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Messages - Durithill

Pages: [1] 2 3 ... 8
1
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: February 23, 2021, 08:36:48 pm »
It never ceases to amaze me how, over a decade later, people are still working on Ironhand's old tileset. I'm not complaining though, lol.

2
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: November 01, 2016, 08:15:18 pm »
I've never played adventure mode really, so, uh... Look out for boogeymen?

3
That is awesome.

Also maybe it'll take less power to TRANSCEND CONTEXT now since we're in low settings mode.

4
So for those that don't follow the twitter, he just posted this:



Which is possibly some clue to how to use the circles.

Or a bored doodle, but who knows.

5
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: September 30, 2016, 12:01:26 am »
I think in order to utilize this circle thing, we need to combine the right SPELLINGS. RECONTEXUALIZE came about by combining TRANSCEND CONTEXT and REMANCITYPE, after all. So if we were to LARINIZE other SPELLINGS, we could potentially combine them. The question becomes which ones.

6
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: September 23, 2016, 08:09:06 pm »
Well now. That's neat. Walk into all the circles!

7
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: September 18, 2016, 08:29:08 pm »
So anyone have any ideas on what it means? Some sort of key to getting somewhere? Maybe Mr. ex-King knows?

8
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: September 10, 2016, 08:42:26 pm »
I was just about to say it looks like a chemical compound myself. Wonder if it actually is though.

9
Forum Games and Roleplaying / Re: Metamancer's Illustrated Suggestion Game
« on: September 04, 2016, 07:59:48 pm »
Ooooh, shiny! We need to see the whole thing!

10
Oh, good call! Now we just need the first puzzle.

11
Quick! TRANSCEND CONTEXT and grab the key before it melts in the lava!

12
Interestingly those keyholes don't seem to be a door. According to the map, the only ways out of this room are left, downleft (the way we came), and downright. So I wonder what purpose they serve. I suppose we just have to figure out the riddles and place the corresponding items in the slots to find out.

The first riddle I'm not sure on. Perhaps pebbles or rocks. My main reasoning being the other two riddles seem geology related.

The second I'm thinking is dirt. You "beat down" dirt to create bricks or a foundation for a house to make it last, and during a funeral covering a coffin with dirt is often used for closure or "finality".

The third I believe is obsidian. Obsidian is a volcanic (burning hate and fiery rage) glass that fractures with very sharp edges (with cooler face and sharper edge) and was often used historically for weapons (is how I kill today).

13
>Wear the nacho bowl as a hat

14
I'm personally against going to talk to the guys that want to kill us. My vote is to head back around and go towards the LOOKING FOR TROUBLE spot.

15

You can't interact with the LOADING SCREENS
You lack the required METAMANCIC SPELLING.

let's
larinize Transcend Context
and see if we can
swipe the larinoid from the mancic symbols loading animation
+1
+1

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