100 hp ghost, which does the enemy focuse? The Mordekasier, thats right. And when they're chasing you, you use that ghost to rape their asses. When they realise they won't win, turn back and Q their face. Simple as that.


Or level your E and spam it like fucking every normal Mordekasier does. And see how you lose when the other guy doesn't just stand back anymore. It also costs the msot health to use.

Also, of the damage:
Q does  132 / 181.5 / 231 / 280.5 / 330 (+1.65 per bonus attack damage) (+0.66 per ability power) damage against single target.   Cooldown 4 seconds at lvl 5.
W does 144 / 228 / 312 / 396 / 480 (+1.2 per ability power) damage if all ticks hit. Cooldown 12 seconds (duration 6) at level 5.
E does 70 / 115 / 160 / 205 / 250 (+0.6 per ability power) damage. Cooldown is 6 seconds at all levels.



I can do a Morde guide if someone needs it.

85
From what I've heard other people say about the Kaiser, if you can position yourself so he has to choose between hitting you OR hitting the creep wave, you can relatively easily harass him early on, since if he hits you he doesnt get a lot of shield, and if he hits the creeps he isn't hitting you.
I just level W (The cloud o' metal shards) first, and Q next. Ignore E (the cone attack) until level 13 where you get the first point to it. I can cast the cloud on an oncoming melee minion and let it farm some shield for me, if I'm being harassed. If not, I can cast the cloud on myself, go in between the melee and the ranged minions and bash the ranged ones with Q autoattack. Clears the wave super quick once you have a few levels, gets good shield, and if 1 vs 1 with no minions near, deals the best damage.

86
The main reason I am considering Fizz is that the few times that I've played him he's been an insane amount of balls-to-the-wall fun, plus besides Vlad and Ryze (which I never play) I don't really have a regular AP champ (heck even Vlad isn't regular the way I play him, full on hp tank monstrosity that has 5k hp and 500 AP)
Looking for balls-to-the-walls action? Mordekaiser is your man. He can basically 5 vs 1, as long as he manages to get a good ghost (AD Carry) then he can solo the entire enemy team. You don't play Mordekaisi as a behind-the-lines mage, you play him as the tank. But instead of doing tanking, you do goddamn enormous amounts of AoE damage. And because nobody ever focuses his ghost when they are in range to attack Morde, his pubstomping power is immensely high.

My build for him:

  • Amplifying Tome + HP Pot
  • Amp Tome --> Hextech Revolver
  • Sorcerer's Boots
  • Haunting Guise
  • Negatron loak & Chain Armor
  • Abyssal Scepter
  • Deathfire Grasp
+ Once you have DFG, nuking enemies becomes super easy. DFG --> Ult --> Ignite. If you're in range with no minions around, pop a Q on the enemy to deal additional 500 damage to them. Instant ghost most of the time you manage to pull it off.
+ True damage to everyone who has less than 70 MR.
+ Immense heals due to high damage.
+ This build is also quite cheap.
- Can't think of anything. The cheapness means you get early advantage, which means you get to farm much better, which means better late game. You don't get as much straight durability, but since you get more damage, Hextech Revolver + Iron Man keep you alive better than when stacking tank items.



Once you have DFG, you can get either Rabadon, Lichbane and/or Zhonya's hourglass. Sell Haunting Guise when you're going to buy more AP items. Ignore Rylai's Scepter, it is useless. The slow isn't going to help you all that much because all of your damage besides ult is AoE, the slow % is low. Stacking flat health also is a bad idea: The healing from Hextech Revolver and your ult don't work well with flat health: Armor and Magic resist increase the effective healing a lot more. I'm not entirely sure, but if your passive shield gets reduced damage from resistances, then stacking those will also be much better than stacking health.



