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Messages - Durithill

Pages: 1 ... 6 7 [8]
106
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 14, 2010, 07:51:40 pm »
Raarr!

Alright. Well luckily Vucar Kad is in prison, so I shouldn't be getting messages from him anytime soon.

107
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 14, 2010, 03:58:23 pm »
I got a broken announcement today, interestingly enough. It went as such, and I'm not sure if I want to know what it is considering my fortress is headed towards a tantrum spiral.

Spoiler (click to show/hide)

108
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 12, 2010, 10:43:10 pm »
Out of curiosity, what does the tileset look like on your netbook without full zoom? Is there any discernible change as you zoom?
That looks like it's about the same size as just my regular zoom.

109
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 11, 2010, 11:51:48 pm »
Sweet, thanks! I'll try to get him to look at it tomorrow when he wakes up.

110
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 11, 2010, 07:44:47 pm »
That's what we did though, and now his game just crashes instead of running.
I told him to get a PC, but apparently that's not an option, lol.

111
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 11, 2010, 04:59:43 pm »
Does any know of a way to get Ironhand's graphics working on a Mac version of Dwarf Fortress? A friend of mine has been trying to upgrade his fortress, but can't figure out how. He already tried just copying in the new raw and data files, but it didn't work.

112
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 10, 2010, 09:33:33 pm »
Is it just me, or is the text supposed to be doing this? I looked at the dwarfs in question with Dwarf Therepist, and it seems like it happens on the special characters (ä, í, î, etc.).

Spoiler (click to show/hide)

113
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 09, 2010, 12:34:01 pm »
@Domenique:

I do like elaborate rooms. I like trying to make things look fancy, with the exception of my workshop areas usually~
Although this time I can't take credit for the design of the dining room and the regular housing.

@Ironhand:

You're right, it is already legendary. I do have more gold though, it just needs to be mined out. There's still a ton left back where I mined out the other stuff.
Any suggestions for dark pink and regular pink metals or stones though? I know you mentioned some stuff before, but I forgot what and it might just be me but it looks like there's been color changes in this update.

My ice dome is almost complete too. Unfortunately my dwarfs have developed an unusual habit of suffocating the moment they step outside.

114
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 09, 2010, 12:08:41 am »
Ooh, fancy screenshots~
Your forts are fairly nice~

I have a couple of mine too.

This is the outside of my fort. We're situated on an evil salt water glacier, thus all the corpses lying around the place. Goblins don't like skeletal elk, apparently.
Spoiler: Outside (click to show/hide)

This one's my barracks, where all my soldiers go to not train. Also got a bit of storage around here, and that room made out of ice belongs to my captain of the guard (currently deceased).
Spoiler: Barracks (click to show/hide)

Conveniently located near to my barracks, I also set up a little hospital. At least one of the dwarfs in those beds is missing a limb.
Spoiler: Hospital (click to show/hide)

This is one of my housing areas. I have another one like this set up another level down, 'cause I liked the way it looked. People sure like leaving things lying around.
Spoiler: Housing (click to show/hide)

Underneath the plebeian housing is the noble housing. Finally got upgraded to a barony, so I had to make a new room that may or may not resemble the USS Enterprise.
Spoiler: Noble Housing (click to show/hide)

My awesome dining hall. Ran out of gold and I don't know what metal/rock is black, so I have yet to finish it.
Spoiler: Dining (click to show/hide)

The heart and soul of a fortress: the farms and workshops.
Spoiler: Main Area (click to show/hide)

A little trap for forgotten beasts, and also some underground shrubbery.
Spoiler (click to show/hide)

115
Tilesets and Graphics / Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« on: October 07, 2010, 04:39:51 pm »
So I hear interesting things are going on here.
I really must pay attention to this more often. Miss a day and you've already got another update out, lol.

Your tiles are always nice, but I wish I could use them. At the moment I'm having curious issues with me fortress, so can't really enjoy the fanciness much.

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