Ignite + Teleport naturally. if you don't want teleport, take Ghost, Heal, Exhaust, Cleanse or Flash. For runes, I generally use Health/level Seals, CDR blues and MPen reds and quints. You can get flat AP & MPen runes for better early game too. Masteries... Get durability and AP. Focus on whichever you want, but I'd suggest on 21/9/0.

87
I'm fairly sure you can't switch accounts between servers. Would be too much work for Riot that they can't profit from.

88
Other Games / Re: Games with "Coin"?
« on: June 21, 2012, 08:46:24 pm »
I always found it strangely satisfying to fill my vault full of gold bars in Evil Genius...
Oh man, I loved to makemy evil genius have his own personal gold vault in his inner sanctum. To let the minions get access to easy briefcases filled with cash I had 2x1 strongrooms at corridors, but the big vault in the heart of my base was always full of gold. And the Evil Genius engine also made it look so good.

Also, although Path of Exile doesn't use gold, the currency items in it are gems and orbs. Orbs let you upgrade items and so on, skillgems allow you to use skills. Much more satisfying to open the stash and see dozens of stacks of different types of orbs, rather than just some random number of gold.

89
The point is, oracles in it's current form completely shuts down guys like Twitch and Evelynn, it completely destroys the plans for those who like to ward the map, it turns Teemo's ult into extra gold, and so on. 400 gold to make a champion lose it's edge. 400 gold. Thats way too cheap. Only thing which make Evelynn and Twitch stand out, is their ability to stay stealthed. Oracles fuck this up big time, and the nerf to it will make it actually plausible to play as these champs. No longer 400 gold to turn the game into 4 vs 5.


And if someone touch - especially if they have CC - is in the control of the oracle, your Eve/Twitch can't go near them without getting torn to pieces. Shaco's ganks become as effective as ganks made by lvl 3 Soraka. If the enemy bot support gets oracles, they now have absolutely complete control over dragon and the whole bot river, unless your support also buys oracles.


Nerfing it to last only 2 minutes will be good. It can be bought to check all areas Dragon/Baron before attempting to kill it, since wards will most likely become more common if Oracles get nerfed. It can be bought if you know you need it in a teamfight with a stealther. When you could buy only one oracle every 7 minutes, people learn to ward & counter ward better. If the enemy Twitch/Shaco gets fed, you don't need to keep burning 400 gold over and over and over again to counter them: Forcing people to learn warding will mean that they won't be dependant on oracles when against stealth. Currently it is the only way to shut stealth champs down effectively, but it is doing that a bit too well.

90
Boy, it sure is fun when the enemy tank picks an early oracle, but because of naturall tankiness, items, runes and masteries, you can't do jackshit to them. If you wanna get rid of the oracle, that means you have to focus the tank. How ridiculous is that. Pay 400 gold early/mid game, destroy a dozen wards with no problem.
Are you complaining about killing someone who devoted 400 gold to Oracle's?

Lol.

You're so right. I've never been able to kill a tank.  ::)

You're taking 400 gold of money that could be spent on tank items and making yourself a target. Kinda the point of a tank. Besides, they aren't unkillable. And you don't have to focus the tank. You can still leave the tank for last. That Oracle's isn't making them stronger...

lol. I swear, people complain about the dumbest garbage.
Have a Nasus or something farm top for a while. When he decides to leave the lane fully fed from minions, he'll get oracles. Now, do you really want to leave this Nasus completely alone, last to kill? Cause if you do, his Q will rape your ass. If you do focus him first, your team probably dies because Vayne/Kog'Maw/any carry will be ignored, all because that oracle needs to be taken down. And buying the oracle isn't all that expensive if you have to do it only once or twice, a few minion waves only. Really often in the games today the guy holding the magic eye isn't a no-dmg tank like Blitzcrank, it is more often some bruiser that fucks you up because you ignore him.


Maybe it might seem dumb for you that I complain. Maybe you just haven't played against enemies that can actually keep the oracle wearer alive. And last time I checked, bots don't buy oracles either.

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